You have |script_flags |map_editor_marker |units |terrain |regions |items right? On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: > The problem is, the map file is currently blank. And I have the team > specified. But every time I try to place a unit in the map editor, and then > move over it, it hangs up for a second, and then crashes with that error. I > have the intro victory and defeat text specified, along with all the other > stuff like parser version and whatnot, but beyond that there's nothing > there, because I was going to place everything with the map editor. > > Sent from my iPhone > >> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx> >> wrote: >> >> check your map's actual txt file. A typo in where the unit was placed can >> cause this error. >> >> >> >>> On 3/2/2015 5:08 PM, garrett knight wrote: >>> hi all >>> I've been working on a map pack for a wile now but i haven't gotten verry >>> far. The reason being that when I move over one of my units in the map >>> editor, I get an error and the game crashes. I'm not sure why i'm getting >>> this error, but any help in solving the error would be much appreciated >>> so i can get back to making my map pack and enjoying it. Thanks once >>> again. >>> --------------------------- >>> >>> --------------------------- >>> An error has occurred. Please notify the game creator of this error. >>> You can copy the entire error to your clipboard by pressing control + C. >>> Then you can paste it into an email by pressing control + V and send the >>> email to support@xxxxxxxxxxxxxxxxxxx. >>> System.Collections.Generic.KeyNotFoundException: The given key was not >>> present in the dictionary. >>> >>> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) >>> >>> at Ian.Unit.GetTeamName() in >>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259 >>> >>> at Ian.Unit.GetTBName() in >>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253 >>> >>> at Ian.Unit.GetName() in >>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246 >>> >>> at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix, >>> Boolean speakCoords) in >>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141 >>> >>> at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String >>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in >>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103 >>> >>> at Ian.MapBase.MoveReview(Int32 x, Int32 y) in >>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 >>> >>> at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in >>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 >>> >>> at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in >>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234 >>> >>> at Ian.MapEditor.Process(TBGlobal ent) in >>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86 >>> >>> at Ian.SceneMachine`1.Process(T ent) in >>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 >>> >>> at Ian.TBGlobal.ProcessScene() in >>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 >>> >>> at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in >>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 >>> >>> at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in >>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 >>> >>> at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in >>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 >>> >>> at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in >>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 >>> >>> at System.Windows.Forms.Timer.OnTick(EventArgs e) >>> >>> at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) >>> >>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, >>> IntPtr wparam, IntPtr lparam) >>> --------------------------- >>> OK >>> --------------------------- >> >> > > -- -Mew __________ http://www.savethefrogs.com/