Okay, with doors, it just needs practice, no problem.I play TB actually for one day, so i can't thing that i am great familliar with it.
Have to learn a lot - smiles.That problem i described bellow is annoing a bit, but on the other hand game is playable, so that's not such a urgent problem which should be solved in hours or so. My strategy in playing this map is that i put all my characters in to the garage while civillians are hydden and soldiers protect them and themselves offcourse. Maybee it is quite borring way of playing it, but with my actual experience it is only way how to beat it. When more experienced i would probably send soldiers around the house as an attack unit against all the zombies they will meet with,. But that's very pretty you can try many ways how to successfully finnish this kind of maps and i guess that more than one can be succeeded.
Dne 5.4.2013 19:49, Allan Thompson napsal(a):
Hi Petr, Yes, I did notice that. Essentially what happens is that the AI is looking for a place to stick a zombie, but for some reason it is trying to do it in a space that isn't considered available, or from what I culd figure. I don't know how to fix it, only Ian really knows what is going on with it, but hopefully it doesn't ruin the game play too much. The doors are tricky if unfamiliar with them. Essentially what you do, just for the sake of clarity, is that you use the actuate skill on the door. The door has a kinetic point from that, which allows it to move. Now the trick is seeing where to put the door. Some doors are considered closed, blocking the room behind it. This is most notable with the bathroom door and the back bedroom door. If you hit the player unit cycle button, and get to jonny who is in the bathroom, , you can tell the door is closing him off from the rest of the house. So you do the skills I mentioned above, and all you need to do is move the door to the left or right along the wall. There is another , more realistic way to do doors using terrain, but the problem with the terrain doors is that they cannot be busted down by hungry zombies, and so you would just sit in the house killing zombies trying to enter thru the one entrance, and that is no fun...or maybe it is, lol. So essentially you have to make sure the door is either blocking or considered open. For instance, the garage doors are a good example. Both are wide open, and they can be closed to block the garage off from the onrushing brain eating zombie horde. I hope I explained that accurately for you. If you still need help I can try again. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Petr Bláha To: ian-reeds-games@xxxxxxxxxxxxx Sent: Friday, April 05, 2013 12:41 PM Subject: [ian-reeds-games] Re: The new Player Hi Allan, thanks for recommendation, i will sure try all the science fiction maps you mentioned. But as i play the Zombie map, i hafe found some buggs in it, one which is the most often, that game reports bugg in AI, something like AI want's to move on the next round. have you ever notice it as well? And the second which i have met is that when i open any door, mowe them on any side, there should be an empty space instead of door where can i move one of my charracter who opened resp. moved the door away. But instead the open space, the wall appears. To be honest, i don't know whether it is really a bugg in game or whether am i doing anything wronk myself. Dne 5.4.2013 17:56, Allan Thompson napsal(a): > Hi Petr, > Welcome to the list! > Glad the word is getting out about TB, it is a great game engine! > > I read the email between yourself and Mohsin (thanks Mohsin!) and he is correct. > I have an old map pack called starship battles basic. However, it is sort of buggy and so I am rewriting it,and I am almost done. > > I have a second star trek like map pack which is called Star Trek Template. It isn't done yet, there is some more updates. > Essentially, I amhoping that once it is done, and I think it will be pretty soon after the new ssb map pack, is that others will pick up the template and use it to make their own star trek map packs. I plan for it to contain whatever anyone needs to hopefully, build maps easily. > > It will also have a series of basic dueling maps for single and multiplayer to test out new stuff and the like so it is a map pack in it's own right as well. > > I am glad you like the zombie map! That was a tough one to do. As Ian updates his amazing game engine, I plan on keeping the map pack updated right along with it, as well as the star trek maps. > The maps are called starship battles by the way to kind of reflect that they are based on botht eh star trek universe and the starfleet battles war game I used to play with my dad as a kid. > > Lastly, I do plan on making a star wars mappack based on an original adventure I cooked up which would take place in the clone wars era. > > You should also try out the other map packs too, Tomb robber and command and conquer are a lot of fun, and that is just the short list! > > So again, welcome aboard! It is good to have people who concentrate on playing, because they can pick out issues and bugs in maps and give reports about them, so your help is always appreciated. > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Petr Bláha > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Friday, April 05, 2013 1:42 AM > Subject: [ian-reeds-games] The new Player > > > Hi list, here is Petr from the Czech republic. > My friend Jarek showed me the Tactical Battle yesterday and i have spend > hours by playing it. > I don't plann to create my own maps cause i have no programming skills, > but i like to play maps from other people, especially the sci-fi ones. > BTW - Starwars campaign is absolutely cool. > Does anyone plann to make Startrek or Battlestar Galactica Campaign? > >