[ian-reeds-games] Re: A response

  • From: Mohsin Ali <smatbn@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 2 Apr 2013 13:51:44 +0500

HI Allan


yes , you got it right , and I think that the flag can be like
kill_sound= or we can name the sounds like sword_kill.wav

I say that if it is possible then the flag or the sound name syntax
should be available both items and skills!

thanx

take care

Mohsin(Eagalon)

On 4/2/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> That is an interesting idea. It is like mixing the skill sound with the
> death sound of a unit?
>
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Mohsin Ali
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Monday, April 01, 2013 6:18 PM
>   Subject: [ian-reeds-games] Re: A response
>
>
>   Hi Ian ,
>
>   thanx for the update ,
>
>   but before you release the new dev version , I have some more Ideas ,
>   I know that its very time consuming job and you have already put a lot
>   of hardwork on this magnificent game engine and still you are working
>   to make it more better day by day.
>
>   I dont mean to over burden you with this, just a suggestion ,
>
>   the point is, that we have an attack sound for the sword, but can you
>   make a flag to play the sound when a unit is killed by sword ? or
>   burnt by the flames?
>
>   I mean that we do have the hit sounds flags but we dont have different
>   flags if a unit is killed by a sword or if the same unit is killed by
>   the bullet or a bomb blast or laser etc.
>
>   I hope that I have made my point clear , actually Iam having bit of
>   difficulty in explaining that,
>
>   hope you dont mind that  (smiles)
>
>   take care
>
>   Mohsin (Eagalon)
>
>   On 4/1/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
>   > Hi all!
>   >
>   > The past few days were a bit busy so I'm just now catching up on
> emails.
>   >
>   > Welcome to the list Michael!  Everyone loves to have new map creators
>   > around since it means more enjoyment for everyone.
>   >
>   > Thanks to those who pointed out the items and equipment bug.  I've
>   > changed it so that if an item does not have an equip_type set then the
>   > item can be equipped by anyone, so long as it has an equip_slot set.
>   >
>   > Jarek, I'll keep my mind open to solving the memory and slowdown issue,
>   > but I'm really stumped on it right now.
>   > Transporting units is currently not possible but Craig is looking into
>   > adding this feature.
>   >
>   > Allan, I think some upgrade to the AI, even the option for randomness
>   > between skills would help a lot.
>   > I'll think about what would be the easiest way for me to help out this
>   > problem.
>   > Thanks for your kind comments.  Hearing things like that means a lot to
> me.
>   > I'm also glad that you get some direct appreciation from people as well
>   > since you and the other map creators deserve it for all the hard work
>   > you've done.
>   >
>   > Welcome to the list Christopher!  I'm glad you got your questions
> answered.
>   >
>   > I'm going to get another dev version out soon with the minor bug fixes
>   > I've done.
>   >
>   > Ian Reed
>   >
>   >
>   >
>

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