[ian-reeds-games] Re: The new Player

  • From: Andrej Kukovec <kukovecandrej@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 7 Apr 2013 03:17:52 +0100

no problem al. And i search harry potter games. Audiogames is the best.

2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>:
> Oh, ok. I  was mistaken, sorry.
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Andrej Kukovec
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Saturday, April 06, 2013 10:12 AM
>   Subject: [ian-reeds-games] Re: The new Player
>
>
>   okay and thanks all. Audiogames is the best. I playing foootbal,
>   snakes and the laders, monopoli mack 1, maze craze, mortal maze,
>   niceroler and other games.
>
>   2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>:
>   > I do not know if that is possible.
>   > I guess it depends on the sport.
>   > Duck hunting? I can do that, LOL.
>   >
>   > al
>   > "The truth will set you free"
>   > Jesus Christ of Nazareth 33A.D.
>   >   ----- Original Message -----
>   >   From: Andrej Kukovec
>   >   To: ian-reeds-games@xxxxxxxxxxxxx
>   >   Sent: Friday, April 05, 2013 11:20 PM
>   >   Subject: [ian-reeds-games] Re: The new Player
>   >
>   >
>   >   welcome petr. Who playing klango games? Alan jan and other players.
>   >   Please maps sport game. Thank you verry much.
>   >
>   >   2013/4/6, Allan Thompson <allan1.thompson@xxxxxxx>:
>   >   > Actually, that by itself is a map! I like the idea of a larger squad
> of
>   >   > soldiers covering civilians waiting for the chopper.
>   >   >
>   >   > al
>   >   > "The truth will set you free"
>   >   > Jesus Christ of Nazareth 33A.D.
>   >   >   ----- Original Message -----
>   >   >   From: Petr Bláha
>   >   >   To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >   Sent: Friday, April 05, 2013 8:45 PM
>   >   >   Subject: [ian-reeds-games] Re: The new Player
>   >   >
>   >   >
>   >   >   My thinking about this problem was such, takt i am a commander of
>   > small
>   >   >   group of soldiers and have to save some civillians, wait with
> them
>   > for
>   >   >   the help, for example bigger troops, which can pick us up and
> take
>   > far
>   >   >   away from here.
>   >   >   And best place for waiting i could imagine is - garage.
>   >   >   Off course there are places which are smaller, with only one
>   > entrance,
>   >   >   so you can defend them much more better, but as you said, it is
>   > borring.
>   >   >   I didn't beat it yet, but i am in the 25th round and i have not
> many
>   >   >   dead charracters and i still have some ammo, so i thing i'll beat
> it.
>   >   >   Dne 5.4.2013 22:29, Allan Thompson napsal(a):
>   >   >   > Hi Petr,
>   >   >   > Really? You beat the game  useing the garage? I always thought
> of
>   > the
>   >   > garage as a death trap, lol. I am constantly surprised to find
> players
>   >   > finding new solutions to things I thought was impossible, so that
> is
>   > great!
>   >   >   >
>   >   >   > I like to try to hide out in the den. There is only one entrance
> and
>   > it
>   >   > is easily defended, although I was thinking my poor zombies might
> need
>   > a
>   >   > little help...
>   >   >   >
>   >   >   > al
>   >   >   >
>   >   >   > "The truth will set you free"
>   >   >   > Jesus Christ of Nazareth 33A.D.
>   >   >   >    ----- Original Message -----
>   >   >   >    From: Petr Bláha
>   >   >   >    To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >   >    Sent: Friday, April 05, 2013 2:38 PM
>   >   >   >    Subject: [ian-reeds-games] Re: The new Player
>   >   >   >
>   >   >   >
>   >   >   >    Okay, with doors, it just needs practice, no problem.
>   >   >   >    I play TB actually for one day, so i can't thing that i am
> great
>   >   >   >    familliar with it.
>   >   >   >    Have to learn a lot - smiles.
>   >   >   >    That problem i described bellow is annoing a bit, but on the
>   > other
>   >   > hand
>   >   >   >    game is playable, so that's not such a urgent problem which
>   > should
>   >   > be
>   >   >   >    solved in hours or so.
>   >   >   >    My strategy in playing this map is that i put all my
> characters
>   > in
>   >   > to
>   >   >   >    the garage while civillians are hydden and soldiers protect
> them
>   > and
>   >   >   >    themselves offcourse.
>   >   >   >    Maybee it is quite borring way of playing it, but with my
> actual
>   >   >   >    experience it is only way how to beat it.
>   >   >   >    When more experienced i would probably send soldiers around
> the
>   > house
>   >   > as
>   >   >   >    an attack unit against all the zombies they will meet with,.
>   >   >   >    But that's very pretty you can try many ways how to
> successfully
>   >   > finnish
>   >   >   >    this kind of maps and i guess that more than one can be
>   > succeeded.
>   >   >   >
>   >   >   >    Dne 5.4.2013 19:49, Allan Thompson napsal(a):
>   >   >   >    > Hi Petr,
>   >   >   >    > Yes, I did notice that. Essentially what happens is that
> the AI
>   > is
>   >   > looking for a place to stick a zombie, but for some reason it is
> trying
>   > to
>   >   > do it  in a space that isn't considered available, or from what I
> culd
>   >   > figure. I don't know how to fix it, only Ian really knows what is
> going
>   > on
>   >   > with it, but hopefully it doesn't ruin the game play too much.
>   >   >   >    >
>   >   >   >    > The doors are tricky if unfamiliar with them. Essentially
> what
>   > you
>   >   > do, just for the sake of clarity, is that you use the actuate skill
> on
>   > the
>   >   > door.
>   >   >   >    > The door has a kinetic point from that, which allows it to
>   > move.
>   >   >   >    > Now the trick is seeing where to put the door. Some doors
>   > are
>   >   > considered closed, blocking the room behind it. This is most
> notable
>   > with
>   >   > the bathroom door and the back bedroom door.
>   >   >   >    > If you  hit the player unit cycle button, and get to jonny
> who
>   > is
>   >   > in the bathroom, , you can tell the door is closing him off from
> the
>   > rest of
>   >   > the house. So you do the skills I mentioned above, and all you need
> to
>   > do is
>   >   > move the door to the left or right along the wall.
>   >   >   >    > There is another , more realistic way to do doors using
>   > terrain,
>   >   > but the problem with the terrain doors is that they cannot be
> busted
>   > down by
>   >   > hungry zombies, and so you would just sit in the house killing
> zombies
>   >   > trying to enter thru the one entrance, and that is no fun...or maybe
> it
>   > is,
>   >   > lol.
>   >   >   >    >
>   >   >   >    > So essentially you have to make sure the door is either
>   > blocking or
>   >   > considered open. For instance, the garage doors are a good example.
> Both
>   > are
>   >   > wide open, and they can be closed to block the garage off from the
>   > onrushing
>   >   > brain eating zombie horde.
>   >   >   >    >
>   >   >   >    > I hope I explained that accurately for you. If you still
> need
>   > help
>   >   > I can try again.
>   >   >   >    >
>   >   >   >    > al
>   >   >   >    >
>   >   >   >    >
>   >   >   >    >
>   >   >   >    >
>   >   >   >    >
>   >   >   >    > "The truth will set you free"
>   >   >   >    > Jesus Christ of Nazareth 33A.D.
>   >   >   >    >    ----- Original Message -----
>   >   >   >    >    From: Petr Bláha
>   >   >   >    >    To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >   >    >    Sent: Friday, April 05, 2013 12:41 PM
>   >   >   >    >    Subject: [ian-reeds-games] Re: The new Player
>   >   >   >    >
>   >   >   >    >
>   >   >   >    >    Hi Allan, thanks for recommendation, i will sure try
> all
>   > the
>   >   > science
>   >   >   >    >    fiction maps you mentioned.
>   >   >   >    >    But as i play the Zombie map, i hafe found some buggs
> in
>   > it,
>   >   >   >    >    one which is the most often, that game reports bugg in
> AI,
>   >   > something
>   >   >   >    >    like AI want's to move on the next round.
>   >   >   >    >    have you ever notice it as well?
>   >   >   >    >    And the second which i have met is that when i open any
>   > door,
>   >   > mowe them
>   >   >   >    >    on any side, there should be an empty space instead of
> door
>   >   > where can i
>   >   >   >    >    move one of my charracter who opened resp. moved the
> door
>   > away.
>   >   >   >    >    But instead the open space, the wall appears.
>   >   >   >    >    To be honest, i don't know whether it is really a bugg
> in
>   > game
>   >   > or
>   >   >   >    >    whether am i doing anything wronk myself.
>   >   >   >    >
>   >   >   >    >    Dne 5.4.2013 17:56, Allan Thompson napsal(a):
>   >   >   >    >    > Hi Petr,
>   >   >   >    >    > Welcome to the list!
>   >   >   >    >    > Glad the word is getting out about TB, it is a great
> game
>   >   > engine!
>   >   >   >    >    >
>   >   >   >    >    > I read the email between yourself and Mohsin (thanks
>   > Mohsin!)
>   >   > and he is correct.
>   >   >   >    >    > I have an old map pack called starship battles basic.
>   > However,
>   >   > it is sort of buggy and  so I am rewriting  it,and I am almost
> done.
>   >   >   >    >    >
>   >   >   >    >    > I have a second star trek like map pack which is
> called
>   > Star
>   >   > Trek Template. It isn't done yet, there is some more updates.
>   >   >   >    >    > Essentially, I amhoping that once it is done, and I
> think
>   > it
>   >   > will be pretty soon after the new ssb map pack, is that others will
> pick
>   > up
>   >   > the template and use it to make their own star trek map packs. I
> plan
>   > for it
>   >   > to contain whatever anyone needs to hopefully, build maps easily.
>   >   >   >    >    >
>   >   >   >    >    > It will also have a series of basic dueling maps for
>   > single
>   >   > and multiplayer to test out new stuff and  the like so it is a map
> pack
>   > in
>   >   > it's own right as well.
>   >   >   >    >    >
>   >   >   >    >    > I am glad you like the zombie map! That was a tough
> one to
>   > do.
>   >   > As Ian updates his amazing game engine, I plan on keeping the map
> pack
>   >   > updated right along with it, as well as the star trek maps.
>   >   >   >    >    > The maps are called starship battles by the way to
> kind
>   > of
>   >   > reflect that they are based on botht eh star trek universe and the
>   > starfleet
>   >   > battles war game I used to play with my dad as a kid.
>   >   >   >    >    >
>   >   >   >    >    > Lastly, I do plan on making a star wars mappack based
> on
>   > an
>   >   > original adventure I cooked up which would take place in the clone
> wars
>   >   > era.
>   >   >   >    >    >
>   >   >   >    >    > You should also try out the other map packs too, Tomb
>   > robber
>   >   > and command and conquer are a lot of fun, and that is just the
> short
>   > list!
>   >   >   >    >    >
>   >   >   >    >    > So again, welcome aboard! It is good to have people
> who
>   >   > concentrate on playing, because they can pick out issues and bugs
> in
>   > maps
>   >   > and give reports about them, so your help is always appreciated.
>   >   >   >    >    >
>   >   >   >    >    > al
>   >   >   >    >    > "The truth will set you free"
>   >   >   >    >    > Jesus Christ of Nazareth 33A.D.
>   >   >   >    >    >    ----- Original Message -----
>   >   >   >    >    >    From: Petr Bláha
>   >   >   >    >    >    To: ian-reeds-games@xxxxxxxxxxxxx
>   >   >   >    >    >    Sent: Friday, April 05, 2013 1:42 AM
>   >   >   >    >    >    Subject: [ian-reeds-games] The new Player
>   >   >   >    >    >
>   >   >   >    >    >
>   >   >   >    >    >    Hi list, here is Petr from the Czech republic.
>   >   >   >    >    >    My friend Jarek showed me the Tactical Battle
> yesterday
>   > and
>   >   > i have spend
>   >   >   >    >    >    hours by playing it.
>   >   >   >    >    >    I don't plann to create my own maps cause i have
> no
>   >   > programming skills,
>   >   >   >    >    >    but i like to play maps from other people,
> especially
>   > the
>   >   > sci-fi ones.
>   >   >   >    >    >    BTW - Starwars campaign is absolutely cool.
>   >   >   >    >    >    Does anyone plann to make Startrek or Battlestar
>   > Galactica
>   >   > Campaign?
>   >   >   >    >    >
>   >   >   >    >    >
>   >   >   >    >
>   >   >   >    >
>   >   >   >
>   >   >   >
>   >   >
>   >   >
>   >
>

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