[ian-reeds-games] Re: having map issues

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 3 Mar 2015 09:48:09 -0700

Weird...
Could you send me what you have so far?

Or... Other creators! Any ideas on what's causing this then?
The error is somewhat similar to the team error that I get, but a few
lines are different, which is why I thought it was a team issue.

On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
> I just did that, it still crashes with the same error. :(
>
> Sent from my iPhone
>
>> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>
>> You have
>> |script_flags
>> |map_editor_marker
>> |units
>> |terrain
>> |regions
>> |items
>> right?
>>
>>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
>>> The problem is, the map file is currently blank. And I have the team
>>> specified. But every time I try to place a unit in the map editor, and
>>> then
>>> move over it, it hangs up for a second, and then crashes with that error.
>>> I
>>> have the intro victory and defeat text specified, along with all the
>>> other
>>> stuff like parser version and whatnot, but beyond that there's nothing
>>> there, because I was going to place everything with the map editor.
>>>
>>> Sent from my iPhone
>>>
>>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> check your map's actual txt file. A typo in where the unit was placed
>>>> can
>>>> cause this error.
>>>>
>>>>
>>>>
>>>>> On 3/2/2015 5:08 PM, garrett knight wrote:
>>>>> hi all
>>>>> I've been working on a map pack for a wile now but i haven't gotten
>>>>> verry
>>>>> far. The reason being that when I move over one of my units in the map
>>>>> editor, I get an error and the game crashes. I'm not sure why i'm
>>>>> getting
>>>>> this error, but any help in solving the error would be much
>>>>> appreciated
>>>>> so i can get back to making my map pack and enjoying it. Thanks once
>>>>> again.
>>>>> ---------------------------
>>>>>
>>>>> ---------------------------
>>>>> An error has occurred.  Please notify the game creator of this error.
>>>>> You can copy the entire error to your clipboard by pressing control +
>>>>> C.
>>>>> Then you can paste it into an email by pressing control + V and send
>>>>> the
>>>>> email to support@xxxxxxxxxxxxxxxxxxx.
>>>>> System.Collections.Generic.KeyNotFoundException: The given key was not
>>>>> present in the dictionary.
>>>>>
>>>>>  at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
>>>>>
>>>>>  at Ian.Unit.GetTeamName() in
>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259
>>>>>
>>>>>  at Ian.Unit.GetTBName() in
>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253
>>>>>
>>>>>  at Ian.Unit.GetName() in
>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246
>>>>>
>>>>>  at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix,
>>>>> Boolean speakCoords) in
>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141
>>>>>
>>>>>  at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
>>>>> String
>>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in
>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103
>>>>>
>>>>>  at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
>>>>>
>>>>>  at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
>>>>>
>>>>>  at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
>>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234
>>>>>
>>>>>  at Ian.MapEditor.Process(TBGlobal ent) in
>>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86
>>>>>
>>>>>  at Ian.SceneMachine`1.Process(T ent) in
>>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50
>>>>>
>>>>>  at Ian.TBGlobal.ProcessScene() in
>>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73
>>>>>
>>>>>  at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in
>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189
>>>>>
>>>>>  at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in
>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119
>>>>>
>>>>>  at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in
>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126
>>>>>
>>>>>  at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in
>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266
>>>>>
>>>>>  at System.Windows.Forms.Timer.OnTick(EventArgs e)
>>>>>
>>>>>  at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
>>>>>
>>>>>  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
>>>>> IntPtr wparam, IntPtr lparam)
>>>>> ---------------------------
>>>>> OK
>>>>> ---------------------------
>>
>>
>> --
>> -Mew
>> __________
>> http://www.savethefrogs.com/
>>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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