[ian-reeds-games] Re: The new Player

  • From: Niklas <niklasrittinghaus@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 6 Apr 2013 01:15:33 +0200

Hi,

I like the map so far, but these Ideas would be cool. Different Zombie types 
would be great I think.

From: Allan Thompson 
Sent: Saturday, April 06, 2013 12:11 AM
To: ian-reeds-games@xxxxxxxxxxxxx 
Subject: [ian-reeds-games] Re: The new Player

Hi Carlos,
Ok, so the garage isn't so bad after all. I have to give that a shot. Thanks 
for that! 

Do you think the map needs an extra special undead zombie to liven things 
up...pardon the pun, grin.

I was thinking maybe zombie dogs every few rounds, or a mutant zombie like in 
resident evil, nothing crazy, but enough to be interesting.
I also thought about how cool it would be to have random health. I haven't 
tried it yett, but a 15r30 range might be interesting.

al 



al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Carlos Macintosh 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Friday, April 05, 2013 4:24 PM
  Subject: [ian-reeds-games] Re: The new Player

  I defended the garage for about 20 turns, though I did do some stupid things 
that caused me to lose. Like wasting heroics on a few people. But yeah the 
garage is doable. I have most of the people at the south exit to hold off the 
zombies there, and then I have the girl with the bow and arrows at the entrance 
from the inside of the house to hold off the zombies that come in through the 
house. I probably could have put a second person there but she was holding them 
off fine by herself.

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