Yes, i agree. And if i were you, i would thing of work on their AI as well. For example, at the beginning of game, they still do the same things.
So i can still beat it the same way, if i want. So if there is any way how to make zombies more clever, it would be great. BTW: what is the state of the game code optimalisation?I have the 4 core processor with the frequency of 3,33 Ghz, 12 gigs of ram and game freeze sometimes, especially when you play for 20 or more rounds.
Does Ian plann to optimalize it to prevent this lacks? Dne 6.4.2013 1:15, Niklas napsal(a):
Hi, I like the map so far, but these Ideas would be cool. Different Zombie types would be great I think. From: Allan Thompson Sent: Saturday, April 06, 2013 12:11 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: The new Player Hi Carlos, Ok, so the garage isn't so bad after all. I have to give that a shot. Thanks for that! Do you think the map needs an extra special undead zombie to liven things up...pardon the pun, grin. I was thinking maybe zombie dogs every few rounds, or a mutant zombie like in resident evil, nothing crazy, but enough to be interesting. I also thought about how cool it would be to have random health. I haven't tried it yett, but a 15r30 range might be interesting. al al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Carlos Macintosh To: ian-reeds-games@xxxxxxxxxxxxx Sent: Friday, April 05, 2013 4:24 PM Subject: [ian-reeds-games] Re: The new Player I defended the garage for about 20 turns, though I did do some stupid things that caused me to lose. Like wasting heroics on a few people. But yeah the garage is doable. I have most of the people at the south exit to hold off the zombies there, and then I have the girl with the bow and arrows at the entrance from the inside of the house to hold off the zombies that come in through the house. I probably could have put a second person there but she was holding them off fine by herself.