Fixed! Just a simple error, you forgot to add the | sign before flags in a lot of your files, including the units. And I moved each flag to its own line too. The older parser versions worked with multiple flags on one line, but I don't think version ten does. On 3/3/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote: > here's all i've done so far. There's practicly nothing here though as I > wanted to fix this issue first before continuing. > > On 3/3/2015 8:48 AM, Monkey wrote: >> Weird... >> Could you send me what you have so far? >> >> Or... Other creators! Any ideas on what's causing this then? >> The error is somewhat similar to the team error that I get, but a few >> lines are different, which is why I thought it was a team issue. >> >> On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>> I just did that, it still crashes with the same error. :( >>> >>> Sent from my iPhone >>> >>>> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> >>>> wrote: >>>> >>>> You have >>>> |script_flags >>>> |map_editor_marker >>>> |units >>>> |terrain >>>> |regions >>>> |items >>>> right? >>>> >>>>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>>> The problem is, the map file is currently blank. And I have the team >>>>> specified. But every time I try to place a unit in the map editor, and >>>>> then >>>>> move over it, it hangs up for a second, and then crashes with that >>>>> error. >>>>> I >>>>> have the intro victory and defeat text specified, along with all the >>>>> other >>>>> stuff like parser version and whatnot, but beyond that there's nothing >>>>> there, because I was going to place everything with the map editor. >>>>> >>>>> Sent from my iPhone >>>>> >>>>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>> check your map's actual txt file. A typo in where the unit was placed >>>>>> can >>>>>> cause this error. >>>>>> >>>>>> >>>>>> >>>>>>> On 3/2/2015 5:08 PM, garrett knight wrote: >>>>>>> hi all >>>>>>> I've been working on a map pack for a wile now but i haven't gotten >>>>>>> verry >>>>>>> far. The reason being that when I move over one of my units in the >>>>>>> map >>>>>>> editor, I get an error and the game crashes. I'm not sure why i'm >>>>>>> getting >>>>>>> this error, but any help in solving the error would be much >>>>>>> appreciated >>>>>>> so i can get back to making my map pack and enjoying it. Thanks once >>>>>>> again. >>>>>>> --------------------------- >>>>>>> >>>>>>> --------------------------- >>>>>>> An error has occurred. Please notify the game creator of this >>>>>>> error. >>>>>>> You can copy the entire error to your clipboard by pressing control >>>>>>> + >>>>>>> C. >>>>>>> Then you can paste it into an email by pressing control + V and send >>>>>>> the >>>>>>> email to support@xxxxxxxxxxxxxxxxxxx. >>>>>>> System.Collections.Generic.KeyNotFoundException: The given key was >>>>>>> not >>>>>>> present in the dictionary. >>>>>>> >>>>>>> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) >>>>>>> >>>>>>> at Ian.Unit.GetTeamName() in >>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259 >>>>>>> >>>>>>> at Ian.Unit.GetTBName() in >>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253 >>>>>>> >>>>>>> at Ian.Unit.GetName() in >>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246 >>>>>>> >>>>>>> at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String >>>>>>> prefix, >>>>>>> Boolean speakCoords) in >>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141 >>>>>>> >>>>>>> at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, >>>>>>> String >>>>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in >>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103 >>>>>>> >>>>>>> at Ian.MapBase.MoveReview(Int32 x, Int32 y) in >>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 >>>>>>> >>>>>>> at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in >>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 >>>>>>> >>>>>>> at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in >>>>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234 >>>>>>> >>>>>>> at Ian.MapEditor.Process(TBGlobal ent) in >>>>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86 >>>>>>> >>>>>>> at Ian.SceneMachine`1.Process(T ent) in >>>>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 >>>>>>> >>>>>>> at Ian.TBGlobal.ProcessScene() in >>>>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 >>>>>>> >>>>>>> at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in >>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 >>>>>>> >>>>>>> at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in >>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 >>>>>>> >>>>>>> at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in >>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 >>>>>>> >>>>>>> at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) >>>>>>> in >>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 >>>>>>> >>>>>>> at System.Windows.Forms.Timer.OnTick(EventArgs e) >>>>>>> >>>>>>> at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& >>>>>>> m) >>>>>>> >>>>>>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 >>>>>>> msg, >>>>>>> IntPtr wparam, IntPtr lparam) >>>>>>> --------------------------- >>>>>>> OK >>>>>>> --------------------------- >>>> >>>> -- >>>> -Mew >>>> __________ >>>> http://www.savethefrogs.com/ >>>> >>> >> > > -- -Mew __________ http://www.savethefrogs.com/
Attachment:
Prometheus, the uprising.zip
Description: Zip archive