[ian-reeds-games] having map issues

  • From: garrett knight <wolfofthewind48@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 02 Mar 2015 14:08:28 -0800

hi all
I've been working on a map pack for a wile now but i haven't gotten verry far. The reason being that when I move over one of my units in the map editor, I get an error and the game crashes. I'm not sure why i'm getting this error, but any help in solving the error would be much appreciated so i can get back to making my map pack and enjoying it. Thanks once again.
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An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at Ian.Unit.GetTeamName() in C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259

at Ian.Unit.GetTBName() in C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253

at Ian.Unit.GetName() in C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246

at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix, Boolean speakCoords) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141

at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103

at Ian.MapBase.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98

at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63

at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234

at Ian.MapEditor.Process(TBGlobal ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86

at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50

at Ian.TBGlobal.ProcessScene() in C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73

at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189

at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119

at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126

at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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