[ian-reeds-games] Re: A response

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 28 Mar 2013 17:33:01 -0600

Hey Allan, I added Dungeon Quest to the map papcks page and marked it as WIP.


I think the in game downloads should follow the same guidelines we've used for previous stable releases which I'll paste here: We all want player experiences with our map packs to be good ones, so on that note please keep the following things in mind before submitting a map pack.

1 Please include a user guide because it helps players to understand how things work in your specific map pack and is also a great place to provide some extra background story and atmosphere to your map pack theme.
2 Please make sure all your maps are beatable.
3 Make sure none of your maps have errors when they load.
4 Remove any testing maps that will confuse new players.

One thing that is very nice is that if a map bug does get released the map creator need only update their local copy and overwrite the zip file in their dropbox account.
We don't have to go so far as doing a new stable release of the entire game.

The format of the zip file must be that it includes 1 folder which is your map pack folder which is how everyone has been doing it up to now anyway.

The other note is that I think the map pack zip file name should include the version number of the game it was made for. So before I release the 1.13 stable release it would be nice to have a 1.13 map pack link for all the map packs intended for that release. Then when we start on dev versions of 1.14 there can be a 1.14 link for the same map pack. In this way map creators could play with the 1.14 version as much as they want without worries of breaking the experience for people playing on 1.13 stable. And of course they still have the option to update the 1.13 zip file to fix bugs or just improve the map realizing that they need to test that link in 1.13 stable instead of the dev 1.14 release.

Having the version number in the map pack zip file name isn't a hard requirement but I think it will be easier for map creators to manage.

Welcome to the list Dickson! Glad to see you've already got a map pack for download.
Is the exe a self extracting zip file?
When it is ready for the in game downloads it will have to be a zip file with a .zip extension. Also, the user guide can be included in the folder of the zip file so that it is available in game. If you'd like me to add your map to the map packs page just let me know, and change it to a .zip file for consistency with the others. I ask people to let me know specifically if they want their map packs added to the map packs page as sometimes they want to share with the list but not have it as public as the map packs page. Even on the map packs page I can mark a map pack as (Testing / WIP) so people know it is a work in progress so it's just about what you feel comfortable with.

Ian Reed


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