[ian-reeds-games] Re: A response

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 1 Apr 2013 18:55:47 -0400

That is an interesting idea. It is like mixing the skill sound with the death 
sound of a unit?

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Mohsin Ali 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Monday, April 01, 2013 6:18 PM
  Subject: [ian-reeds-games] Re: A response


  Hi Ian ,

  thanx for the update ,

  but before you release the new dev version , I have some more Ideas ,
  I know that its very time consuming job and you have already put a lot
  of hardwork on this magnificent game engine and still you are working
  to make it more better day by day.

  I dont mean to over burden you with this, just a suggestion ,

  the point is, that we have an attack sound for the sword, but can you
  make a flag to play the sound when a unit is killed by sword ? or
  burnt by the flames?

  I mean that we do have the hit sounds flags but we dont have different
  flags if a unit is killed by a sword or if the same unit is killed by
  the bullet or a bomb blast or laser etc.

  I hope that I have made my point clear , actually Iam having bit of
  difficulty in explaining that,

  hope you dont mind that  (smiles)

  take care

  Mohsin (Eagalon)

  On 4/1/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
  > Hi all!
  >
  > The past few days were a bit busy so I'm just now catching up on emails.
  >
  > Welcome to the list Michael!  Everyone loves to have new map creators
  > around since it means more enjoyment for everyone.
  >
  > Thanks to those who pointed out the items and equipment bug.  I've
  > changed it so that if an item does not have an equip_type set then the
  > item can be equipped by anyone, so long as it has an equip_slot set.
  >
  > Jarek, I'll keep my mind open to solving the memory and slowdown issue,
  > but I'm really stumped on it right now.
  > Transporting units is currently not possible but Craig is looking into
  > adding this feature.
  >
  > Allan, I think some upgrade to the AI, even the option for randomness
  > between skills would help a lot.
  > I'll think about what would be the easiest way for me to help out this
  > problem.
  > Thanks for your kind comments.  Hearing things like that means a lot to me.
  > I'm also glad that you get some direct appreciation from people as well
  > since you and the other map creators deserve it for all the hard work
  > you've done.
  >
  > Welcome to the list Christopher!  I'm glad you got your questions answered.
  >
  > I'm going to get another dev version out soon with the minor bug fixes
  > I've done.
  >
  > Ian Reed
  >
  >
  >

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