[ian-reeds-games] Re: The new Player

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 5 Apr 2013 18:29:04 -0400

you can’t have random numbers I your max variable, nor can you have it in cost. 
I was thinking of having a skill in my new multiplayer map that shot a bunch of 
arrows at a square. The cost would be between 4 and 7 arrows but the damage 
would still be 6d9 with 4d8 splash no matter what. LIke the number of arrows 
spent wouldn’t change the outcome at all. nfortunately you can’t randomize 
point maximums or costs. Only inflicts and protects.

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