[ian-reeds-games] Re: The new Player

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 5 Apr 2013 20:27:07 -0400

I was afraid of that. Oh well, it was worth a thought. 
So you would spend random ammunition but do the same damage? I can see that for 
an automatic rifle or an UZI which would be neat. You could have a three round 
controlled burst, and then a just full automatic craziness , lol. 
al
 
  
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Carlos Macintosh 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Friday, April 05, 2013 6:29 PM
  Subject: [ian-reeds-games] Re: The new Player


  you can’t have random numbers I your max variable, nor can you have it in 
cost. I was thinking of having a skill in my new multiplayer map that shot a 
bunch of arrows at a square. The cost would be between 4 and 7 arrows but the 
damage would still be 6d9 with 4d8 splash no matter what. LIke the number of 
arrows spent wouldn’t change the outcome at all. nfortunately you can’t 
randomize point maximums or costs. Only inflicts and protects.

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