No, I didn't even know those were needed. Where do all of those need to go? Sent from my iPhone > On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: > > You have > |script_flags > |map_editor_marker > |units > |terrain > |regions > |items > right? > >> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >> The problem is, the map file is currently blank. And I have the team >> specified. But every time I try to place a unit in the map editor, and then >> move over it, it hangs up for a second, and then crashes with that error. I >> have the intro victory and defeat text specified, along with all the other >> stuff like parser version and whatnot, but beyond that there's nothing >> there, because I was going to place everything with the map editor. >> >> Sent from my iPhone >> >>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx> >>> wrote: >>> >>> check your map's actual txt file. A typo in where the unit was placed can >>> cause this error. >>> >>> >>> >>>> On 3/2/2015 5:08 PM, garrett knight wrote: >>>> hi all >>>> I've been working on a map pack for a wile now but i haven't gotten verry >>>> far. The reason being that when I move over one of my units in the map >>>> editor, I get an error and the game crashes. I'm not sure why i'm getting >>>> this error, but any help in solving the error would be much appreciated >>>> so i can get back to making my map pack and enjoying it. Thanks once >>>> again. >>>> --------------------------- >>>> >>>> --------------------------- >>>> An error has occurred. Please notify the game creator of this error. >>>> You can copy the entire error to your clipboard by pressing control + C. >>>> Then you can paste it into an email by pressing control + V and send the >>>> email to support@xxxxxxxxxxxxxxxxxxx. >>>> System.Collections.Generic.KeyNotFoundException: The given key was not >>>> present in the dictionary. >>>> >>>> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) >>>> >>>> at Ian.Unit.GetTeamName() in >>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259 >>>> >>>> at Ian.Unit.GetTBName() in >>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253 >>>> >>>> at Ian.Unit.GetName() in >>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246 >>>> >>>> at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix, >>>> Boolean speakCoords) in >>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141 >>>> >>>> at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String >>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in >>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103 >>>> >>>> at Ian.MapBase.MoveReview(Int32 x, Int32 y) in >>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 >>>> >>>> at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in >>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 >>>> >>>> at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in >>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234 >>>> >>>> at Ian.MapEditor.Process(TBGlobal ent) in >>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86 >>>> >>>> at Ian.SceneMachine`1.Process(T ent) in >>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 >>>> >>>> at Ian.TBGlobal.ProcessScene() in >>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 >>>> >>>> at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in >>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 >>>> >>>> at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in >>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 >>>> >>>> at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in >>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 >>>> >>>> at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in >>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 >>>> >>>> at System.Windows.Forms.Timer.OnTick(EventArgs e) >>>> >>>> at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) >>>> >>>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, >>>> IntPtr wparam, IntPtr lparam) >>>> --------------------------- >>>> OK >>>> --------------------------- > > > -- > -Mew > __________ > http://www.savethefrogs.com/ >