[ian-reeds-games] Re: A response

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 28 Mar 2013 22:10:39 -0400

Hi Ian,
I am a little confused.
Should I change the names of all my maps in my drop box public folder to 1.13? 
I guess I would have to change all the names of my map packs I work on on the 
computer, right?
so, do I need to keep a second copy of map packs for a new version? I guess I 
am not sure I understand what I need to do.

al  
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Thursday, March 28, 2013 7:33 PM
  Subject: [ian-reeds-games] Re: A response


  Hey Allan, I added Dungeon Quest to the map papcks page and marked it as 
  WIP.

  I think the in game downloads should follow the same guidelines we've 
  used for previous stable releases which I'll paste here:
  We all want player experiences with our map packs to be good ones, so on 
  that note please keep the following things in mind before submitting a 
  map pack.

  1 Please include a user guide because it helps players to understand how 
  things work in your specific map pack and is also a great place to 
  provide some extra background story and atmosphere to your map pack theme.
  2 Please make sure all your maps are beatable.
  3 Make sure none of your maps have errors when they load.
  4 Remove any testing maps that will confuse new players.

  One thing that is very nice is that if a map bug does get released the 
  map creator need only update their local copy and overwrite the zip file 
  in their dropbox account.
  We don't have to go so far as doing a new stable release of the entire game.

  The format of the zip file must be that it includes 1 folder which is 
  your map pack folder which is how everyone has been doing it up to now 
  anyway.

  The other note is that I think the map pack zip file name should include 
  the version number of the game it was made for.
  So before I release the 1.13 stable release it would be nice to have a 
  1.13 map pack link for all the map packs intended for that release.
  Then when we start on dev versions of 1.14 there can be a 1.14 link for 
  the same map pack.
  In this way map creators could play with the 1.14 version as much as 
  they want without worries of breaking the experience for people playing 
  on 1.13 stable.
  And of course they still have the option to update the 1.13 zip file to 
  fix bugs or just improve the map realizing that they need to test that 
  link in 1.13 stable instead of the dev 1.14 release.

  Having the version number in the map pack zip file name isn't a hard 
  requirement but I think it will be easier for map creators to manage.

  Welcome to the list Dickson!  Glad to see you've already got a map pack 
  for download.
  Is the exe a self extracting zip file?
  When it is ready for the in game downloads it will have to be a zip file 
  with a .zip extension.
  Also, the user guide can be included in the folder of the zip file so 
  that it is available in game.
  If you'd like me to add your map to the map packs page just let me know, 
  and change it to a .zip file for consistency with the others.
  I ask people to let me know specifically if they want their map packs 
  added to the map packs page as sometimes they want to share with the 
  list but not have it as public as the map packs page.
  Even on the map packs page I can mark a map pack as (Testing / WIP) so 
  people know it is a work in progress so it's just about what you feel 
  comfortable with.

  Ian Reed

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