Hi DW, > 1) Hardware-accelerated OpenGL > 2) using OpenGL for windowing -- using Adi's thoughts on a double- > buffered windowing system on texture memory. > 3) Hooks to support a remote-access server > 4) Full-fledged OpenType support, including support for OpenType > layout > 5) Seeing how much new stuff can be used in the R1 to allow for > support > for older hardware > 6) Expansion of availalable video driver hooks to allow for more > usage > of 2D HW acceleration > > Thoughts, guys? I'd like to add that other doublebuffering to the wishlist :) (BTW texture memory is the graphicscard RAM that's not used for other purposes like visible screen, cursor and overlay I presume?) Rudolf.