[ian-reeds-games] Re: The new Player

  • From: Andrej Kukovec <kukovecandrej@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 6 Apr 2013 15:12:51 +0100

okay and thanks all. Audiogames is the best. I playing foootbal,
snakes and the laders, monopoli mack 1, maze craze, mortal maze,
niceroler and other games.

2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>:
> I do not know if that is possible.
> I guess it depends on the sport.
> Duck hunting? I can do that, LOL.
>
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Andrej Kukovec
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Friday, April 05, 2013 11:20 PM
>   Subject: [ian-reeds-games] Re: The new Player
>
>
>   welcome petr. Who playing klango games? Alan jan and other players.
>   Please maps sport game. Thank you verry much.
>
>   2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>:
>   > Actually, that by itself is a map! I like the idea of a larger squad of
>   > soldiers covering civilians waiting for the chopper.
>   >
>   > al
>   > "The truth will set you free"
>   > Jesus Christ of Nazareth 33A.D.
>   >   ----- Original Message -----
>   >   From: Petr Bláha
>   >   To: ian-reeds-games@xxxxxxxxxxxxx
>   >   Sent: Friday, April 05, 2013 8:45 PM
>   >   Subject: [ian-reeds-games] Re: The new Player
>   >
>   >
>   >   My thinking about this problem was such, takt i am a commander of
> small
>   >   group of soldiers and have to save some civillians, wait with them
> for
>   >   the help, for example bigger troops, which can pick us up and take
> far
>   >   away from here.
>   >   And best place for waiting i could imagine is - garage.
>   >   Off course there are places which are smaller, with only one
> entrance,
>   >   so you can defend them much more better, but as you said, it is
> borring.
>   >   I didn't beat it yet, but i am in the 25th round and i have not many
>   >   dead charracters and i still have some ammo, so i thing i'll beat it.
>   >   Dne 5.4.2013 22:29, Allan Thompson napsal(a):
>   >   > Hi Petr,
>   >   > Really? You beat the game  useing the garage? I always thought of
> the
>   > garage as a death trap, lol. I am constantly surprised to find players
>   > finding new solutions to things I thought was impossible, so that is
> great!
>   >   >
>   >   > I like to try to hide out in the den. There is only one entrance and
> it
>   > is easily defended, although I was thinking my poor zombies might need
> a
>   > little help...
>   >   >
>   >   > al
>   >   >
>   >   > "The truth will set you free"
>   >   > Jesus Christ of Nazareth 33A.D.
>   >   >    ----- Original Message -----
>   >   >    From: Petr Bláha
>   >   >    To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >    Sent: Friday, April 05, 2013 2:38 PM
>   >   >    Subject: [ian-reeds-games] Re: The new Player
>   >   >
>   >   >
>   >   >    Okay, with doors, it just needs practice, no problem.
>   >   >    I play TB actually for one day, so i can't thing that i am great
>   >   >    familliar with it.
>   >   >    Have to learn a lot - smiles.
>   >   >    That problem i described bellow is annoing a bit, but on the
> other
>   > hand
>   >   >    game is playable, so that's not such a urgent problem which
> should
>   > be
>   >   >    solved in hours or so.
>   >   >    My strategy in playing this map is that i put all my characters
> in
>   > to
>   >   >    the garage while civillians are hydden and soldiers protect them
> and
>   >   >    themselves offcourse.
>   >   >    Maybee it is quite borring way of playing it, but with my actual
>   >   >    experience it is only way how to beat it.
>   >   >    When more experienced i would probably send soldiers around the
> house
>   > as
>   >   >    an attack unit against all the zombies they will meet with,.
>   >   >    But that's very pretty you can try many ways how to successfully
>   > finnish
>   >   >    this kind of maps and i guess that more than one can be
> succeeded.
>   >   >
>   >   >    Dne 5.4.2013 19:49, Allan Thompson napsal(a):
>   >   >    > Hi Petr,
>   >   >    > Yes, I did notice that. Essentially what happens is that the AI
> is
>   > looking for a place to stick a zombie, but for some reason it is trying
> to
>   > do it  in a space that isn't considered available, or from what I culd
>   > figure. I don't know how to fix it, only Ian really knows what is going
> on
>   > with it, but hopefully it doesn't ruin the game play too much.
>   >   >    >
>   >   >    > The doors are tricky if unfamiliar with them. Essentially what
> you
>   > do, just for the sake of clarity, is that you use the actuate skill on
> the
>   > door.
>   >   >    > The door has a kinetic point from that, which allows it to
> move.
>   >   >    > Now the trick is seeing where to put the door. Some doors
> are
>   > considered closed, blocking the room behind it. This is most notable
> with
>   > the bathroom door and the back bedroom door.
>   >   >    > If you  hit the player unit cycle button, and get to jonny who
> is
>   > in the bathroom, , you can tell the door is closing him off from the
> rest of
>   > the house. So you do the skills I mentioned above, and all you need to
> do is
>   > move the door to the left or right along the wall.
>   >   >    > There is another , more realistic way to do doors using
> terrain,
>   > but the problem with the terrain doors is that they cannot be busted
> down by
>   > hungry zombies, and so you would just sit in the house killing zombies
>   > trying to enter thru the one entrance, and that is no fun...or maybe it
> is,
>   > lol.
>   >   >    >
>   >   >    > So essentially you have to make sure the door is either
> blocking or
>   > considered open. For instance, the garage doors are a good example. Both
> are
>   > wide open, and they can be closed to block the garage off from the
> onrushing
>   > brain eating zombie horde.
>   >   >    >
>   >   >    > I hope I explained that accurately for you. If you still need
> help
>   > I can try again.
>   >   >    >
>   >   >    > al
>   >   >    >
>   >   >    >
>   >   >    >
>   >   >    >
>   >   >    >
>   >   >    > "The truth will set you free"
>   >   >    > Jesus Christ of Nazareth 33A.D.
>   >   >    >    ----- Original Message -----
>   >   >    >    From: Petr Bláha
>   >   >    >    To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >    >    Sent: Friday, April 05, 2013 12:41 PM
>   >   >    >    Subject: [ian-reeds-games] Re: The new Player
>   >   >    >
>   >   >    >
>   >   >    >    Hi Allan, thanks for recommendation, i will sure try all
> the
>   > science
>   >   >    >    fiction maps you mentioned.
>   >   >    >    But as i play the Zombie map, i hafe found some buggs in
> it,
>   >   >    >    one which is the most often, that game reports bugg in AI,
>   > something
>   >   >    >    like AI want's to move on the next round.
>   >   >    >    have you ever notice it as well?
>   >   >    >    And the second which i have met is that when i open any
> door,
>   > mowe them
>   >   >    >    on any side, there should be an empty space instead of door
>   > where can i
>   >   >    >    move one of my charracter who opened resp. moved the door
> away.
>   >   >    >    But instead the open space, the wall appears.
>   >   >    >    To be honest, i don't know whether it is really a bugg in
> game
>   > or
>   >   >    >    whether am i doing anything wronk myself.
>   >   >    >
>   >   >    >    Dne 5.4.2013 17:56, Allan Thompson napsal(a):
>   >   >    >    > Hi Petr,
>   >   >    >    > Welcome to the list!
>   >   >    >    > Glad the word is getting out about TB, it is a great game
>   > engine!
>   >   >    >    >
>   >   >    >    > I read the email between yourself and Mohsin (thanks
> Mohsin!)
>   > and he is correct.
>   >   >    >    > I have an old map pack called starship battles basic.
> However,
>   > it is sort of buggy and  so I am rewriting  it,and I am almost done.
>   >   >    >    >
>   >   >    >    > I have a second star trek like map pack which is called
> Star
>   > Trek Template. It isn't done yet, there is some more updates.
>   >   >    >    > Essentially, I amhoping that once it is done, and I think
> it
>   > will be pretty soon after the new ssb map pack, is that others will pick
> up
>   > the template and use it to make their own star trek map packs. I plan
> for it
>   > to contain whatever anyone needs to hopefully, build maps easily.
>   >   >    >    >
>   >   >    >    > It will also have a series of basic dueling maps for
> single
>   > and multiplayer to test out new stuff and  the like so it is a map pack
> in
>   > it's own right as well.
>   >   >    >    >
>   >   >    >    > I am glad you like the zombie map! That was a tough one to
> do.
>   > As Ian updates his amazing game engine, I plan on keeping the map pack
>   > updated right along with it, as well as the star trek maps.
>   >   >    >    > The maps are called starship battles by the way to kind
> of
>   > reflect that they are based on botht eh star trek universe and the
> starfleet
>   > battles war game I used to play with my dad as a kid.
>   >   >    >    >
>   >   >    >    > Lastly, I do plan on making a star wars mappack based on
> an
>   > original adventure I cooked up which would take place in the clone wars
>   > era.
>   >   >    >    >
>   >   >    >    > You should also try out the other map packs too, Tomb
> robber
>   > and command and conquer are a lot of fun, and that is just the short
> list!
>   >   >    >    >
>   >   >    >    > So again, welcome aboard! It is good to have people who
>   > concentrate on playing, because they can pick out issues and bugs in
> maps
>   > and give reports about them, so your help is always appreciated.
>   >   >    >    >
>   >   >    >    > al
>   >   >    >    > "The truth will set you free"
>   >   >    >    > Jesus Christ of Nazareth 33A.D.
>   >   >    >    >    ----- Original Message -----
>   >   >    >    >    From: Petr Bláha
>   >   >    >    >    To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >    >    >    Sent: Friday, April 05, 2013 1:42 AM
>   >   >    >    >    Subject: [ian-reeds-games] The new Player
>   >   >    >    >
>   >   >    >    >
>   >   >    >    >    Hi list, here is Petr from the Czech republic.
>   >   >    >    >    My friend Jarek showed me the Tactical Battle yesterday
> and
>   > i have spend
>   >   >    >    >    hours by playing it.
>   >   >    >    >    I don't plann to create my own maps cause i have no
>   > programming skills,
>   >   >    >    >    but i like to play maps from other people, especially
> the
>   > sci-fi ones.
>   >   >    >    >    BTW - Starwars campaign is absolutely cool.
>   >   >    >    >    Does anyone plann to make Startrek or Battlestar
> Galactica
>   > Campaign?
>   >   >    >    >
>   >   >    >    >
>   >   >    >
>   >   >    >
>   >   >
>   >   >
>   >
>   >
>

Other related posts: