okay and thanks all. Audiogames is the best. I playing foootbal, snakes and the laders, monopoli mack 1, maze craze, mortal maze, niceroler and other games. 2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>: > I do not know if that is possible. > I guess it depends on the sport. > Duck hunting? I can do that, LOL. > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Andrej Kukovec > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Friday, April 05, 2013 11:20 PM > Subject: [ian-reeds-games] Re: The new Player > > > welcome petr. Who playing klango games? Alan jan and other players. > Please maps sport game. Thank you verry much. > > 2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>: > > Actually, that by itself is a map! I like the idea of a larger squad of > > soldiers covering civilians waiting for the chopper. > > > > al > > "The truth will set you free" > > Jesus Christ of Nazareth 33A.D. > > ----- Original Message ----- > > From: Petr Bláha > > To: ian-reeds-games@xxxxxxxxxxxxx > > Sent: Friday, April 05, 2013 8:45 PM > > Subject: [ian-reeds-games] Re: The new Player > > > > > > My thinking about this problem was such, takt i am a commander of > small > > group of soldiers and have to save some civillians, wait with them > for > > the help, for example bigger troops, which can pick us up and take > far > > away from here. > > And best place for waiting i could imagine is - garage. > > Off course there are places which are smaller, with only one > entrance, > > so you can defend them much more better, but as you said, it is > borring. > > I didn't beat it yet, but i am in the 25th round and i have not many > > dead charracters and i still have some ammo, so i thing i'll beat it. > > Dne 5.4.2013 22:29, Allan Thompson napsal(a): > > > Hi Petr, > > > Really? You beat the game useing the garage? I always thought of > the > > garage as a death trap, lol. I am constantly surprised to find players > > finding new solutions to things I thought was impossible, so that is > great! > > > > > > I like to try to hide out in the den. There is only one entrance and > it > > is easily defended, although I was thinking my poor zombies might need > a > > little help... > > > > > > al > > > > > > "The truth will set you free" > > > Jesus Christ of Nazareth 33A.D. > > > ----- Original Message ----- > > > From: Petr Bláha > > > To: ian-reeds-games@xxxxxxxxxxxxx > > > Sent: Friday, April 05, 2013 2:38 PM > > > Subject: [ian-reeds-games] Re: The new Player > > > > > > > > > Okay, with doors, it just needs practice, no problem. > > > I play TB actually for one day, so i can't thing that i am great > > > familliar with it. > > > Have to learn a lot - smiles. > > > That problem i described bellow is annoing a bit, but on the > other > > hand > > > game is playable, so that's not such a urgent problem which > should > > be > > > solved in hours or so. > > > My strategy in playing this map is that i put all my characters > in > > to > > > the garage while civillians are hydden and soldiers protect them > and > > > themselves offcourse. > > > Maybee it is quite borring way of playing it, but with my actual > > > experience it is only way how to beat it. > > > When more experienced i would probably send soldiers around the > house > > as > > > an attack unit against all the zombies they will meet with,. > > > But that's very pretty you can try many ways how to successfully > > finnish > > > this kind of maps and i guess that more than one can be > succeeded. > > > > > > Dne 5.4.2013 19:49, Allan Thompson napsal(a): > > > > Hi Petr, > > > > Yes, I did notice that. Essentially what happens is that the AI > is > > looking for a place to stick a zombie, but for some reason it is trying > to > > do it in a space that isn't considered available, or from what I culd > > figure. I don't know how to fix it, only Ian really knows what is going > on > > with it, but hopefully it doesn't ruin the game play too much. > > > > > > > > The doors are tricky if unfamiliar with them. Essentially what > you > > do, just for the sake of clarity, is that you use the actuate skill on > the > > door. > > > > The door has a kinetic point from that, which allows it to > move. > > > > Now the trick is seeing where to put the door. Some doors > are > > considered closed, blocking the room behind it. This is most notable > with > > the bathroom door and the back bedroom door. > > > > If you hit the player unit cycle button, and get to jonny who > is > > in the bathroom, , you can tell the door is closing him off from the > rest of > > the house. So you do the skills I mentioned above, and all you need to > do is > > move the door to the left or right along the wall. > > > > There is another , more realistic way to do doors using > terrain, > > but the problem with the terrain doors is that they cannot be busted > down by > > hungry zombies, and so you would just sit in the house killing zombies > > trying to enter thru the one entrance, and that is no fun...or maybe it > is, > > lol. > > > > > > > > So essentially you have to make sure the door is either > blocking or > > considered open. For instance, the garage doors are a good example. Both > are > > wide open, and they can be closed to block the garage off from the > onrushing > > brain eating zombie horde. > > > > > > > > I hope I explained that accurately for you. If you still need > help > > I can try again. > > > > > > > > al > > > > > > > > > > > > > > > > > > > > > > > > "The truth will set you free" > > > > Jesus Christ of Nazareth 33A.D. > > > > ----- Original Message ----- > > > > From: Petr Bláha > > > > To: ian-reeds-games@xxxxxxxxxxxxx > > > > Sent: Friday, April 05, 2013 12:41 PM > > > > Subject: [ian-reeds-games] Re: The new Player > > > > > > > > > > > > Hi Allan, thanks for recommendation, i will sure try all > the > > science > > > > fiction maps you mentioned. > > > > But as i play the Zombie map, i hafe found some buggs in > it, > > > > one which is the most often, that game reports bugg in AI, > > something > > > > like AI want's to move on the next round. > > > > have you ever notice it as well? > > > > And the second which i have met is that when i open any > door, > > mowe them > > > > on any side, there should be an empty space instead of door > > where can i > > > > move one of my charracter who opened resp. moved the door > away. > > > > But instead the open space, the wall appears. > > > > To be honest, i don't know whether it is really a bugg in > game > > or > > > > whether am i doing anything wronk myself. > > > > > > > > Dne 5.4.2013 17:56, Allan Thompson napsal(a): > > > > > Hi Petr, > > > > > Welcome to the list! > > > > > Glad the word is getting out about TB, it is a great game > > engine! > > > > > > > > > > I read the email between yourself and Mohsin (thanks > Mohsin!) > > and he is correct. > > > > > I have an old map pack called starship battles basic. > However, > > it is sort of buggy and so I am rewriting it,and I am almost done. > > > > > > > > > > I have a second star trek like map pack which is called > Star > > Trek Template. It isn't done yet, there is some more updates. > > > > > Essentially, I amhoping that once it is done, and I think > it > > will be pretty soon after the new ssb map pack, is that others will pick > up > > the template and use it to make their own star trek map packs. I plan > for it > > to contain whatever anyone needs to hopefully, build maps easily. > > > > > > > > > > It will also have a series of basic dueling maps for > single > > and multiplayer to test out new stuff and the like so it is a map pack > in > > it's own right as well. > > > > > > > > > > I am glad you like the zombie map! That was a tough one to > do. > > As Ian updates his amazing game engine, I plan on keeping the map pack > > updated right along with it, as well as the star trek maps. > > > > > The maps are called starship battles by the way to kind > of > > reflect that they are based on botht eh star trek universe and the > starfleet > > battles war game I used to play with my dad as a kid. > > > > > > > > > > Lastly, I do plan on making a star wars mappack based on > an > > original adventure I cooked up which would take place in the clone wars > > era. > > > > > > > > > > You should also try out the other map packs too, Tomb > robber > > and command and conquer are a lot of fun, and that is just the short > list! > > > > > > > > > > So again, welcome aboard! It is good to have people who > > concentrate on playing, because they can pick out issues and bugs in > maps > > and give reports about them, so your help is always appreciated. > > > > > > > > > > al > > > > > "The truth will set you free" > > > > > Jesus Christ of Nazareth 33A.D. > > > > > ----- Original Message ----- > > > > > From: Petr Bláha > > > > > To: ian-reeds-games@xxxxxxxxxxxxx > > > > > Sent: Friday, April 05, 2013 1:42 AM > > > > > Subject: [ian-reeds-games] The new Player > > > > > > > > > > > > > > > Hi list, here is Petr from the Czech republic. > > > > > My friend Jarek showed me the Tactical Battle yesterday > and > > i have spend > > > > > hours by playing it. > > > > > I don't plann to create my own maps cause i have no > > programming skills, > > > > > but i like to play maps from other people, especially > the > > sci-fi ones. > > > > > BTW - Starwars campaign is absolutely cool. > > > > > Does anyone plann to make Startrek or Battlestar > Galactica > > Campaign? > > > > > > > > > > > > > > > > > > > > > > > > > > > > >