Weird... Could you send me what you have so far? Or... Other creators! Any ideas on what's causing this then? The error is somewhat similar to the team error that I get, but a few lines are different, which is why I thought it was a team issue. On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: > I just did that, it still crashes with the same error. :( > > Sent from my iPhone > >> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >> >> You have >> |script_flags >> |map_editor_marker >> |units >> |terrain >> |regions >> |items >> right? >> >>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>> The problem is, the map file is currently blank. And I have the team >>> specified. But every time I try to place a unit in the map editor, and >>> then >>> move over it, it hangs up for a second, and then crashes with that error. >>> I >>> have the intro victory and defeat text specified, along with all the >>> other >>> stuff like parser version and whatnot, but beyond that there's nothing >>> there, because I was going to place everything with the map editor. >>> >>> Sent from my iPhone >>> >>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx> >>>> wrote: >>>> >>>> check your map's actual txt file. A typo in where the unit was placed >>>> can >>>> cause this error. >>>> >>>> >>>> >>>>> On 3/2/2015 5:08 PM, garrett knight wrote: >>>>> hi all >>>>> I've been working on a map pack for a wile now but i haven't gotten >>>>> verry >>>>> far. The reason being that when I move over one of my units in the map >>>>> editor, I get an error and the game crashes. I'm not sure why i'm >>>>> getting >>>>> this error, but any help in solving the error would be much >>>>> appreciated >>>>> so i can get back to making my map pack and enjoying it. Thanks once >>>>> again. >>>>> --------------------------- >>>>> >>>>> --------------------------- >>>>> An error has occurred. Please notify the game creator of this error. >>>>> You can copy the entire error to your clipboard by pressing control + >>>>> C. >>>>> Then you can paste it into an email by pressing control + V and send >>>>> the >>>>> email to support@xxxxxxxxxxxxxxxxxxx. >>>>> System.Collections.Generic.KeyNotFoundException: The given key was not >>>>> present in the dictionary. >>>>> >>>>> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) >>>>> >>>>> at Ian.Unit.GetTeamName() in >>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259 >>>>> >>>>> at Ian.Unit.GetTBName() in >>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253 >>>>> >>>>> at Ian.Unit.GetName() in >>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246 >>>>> >>>>> at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix, >>>>> Boolean speakCoords) in >>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141 >>>>> >>>>> at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, >>>>> String >>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in >>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103 >>>>> >>>>> at Ian.MapBase.MoveReview(Int32 x, Int32 y) in >>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 >>>>> >>>>> at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in >>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 >>>>> >>>>> at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in >>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234 >>>>> >>>>> at Ian.MapEditor.Process(TBGlobal ent) in >>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86 >>>>> >>>>> at Ian.SceneMachine`1.Process(T ent) in >>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 >>>>> >>>>> at Ian.TBGlobal.ProcessScene() in >>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 >>>>> >>>>> at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in >>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 >>>>> >>>>> at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in >>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 >>>>> >>>>> at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in >>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 >>>>> >>>>> at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in >>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 >>>>> >>>>> at System.Windows.Forms.Timer.OnTick(EventArgs e) >>>>> >>>>> at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) >>>>> >>>>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, >>>>> IntPtr wparam, IntPtr lparam) >>>>> --------------------------- >>>>> OK >>>>> --------------------------- >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > > -- -Mew __________ http://www.savethefrogs.com/