whoa whoa whoa.... can't we just get along? ;) Just to clarify a bit here, the Quake 3 *engine* has not been OpenSourced (yet, as someone pointed out earlier, but will hopefully be in the near-ish future), but Q1 & Q2 have. The Quake 3 *SDK* is OpenSource, but does not allow you to actually modify the engine itself (the same goes for Half-Life 1 & 2). That said, you still get a hefty chunk of fun out of modding - and you sure can learn a lot about how those systems work under the hood. That's how I got bitten by the game programming bug - from working on the Dark Forces Mod for Jedi Outcast/Academy (both are Q3-based games). Since the entire Q2 engine has been OpenSourced, that might be a good place to start. HTH. evan stone | recombinant ---------------------------------------- independent game developer petaluma, ca, usa ----- Original Message ----- From: "Jacob Briggs" <jacob_briggs@xxxxxxxxxxxxxxx> To: <gameprogrammer@xxxxxxxxxxxxx> Sent: Monday, January 24, 2005 4:54 PM Subject: [gameprogrammer] Re: game engine? > Yeah it was. It was misleading enough to mislead me. I mearly pointed > out that the games you mentioned are not open source (in the more > general sense of the term "open source", rather than the GPL sense), and > gave examples of games that have had their source opened. > > Ben Kucenski wrote: > > >It wasn't misleading. > > > > > > > >----- Original Message ----- > >From: "Jacob Briggs" <jacob_briggs@xxxxxxxxxxxxxxx> > >To: <gameprogrammer@xxxxxxxxxxxxx> > >Sent: Monday, January 24, 2005 3:52 PM > >Subject: [gameprogrammer] Re: game engine? > > > > > > > > > >>Ben Kucenski wrote: > >> > >> > >> > >>>Yes it does. Considering you're resorting to symantics, I'm guessing > >>> > >>> > >you're > > > > > >>>done. > >>> > >>> > >>> > >>> > >>Resorting to semantics ?? Semantics are the most important thing in a > >>form of communication which is _text_ based. You cant make a misleading > >>statement, then say "I wouldve been right if it wasnt for those pesky > >>semantics. Semantics dont matter, therefor i was right". > >> > >>google for "define:semantics". > >> > >> > >> > >>>----- Original Message ----- > >>>From: "Jacob Briggs" <jacob_briggs@xxxxxxxxxxxxxxx> > >>>To: <gameprogrammer@xxxxxxxxxxxxx> > >>>Sent: Monday, January 24, 2005 2:29 PM > >>>Subject: [gameprogrammer] Re: game engine? > >>> > >>> > >>> > >>> > >>> > >>> > >>>>This > >>>> > >>>> > >>>> > >>>> > >>>> > >>>>>Quake 3, Half-Life, and other major games have had their source code > >>>>> > >>>>> > >>>>> > >>>>> > >>>>opened > >>>> > >>>> > >>>> > >>>> > >>>>>for a long time > >>>>> > >>>>> > >>>>> > >>>>> > >>>>does not translate to > >>>> > >>>> > >>>> > >>>> > >>>> > >>>>>The entire Quake 3 source will be released eventually > >>>>> > >>>>> > >>>>> > >>>>> > >>>>or > >>>> > >>>> > >>>> > >>>> > >>>> > >>>>>The Half-Life SDK has been out for a long time and includes a lot of > >>>>> > >>>>> > >>>>> > >>>>> > >>>>source code from the game. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>>http://sourcecode.icarusindie.com:2004/index.php?sortby=title&dir=source c > >>>> > >>>> > >ode%2Fhalf-life+sdk%2F > > > > > >>>>>The Half-Life SDK has been out for a long time and includes a lot of > >>>>>source > >>>>>code from the game. The Half-Life 2 SDK is also out now. It's not the > >>>>>entire source but it's enough to complete the assignment. > >>>>> > >>>>>Same with Quake 3 as I linked to here: > >>>>> > >>>>> > >>>>> > >>>>http://sourcecode.icarusindie.com:2004/index.php?sortby=title&dir=source c > >>>> > >>>> > >ode%2FQuake+3%2F > > > > > >>>>>There are mods for Quake3 which do toonshading and other display > >>>>>modifications. > >>>>> > >>>>>http://www.adinfo.qc.ca/alex/toonshading.php > >>>>> > >>>>>If you want to argue I suggest visiting posted links first. The entire > >>>>>Quake 3 source will be released eventually. Id is giving companies > >>>>> > >>>>> > >more > > > > > >>>>>time to recoup licensing costs before GPLing it. There's certainly > >>>>> > >>>>> > >enough > > > > > >>>>>available now to complete the assignment. > >>>>> > >>>>>Ben Kucenski > >>>>>www.icarusindie.com > >>>>> > >>>>> > >>>>>----- Original Message ----- > >>>>>From: "Jacob Briggs" <jacob_briggs@xxxxxxxxxxxxxxx> > >>>>>To: <gameprogrammer@xxxxxxxxxxxxx> > >>>>>Sent: Monday, January 24, 2005 1:11 PM > >>>>>Subject: [gameprogrammer] Re: game engine? > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>Quake 3, Half-Life, and other major games have had their source code > >>>>>>>opened > >>>>>>>for a long time > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>No, they dont. id has released quake1 and quake2, the doom's etc... > >>>>>>(well, not doom3). Valve has released nothing. > >>>>>> > >>>>>> > >>>>>> > >>>>>>--------------------- > >>>>>>To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>--------------------- > >>>>>To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>--------------------- > >>>>To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>--------------------- > >>>To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >>--------------------- > >>To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >> > >> > >> > >> > >> > > > > > >--------------------- > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html