you can’t have random numbers I your max variable, nor can you have it in cost. I was thinking of having a skill in my new multiplayer map that shot a bunch of arrows at a square. The cost would be between 4 and 7 arrows but the damage would still be 6d9 with 4d8 splash no matter what. LIke the number of arrows spent wouldn’t change the outcome at all. nfortunately you can’t randomize point maximums or costs. Only inflicts and protects.