[ian-reeds-games] Re: having map issues

  • From: Garrett <wolfofthewind48@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 3 Mar 2015 10:26:22 -0500

No, I didn't even know those were needed. Where do all of those need to go?

Sent from my iPhone

> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
> 
> You have
> |script_flags
> |map_editor_marker
> |units
> |terrain
> |regions
> |items
> right?
> 
>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
>> The problem is, the map file is currently blank. And I have the team
>> specified. But every time I try to place a unit in the map editor, and then
>> move over it, it hangs up for a second, and then crashes with that error. I
>> have the intro victory and defeat text specified, along with all the other
>> stuff like parser version and whatnot, but beyond that there's nothing
>> there, because I was going to place everything with the map editor.
>> 
>> Sent from my iPhone
>> 
>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx>
>>> wrote:
>>> 
>>> check your map's actual txt file. A typo in where the unit was placed can
>>> cause this error.
>>> 
>>> 
>>> 
>>>> On 3/2/2015 5:08 PM, garrett knight wrote:
>>>> hi all
>>>> I've been working on a map pack for a wile now but i haven't gotten verry
>>>> far. The reason being that when I move over one of my units in the map
>>>> editor, I get an error and the game crashes. I'm not sure why i'm getting
>>>> this error, but any help in solving the error would be much appreciated
>>>> so i can get back to making my map pack and enjoying it. Thanks once
>>>> again.
>>>> ---------------------------
>>>> 
>>>> ---------------------------
>>>> An error has occurred.  Please notify the game creator of this error.
>>>> You can copy the entire error to your clipboard by pressing control + C.
>>>> Then you can paste it into an email by pressing control + V and send the
>>>> email to support@xxxxxxxxxxxxxxxxxxx.
>>>> System.Collections.Generic.KeyNotFoundException: The given key was not
>>>> present in the dictionary.
>>>> 
>>>>  at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
>>>> 
>>>>  at Ian.Unit.GetTeamName() in
>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259
>>>> 
>>>>  at Ian.Unit.GetTBName() in
>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253
>>>> 
>>>>  at Ian.Unit.GetName() in
>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246
>>>> 
>>>>  at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix,
>>>> Boolean speakCoords) in
>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141
>>>> 
>>>>  at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String
>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in
>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103
>>>> 
>>>>  at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
>>>> 
>>>>  at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
>>>> 
>>>>  at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234
>>>> 
>>>>  at Ian.MapEditor.Process(TBGlobal ent) in
>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86
>>>> 
>>>>  at Ian.SceneMachine`1.Process(T ent) in
>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50
>>>> 
>>>>  at Ian.TBGlobal.ProcessScene() in
>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73
>>>> 
>>>>  at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in
>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189
>>>> 
>>>>  at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in
>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119
>>>> 
>>>>  at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in
>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126
>>>> 
>>>>  at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in
>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266
>>>> 
>>>>  at System.Windows.Forms.Timer.OnTick(EventArgs e)
>>>> 
>>>>  at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
>>>> 
>>>>  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
>>>> IntPtr wparam, IntPtr lparam)
>>>> ---------------------------
>>>> OK
>>>> ---------------------------
> 
> 
> -- 
> -Mew
> __________
> http://www.savethefrogs.com/
> 

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