[ian-reeds-games] Re: The new Player

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 6 Apr 2013 00:53:24 -0400

I do not know if that is possible.
I guess it depends on the sport.
Duck hunting? I can do that, LOL.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Andrej Kukovec 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Friday, April 05, 2013 11:20 PM
  Subject: [ian-reeds-games] Re: The new Player


  welcome petr. Who playing klango games? Alan jan and other players.
  Please maps sport game. Thank you verry much.

  2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>:
  > Actually, that by itself is a map! I like the idea of a larger squad of
  > soldiers covering civilians waiting for the chopper.
  >
  > al
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
  >   ----- Original Message -----
  >   From: Petr Bláha
  >   To: ian-reeds-games@xxxxxxxxxxxxx
  >   Sent: Friday, April 05, 2013 8:45 PM
  >   Subject: [ian-reeds-games] Re: The new Player
  >
  >
  >   My thinking about this problem was such, takt i am a commander of small
  >   group of soldiers and have to save some civillians, wait with them for
  >   the help, for example bigger troops, which can pick us up and take far
  >   away from here.
  >   And best place for waiting i could imagine is - garage.
  >   Off course there are places which are smaller, with only one entrance,
  >   so you can defend them much more better, but as you said, it is borring.
  >   I didn't beat it yet, but i am in the 25th round and i have not many
  >   dead charracters and i still have some ammo, so i thing i'll beat it.
  >   Dne 5.4.2013 22:29, Allan Thompson napsal(a):
  >   > Hi Petr,
  >   > Really? You beat the game  useing the garage? I always thought of the
  > garage as a death trap, lol. I am constantly surprised to find players
  > finding new solutions to things I thought was impossible, so that is great!
  >   >
  >   > I like to try to hide out in the den. There is only one entrance and it
  > is easily defended, although I was thinking my poor zombies might need a
  > little help...
  >   >
  >   > al
  >   >
  >   > "The truth will set you free"
  >   > Jesus Christ of Nazareth 33A.D.
  >   >    ----- Original Message -----
  >   >    From: Petr Bláha
  >   >    To: ian-reeds-games@xxxxxxxxxxxxx
  >   >    Sent: Friday, April 05, 2013 2:38 PM
  >   >    Subject: [ian-reeds-games] Re: The new Player
  >   >
  >   >
  >   >    Okay, with doors, it just needs practice, no problem.
  >   >    I play TB actually for one day, so i can't thing that i am great
  >   >    familliar with it.
  >   >    Have to learn a lot - smiles.
  >   >    That problem i described bellow is annoing a bit, but on the other
  > hand
  >   >    game is playable, so that's not such a urgent problem which should
  > be
  >   >    solved in hours or so.
  >   >    My strategy in playing this map is that i put all my characters in
  > to
  >   >    the garage while civillians are hydden and soldiers protect them and
  >   >    themselves offcourse.
  >   >    Maybee it is quite borring way of playing it, but with my actual
  >   >    experience it is only way how to beat it.
  >   >    When more experienced i would probably send soldiers around the house
  > as
  >   >    an attack unit against all the zombies they will meet with,.
  >   >    But that's very pretty you can try many ways how to successfully
  > finnish
  >   >    this kind of maps and i guess that more than one can be succeeded.
  >   >
  >   >    Dne 5.4.2013 19:49, Allan Thompson napsal(a):
  >   >    > Hi Petr,
  >   >    > Yes, I did notice that. Essentially what happens is that the AI is
  > looking for a place to stick a zombie, but for some reason it is trying to
  > do it  in a space that isn't considered available, or from what I culd
  > figure. I don't know how to fix it, only Ian really knows what is going on
  > with it, but hopefully it doesn't ruin the game play too much.
  >   >    >
  >   >    > The doors are tricky if unfamiliar with them. Essentially what you
  > do, just for the sake of clarity, is that you use the actuate skill on the
  > door.
  >   >    > The door has a kinetic point from that, which allows it to move.
  >   >    > Now the trick is seeing where to put the door. Some doors   are
  > considered closed, blocking the room behind it. This is most notable with
  > the bathroom door and the back bedroom door.
  >   >    > If you  hit the player unit cycle button, and get to jonny who is
  > in the bathroom, , you can tell the door is closing him off from the rest of
  > the house. So you do the skills I mentioned above, and all you need to do is
  > move the door to the left or right along the wall.
  >   >    > There is another , more realistic way to do doors using terrain,
  > but the problem with the terrain doors is that they cannot be busted down by
  > hungry zombies, and so you would just sit in the house killing zombies
  > trying to enter thru the one entrance, and that is no fun...or maybe it is,
  > lol.
  >   >    >
  >   >    > So essentially you have to make sure the door is either blocking or
  > considered open. For instance, the garage doors are a good example. Both are
  > wide open, and they can be closed to block the garage off from the onrushing
  > brain eating zombie horde.
  >   >    >
  >   >    > I hope I explained that accurately for you. If you still need help
  > I can try again.
  >   >    >
  >   >    > al
  >   >    >
  >   >    >
  >   >    >
  >   >    >
  >   >    >
  >   >    > "The truth will set you free"
  >   >    > Jesus Christ of Nazareth 33A.D.
  >   >    >    ----- Original Message -----
  >   >    >    From: Petr Bláha
  >   >    >    To: ian-reeds-games@xxxxxxxxxxxxx
  >   >    >    Sent: Friday, April 05, 2013 12:41 PM
  >   >    >    Subject: [ian-reeds-games] Re: The new Player
  >   >    >
  >   >    >
  >   >    >    Hi Allan, thanks for recommendation, i will sure try all the
  > science
  >   >    >    fiction maps you mentioned.
  >   >    >    But as i play the Zombie map, i hafe found some buggs in it,
  >   >    >    one which is the most often, that game reports bugg in AI,
  > something
  >   >    >    like AI want's to move on the next round.
  >   >    >    have you ever notice it as well?
  >   >    >    And the second which i have met is that when i open any door,
  > mowe them
  >   >    >    on any side, there should be an empty space instead of door
  > where can i
  >   >    >    move one of my charracter who opened resp. moved the door away.
  >   >    >    But instead the open space, the wall appears.
  >   >    >    To be honest, i don't know whether it is really a bugg in game
  > or
  >   >    >    whether am i doing anything wronk myself.
  >   >    >
  >   >    >    Dne 5.4.2013 17:56, Allan Thompson napsal(a):
  >   >    >    > Hi Petr,
  >   >    >    > Welcome to the list!
  >   >    >    > Glad the word is getting out about TB, it is a great game
  > engine!
  >   >    >    >
  >   >    >    > I read the email between yourself and Mohsin (thanks Mohsin!)
  > and he is correct.
  >   >    >    > I have an old map pack called starship battles basic. However,
  > it is sort of buggy and  so I am rewriting  it,and I am almost done.
  >   >    >    >
  >   >    >    > I have a second star trek like map pack which is called Star
  > Trek Template. It isn't done yet, there is some more updates.
  >   >    >    > Essentially, I amhoping that once it is done, and I think it
  > will be pretty soon after the new ssb map pack, is that others will pick up
  > the template and use it to make their own star trek map packs. I plan for it
  > to contain whatever anyone needs to hopefully, build maps easily.
  >   >    >    >
  >   >    >    > It will also have a series of basic dueling maps for single
  > and multiplayer to test out new stuff and  the like so it is a map pack in
  > it's own right as well.
  >   >    >    >
  >   >    >    > I am glad you like the zombie map! That was a tough one to do.
  > As Ian updates his amazing game engine, I plan on keeping the map pack
  > updated right along with it, as well as the star trek maps.
  >   >    >    > The maps are called starship battles by the way to kind of
  > reflect that they are based on botht eh star trek universe and the starfleet
  > battles war game I used to play with my dad as a kid.
  >   >    >    >
  >   >    >    > Lastly, I do plan on making a star wars mappack based on an
  > original adventure I cooked up which would take place in the clone wars
  > era.
  >   >    >    >
  >   >    >    > You should also try out the other map packs too, Tomb robber
  > and command and conquer are a lot of fun, and that is just the short list!
  >   >    >    >
  >   >    >    > So again, welcome aboard! It is good to have people who
  > concentrate on playing, because they can pick out issues and bugs in maps
  > and give reports about them, so your help is always appreciated.
  >   >    >    >
  >   >    >    > al
  >   >    >    > "The truth will set you free"
  >   >    >    > Jesus Christ of Nazareth 33A.D.
  >   >    >    >    ----- Original Message -----
  >   >    >    >    From: Petr Bláha
  >   >    >    >    To: ian-reeds-games@xxxxxxxxxxxxx
  >   >    >    >    Sent: Friday, April 05, 2013 1:42 AM
  >   >    >    >    Subject: [ian-reeds-games] The new Player
  >   >    >    >
  >   >    >    >
  >   >    >    >    Hi list, here is Petr from the Czech republic.
  >   >    >    >    My friend Jarek showed me the Tactical Battle yesterday and
  > i have spend
  >   >    >    >    hours by playing it.
  >   >    >    >    I don't plann to create my own maps cause i have no
  > programming skills,
  >   >    >    >    but i like to play maps from other people, especially the
  > sci-fi ones.
  >   >    >    >    BTW - Starwars campaign is absolutely cool.
  >   >    >    >    Does anyone plann to make Startrek or Battlestar Galactica
  > Campaign?
  >   >    >    >
  >   >    >    >
  >   >    >
  >   >    >
  >   >
  >   >
  >
  >

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