Hi Ian , thanx for the update , but before you release the new dev version , I have some more Ideas , I know that its very time consuming job and you have already put a lot of hardwork on this magnificent game engine and still you are working to make it more better day by day. I dont mean to over burden you with this, just a suggestion , the point is, that we have an attack sound for the sword, but can you make a flag to play the sound when a unit is killed by sword ? or burnt by the flames? I mean that we do have the hit sounds flags but we dont have different flags if a unit is killed by a sword or if the same unit is killed by the bullet or a bomb blast or laser etc. I hope that I have made my point clear , actually Iam having bit of difficulty in explaining that, hope you dont mind that (smiles) take care Mohsin (Eagalon) On 4/1/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Hi all! > > The past few days were a bit busy so I'm just now catching up on emails. > > Welcome to the list Michael! Everyone loves to have new map creators > around since it means more enjoyment for everyone. > > Thanks to those who pointed out the items and equipment bug. I've > changed it so that if an item does not have an equip_type set then the > item can be equipped by anyone, so long as it has an equip_slot set. > > Jarek, I'll keep my mind open to solving the memory and slowdown issue, > but I'm really stumped on it right now. > Transporting units is currently not possible but Craig is looking into > adding this feature. > > Allan, I think some upgrade to the AI, even the option for randomness > between skills would help a lot. > I'll think about what would be the easiest way for me to help out this > problem. > Thanks for your kind comments. Hearing things like that means a lot to me. > I'm also glad that you get some direct appreciation from people as well > since you and the other map creators deserve it for all the hard work > you've done. > > Welcome to the list Christopher! I'm glad you got your questions answered. > > I'm going to get another dev version out soon with the minor bug fixes > I've done. > > Ian Reed > > >