[ian-reeds-games] Re: having map issues

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 3 Mar 2015 15:14:38 -0700

Fixed!
Just a simple error, you forgot to add the | sign before flags in a
lot of your files, including the units.
And I moved each flag to its own line too. The older parser versions
worked with multiple flags on one line, but I don't think version ten
does.


On 3/3/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
> here's all i've done so far. There's practicly nothing here though as I
> wanted to fix this issue first before continuing.
>
> On 3/3/2015 8:48 AM, Monkey wrote:
>> Weird...
>> Could you send me what you have so far?
>>
>> Or... Other creators! Any ideas on what's causing this then?
>> The error is somewhat similar to the team error that I get, but a few
>> lines are different, which is why I thought it was a team issue.
>>
>> On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
>>> I just did that, it still crashes with the same error. :(
>>>
>>> Sent from my iPhone
>>>
>>>> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> You have
>>>> |script_flags
>>>> |map_editor_marker
>>>> |units
>>>> |terrain
>>>> |regions
>>>> |items
>>>> right?
>>>>
>>>>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
>>>>> The problem is, the map file is currently blank. And I have the team
>>>>> specified. But every time I try to place a unit in the map editor, and
>>>>> then
>>>>> move over it, it hangs up for a second, and then crashes with that
>>>>> error.
>>>>> I
>>>>> have the intro victory and defeat text specified, along with all the
>>>>> other
>>>>> stuff like parser version and whatnot, but beyond that there's nothing
>>>>> there, because I was going to place everything with the map editor.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> check your map's actual txt file. A typo in where the unit was placed
>>>>>> can
>>>>>> cause this error.
>>>>>>
>>>>>>
>>>>>>
>>>>>>> On 3/2/2015 5:08 PM, garrett knight wrote:
>>>>>>> hi all
>>>>>>> I've been working on a map pack for a wile now but i haven't gotten
>>>>>>> verry
>>>>>>> far. The reason being that when I move over one of my units in the
>>>>>>> map
>>>>>>> editor, I get an error and the game crashes. I'm not sure why i'm
>>>>>>> getting
>>>>>>> this error, but any help in solving the error would be much
>>>>>>> appreciated
>>>>>>> so i can get back to making my map pack and enjoying it. Thanks once
>>>>>>> again.
>>>>>>> ---------------------------
>>>>>>>
>>>>>>> ---------------------------
>>>>>>> An error has occurred.  Please notify the game creator of this
>>>>>>> error.
>>>>>>> You can copy the entire error to your clipboard by pressing control
>>>>>>> +
>>>>>>> C.
>>>>>>> Then you can paste it into an email by pressing control + V and send
>>>>>>> the
>>>>>>> email to support@xxxxxxxxxxxxxxxxxxx.
>>>>>>> System.Collections.Generic.KeyNotFoundException: The given key was
>>>>>>> not
>>>>>>> present in the dictionary.
>>>>>>>
>>>>>>>   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
>>>>>>>
>>>>>>>   at Ian.Unit.GetTeamName() in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259
>>>>>>>
>>>>>>>   at Ian.Unit.GetTBName() in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253
>>>>>>>
>>>>>>>   at Ian.Unit.GetName() in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246
>>>>>>>
>>>>>>>   at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String
>>>>>>> prefix,
>>>>>>> Boolean speakCoords) in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141
>>>>>>>
>>>>>>>   at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
>>>>>>> String
>>>>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103
>>>>>>>
>>>>>>>   at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
>>>>>>>
>>>>>>>   at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
>>>>>>>
>>>>>>>   at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234
>>>>>>>
>>>>>>>   at Ian.MapEditor.Process(TBGlobal ent) in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86
>>>>>>>
>>>>>>>   at Ian.SceneMachine`1.Process(T ent) in
>>>>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50
>>>>>>>
>>>>>>>   at Ian.TBGlobal.ProcessScene() in
>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73
>>>>>>>
>>>>>>>   at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in
>>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189
>>>>>>>
>>>>>>>   at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in
>>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119
>>>>>>>
>>>>>>>   at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in
>>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126
>>>>>>>
>>>>>>>   at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e)
>>>>>>> in
>>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266
>>>>>>>
>>>>>>>   at System.Windows.Forms.Timer.OnTick(EventArgs e)
>>>>>>>
>>>>>>>   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message&
>>>>>>> m)
>>>>>>>
>>>>>>>   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
>>>>>>> msg,
>>>>>>> IntPtr wparam, IntPtr lparam)
>>>>>>> ---------------------------
>>>>>>> OK
>>>>>>> ---------------------------
>>>>
>>>> --
>>>> -Mew
>>>> __________
>>>> http://www.savethefrogs.com/
>>>>
>>>
>>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

Attachment: Prometheus, the uprising.zip
Description: Zip archive

Other related posts: