[ian-reeds-games] Re: A response

  • From: shaun everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 30 Mar 2013 09:36:01 +1300

Well once the trek map can be revised, I have the old trek battles basic and the new map.

And yeah both rock.
As for swamp right now my system hates 2.9
It simply is treating it like any other program and not a game, and the mouse is half working 2.8 is fine but it works on another box.
Oh well no biggy never found out what that was all about.

At 05:46 AM 3/30/2013, you wrote:
Hi Shaun,
Thanks for that. I guess that is two for yes.
All attacks and spell attacks are considered a turn ending thing, which is in keeping with the board games it is based on. Other spells like freeze blast, stoneskin and teleport do not take up your turn. I need to remember to mention which does and doesn't in the map pack user guide.

I checked the starship battles in my drop box and it is still there...or do you mean I stoppped working on it? I understand people liked it, and to be honest, I am wondering what else to do with it, if ever. The thing is broken and I got so tired of fighting it that I wanted to start fresh with a new map pack that maybe would be easy for not only myself but others who wanted to try their hand at making star trek missions. Trek is so big, and I don't think one guy can put in everything to please everyone. I would love, once the new map pack is ready, to have tohers build maps for it, as a cooperative work among trekkies. That would be really neat.

I just need a couple of updates to the tb tech to make that happen to my satisfaction, and hopefully Ian will find them to be easy and small enough to do while he works on his new multiplayer game. That has me intrigued, since it sounds like it will have real time exploration of swamp, with a mud like fight , instead of mucking with mouses and and which sound does what. That is one of my biggest issues with swamp. It isn't the game so much as myself, and it happens to me in all those kind of fps audio games. Aiming for me is nearly impossible. The sounds all sound the same to me, meaning that even when it seems like the target is right in front of me, I am still not aimed properly and so it becomes this frustrating "find the x sound" task which is not alot of fun to me. It also makes me a little sad, since I played FPS sighted games and it just makes me realize what I lost, instead of what it could be. So if this is what Ian is making, where the combat is less about findt he target and more about the actual combat itself, then I think I am definetly interested in giving it a try.
al

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
----- Original Message -----
From: <mailto:sm.everiss@xxxxxxxxx>shaun everiss
To: <mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
Sent: Friday, March 29, 2013 6:17 AM
Subject: [ian-reeds-games] Re: A response

just tried your dungion map and its good.
players having 1 action is hmm well.
so many monsters to.
I like the idea.
also noticed that the old starship battles basic map has gone myself
I think the old map was good especially with the crazy story even
though it did drag on a while I'd like that back as a full project
obviously it won't have all the item code but so what I still liked it.
I'd still like another trek map, maybe a few battles, I have seen
some games where you are saving the universe in a main story arc but
there are side arcs that extend the story some side arcs help you
find clues to continue the main arc and this is really good since you
never cut to the chace.

At 03:10 PM 3/29/2013, you wrote:
>Hi Ian,
>I am a little confused.
>Should I change the names of all my maps in my drop box public
>folder to 1.13? I guess I would have to change all the names of my
>map packs I work on on the computer, right?
>so, do I need to keep a second copy of map packs for a new version?
>I guess I am not sure I understand what I need to do.
>
>al
>"The truth will set you free"
>Jesus Christ of Nazareth 33A.D.
>----- Original Message -----
>From: <<mailto:support@xxxxxxxxxxxxxxxxxxx>Ian>mailto:support@xxxxxxxxxxxxxxxxxxx>Ian Reed >To: <<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
>Sent: Thursday, March 28, 2013 7:33 PM
>Subject: [ian-reeds-games] Re: A response
>
>Hey Allan, I added Dungeon Quest to the map papcks page and marked it as
>WIP.
>
>I think the in game downloads should follow the same guidelines we've
>used for previous stable releases which I'll paste here:
>We all want player experiences with our map packs to be good ones, so on
>that note please keep the following things in mind before submitting a
>map pack.
>
>1 Please include a user guide because it helps players to understand how
>things work in your specific map pack and is also a great place to
>provide some extra background story and atmosphere to your map pack theme.
>2 Please make sure all your maps are beatable.
>3 Make sure none of your maps have errors when they load.
>4 Remove any testing maps that will confuse new players.
>
>One thing that is very nice is that if a map bug does get released the
>map creator need only update their local copy and overwrite the zip file
>in their dropbox account.
>We don't have to go so far as doing a new stable release of the entire game.
>
>The format of the zip file must be that it includes 1 folder which is
>your map pack folder which is how everyone has been doing it up to now
>anyway.
>
>The other note is that I think the map pack zip file name should include
>the version number of the game it was made for.
>So before I release the 1.13 stable release it would be nice to have a
>1.13 map pack link for all the map packs intended for that release.
>Then when we start on dev versions of 1.14 there can be a 1.14 link for
>the same map pack.
>In this way map creators could play with the 1.14 version as much as
>they want without worries of breaking the experience for people playing
>on 1.13 stable.
>And of course they still have the option to update the 1.13 zip file to
>fix bugs or just improve the map realizing that they need to test that
>link in 1.13 stable instead of the dev 1.14 release.
>
>Having the version number in the map pack zip file name isn't a hard
>requirement but I think it will be easier for map creators to manage.
>
>Welcome to the list Dickson!  Glad to see you've already got a map pack
>for download.
>Is the exe a self extracting zip file?
>When it is ready for the in game downloads it will have to be a zip file
>with a .zip extension.
>Also, the user guide can be included in the folder of the zip file so
>that it is available in game.
>If you'd like me to add your map to the map packs page just let me know,
>and change it to a .zip file for consistency with the others.
>I ask people to let me know specifically if they want their map packs
>added to the map packs page as sometimes they want to share with the
>list but not have it as public as the map packs page.
>Even on the map packs page I can mark a map pack as (Testing / WIP) so
>people know it is a work in progress so it's just about what you feel
>comfortable with.
>
>Ian Reed




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