I'll bring it to a session then whoever wants it can have it. On Wed, Feb 18, 2015 at 6:55 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > I need this please uncle Salie. > > I played the gog MDK a while ago. > That game was mother effing light years radical. > Also easily finish-able in one playthrough. > > On 18 February 2015 at 16:36, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > >> That was my jam. Could never beat level 18. >> >> Here's a partial listing from that rar file: >> [image: Inline image 1] >> >> >> >> On Wed, Feb 18, 2015 at 4:31 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> Sounds promising. With my lack of net access here, I’m went searching >>> for the same. >>> >>> Found some weird crap, like Manic Miner. Damn, the game is hard. >>> >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ilitirit Sama >>> >>> *Sent:* 18 February 2015 4:27 PM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> I just found a 4GB file on my HDD called "DOSGAMES.RAR" >>> >>> >>> >>> On Wed, Feb 18, 2015 at 4:23 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Yeah. Rage Arts in combo after a few hit strings into T! then Rage >>> Arts do less damage than a 1,2 punish lolz >>> >>> >>> >>> On Wed, Feb 18, 2015 at 4:18 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> That’s one of the odd things. Every single Tekken they tone down the >>> combo damage more. Going back to T5 days, you could rip 80% off an >>> opponent’s lifebar with a combo. Paul could do that, let alone a Mishima. >>> >>> The difference is that a lot of games were played and finished without >>> much happening on the combo side. In TTT2 every single game seems to be >>> made up of people waiting for the launcher to go through, not seeing if >>> they can kill you with pokes. Well, that’s how it feels anyway. >>> >>> >>> >>> One of the things that I’m really liking about T7 is that the combo >>> damage does seem to be even lower than before. The matches look to have >>> more of a DR feel to them than TTT2 (even solo). I will be willing to >>> forgive a lot in the game, if it can give me the feel of DR again. >>> >>> >>> >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Wynand-Ben >>> *Sent:* 18 February 2015 4:10 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> >>> >>> 2 Characters tho... >>> >>> You have effectively 70% more HP from your parter but definitely dont do >>> 70% more damage than previous games. (Wont normally be able to utilise >>> 100% of your buddies HP) >>> >>> If you tag badly your fucked tho but it is TAG tournament so I dont see >>> the problem with that. >>> ------------------------------ >>> >>> Date: Wed, 18 Feb 2015 16:02:34 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: geosaurus8@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> This i can agree on. TTT2 is very high risk playstyle. People tend to >>> spam launcher hoping it'll hit and that they can do their fancy damaging >>> combos and win. Combo damage IS an issue TTT2 i agree. >>> >>> >>> >>> But in terms of moves and characters itself. TTT2 is the most balanced >>> since T6 onwards. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 3:59 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Okay, I figure that I’m probably wording stuff badly. It’s not exactly >>> randomness. As Paas said, most of the randomness happens regularly – Paul’s >>> df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks, >>> Julia sweeping people out of hopkicks… even Paul’s shoulder going through >>> people – I’ve tested and recreated the situation and the same thing >>> happened again. So it’s not random. >>> >>> Similarly, the occasional moves that seemed to be too good – like Lei’s >>> supercrush ff+3 thing – even those are fine. I know how they work. I might >>> not like it, but it is fine. >>> >>> >>> >>> My issue with TTT2 is what felt like a loss of control in the game. I >>> don’t know how to word it better than that. Games started and ended too >>> fast without enough of what felt like the strategy that came with previous >>> versions. TTT2 seemed to reward high risk play and the spamming of >>> launchers over the use of strategy and defensive play. Whether or not that >>> is true, it is what I felt when playing the game. That was my major issue >>> with it. >>> >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 3:41 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> >>> >>> Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and >>> Feng's low head butt. It doesn't always happen in every game. But in >>> certain situation, it will happen. They need to fix that. >>> >>> >>> >>> Moves going under stuff and crushing is not random. Hitbox and Hurtbox >>> plays a big part. Also Move's active frame too. Eg. Why some hopkick eats >>> lows like Zafina's d+3...because i crushed the hopkick but my move isn't a >>> fast move itself...you technically started to land and your hurtbox is now >>> on the ground. Hence, low beating a hopkick... >>> >>> >>> >>> On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Its funny how 80% of the "randomness" people bitch about are >>> consistently "random" :P >>> >>> Moves do odd things consistently are not random >>> ------------------------------ >>> >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 13:32:10 +0000 >>> >>> >>> >>> What, randomness in Tekken? Say it isn’t so! >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 3:27 PM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> It's weird that they keep buffing and nerfing sidestepping... >>> >>> >>> >>> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing >>> ftw. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> I didn't even know they reduced the sidestepping again. Way to go >>> Namco. >>> >>> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >>> >>> DR was balanced and good. Eddy's d+4 was the best thing ever. >>> >>> >>> >>> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and >>> spacing and more combo damage. >>> >>> >>> >>> I like how they removed B! out of T7. It's one of the positive changes >>> they made. This makes it fair to characters who can wall carry and still do >>> 20hits wall combo because of B! (Nina...) With the T! they still kept some >>> of the element of T6 no wall bound combo but removed the whole wall B! >>> combo madness that came along with some characters... >>> >>> >>> >>> T7 combo damage scaling seems to be better too. So hopefully it's more >>> like DR poking game. They however, reduced the sidestepping again...sad. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> That's complete bullshit. >>> T5DR was a solid Tekken game. If you want to talk about a game that >>> rewarded time put in and had a well-balanced cast, that was it. You were >>> rewarded for good movement and spacing, and the game ultimately felt less >>> about combos than it did about pokes and mixups. >>> I can't speak for anyone else but l loved that game; not because l had >>> no choice but because it was immensely fun and rewarding to play. It was >>> the last Tekken game l thoroughly enjoyed playing. >>> If T6 had been anything like DR, I probably would have spent more time >>> with it. >>> >>> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>> >>> that's true that paas wrote. >>> >>> t5dr was cool coz we had no choice but to like it. >>> >>> then sf4 came , then marvel then kof, it just snowballed away from >>> tekken. >>> >>> ------------------------------ >>> >>> Date: Wed, 18 Feb 2015 14:59:34 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: geosaurus8@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> >>> And that's the game fault? You lost to a random joe is entirely your >>> fault because you don't know how to fight an alisa, capo, whatever? >>> >>> >>> >>> I don't know why it's not as popular in Cape Town. But from the mails, >>> it's simply they were interested in other games and Tekken wasn't their >>> first choice anyways. T6BR was probably more popular in CT because it >>> didn't have a lot of competitors in the fighting game industry when it came >>> out. I don't see anyone say it isn't much fun as BR or anything like that. >>> I think it's the same for the west. More options for fighting games. >>> Nothing to do with TTT2 being ass. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> That’s a bit of a massive generalisation there. Every top player >>> loved the game? The game died in the West because Eastern players were >>> better at it? I don’t know about that. I think TTT2 failed in the West >>> because people in the West don’t like the game. It’s that simple. >>> Why do you think people in Cape Town didn’t play it much? It is because >>> we were upset about the nerfs to Bob, or the skill gap between us and >>> Koreans? No, it’s because the game just wasn’t as much fun as the previous >>> ones. >>> People weren’t put off by the fact that they would dump a massive amount >>> of time into the game and then get bopped by Knee. They were upset that a >>> random joe off the street who’d been playing the game for 3 months, would >>> rock up and random his way to a win. >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 2:35 PM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> >>> >>> Because the west couldn't compete with the east. Every top player loved >>> TTT2 because it's the most balanced tekken out there. Sure there's some >>> crazy stuff like Capo's b+1,4 but top player don't see an issue. They >>> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and >>> deserve to be punished with that. >>> >>> >>> >>> I don't think TTT2 died because the game sucked. T6BR was already >>> suffering with the release of so many new fighting games. TTT2 also have a >>> higher learning curve than the generic BR where the west just spams one >>> move until they win. TTT2 you can't do that...TTT2 really showed who are >>> the top players and who are not. Simply because SS got better, spammable >>> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all >>> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and >>> SW...but they play Bob like a 2D game. Master backdash and forward >>> dash...which is good for footsies but Tekken rewards SS and SW a lot too. >>> >>> >>> >>> TTT2 came out late in the west too. That also contribute the skill gap >>> between the west and the east. Why would the west play a game where they >>> have little to no chance of winning in events when JDCR, Knee shows up? So >>> they get put off by the fact they will spend time and money and get nothing >>> in return. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> They’re changing the game. I’m a little surprised considering how >>> much people in the East loved TTT2. >>> >>> In the West, it tanked. People hated the game. It barely made it to Evo >>> and then only because some people complained. Hell, let’s stop and look at >>> Cape Town and the people who play Tekken and are on the emails here. That >>> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as >>> well, but I didn’t play much against him in the previous game. >>> Who of those on the list actually played much TTT2? I mean compared to >>> T6 or T5. For those of you who actually played a lot of the old ones – Sap, >>> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of >>> it did you play? >>> >>> I see a lot of huge changes to T7 and a lot of bitching about how >>> they’re catering to noobs and how the top players won’t put up with it. I’m >>> not overly concerned about it. Tekken in the West, and here in Cape Town, >>> died with TTT2. If they don’t something to massively change that, what is >>> the point? >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 1:58 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> Also f+1+3 and f+2+4 are used as homing moves because it tracks all >>> sides. >>> >>> >>> >>> So normal throws are extremely useful. >>> >>> >>> >>> First they dumb down the wake ups and oki...now throws? they're really >>> trying to appeal to noobs and new player more than top players...since top >>> players will eventually quit anyways...#fucklogic... >>> >>> >>> >>> Rage art is useless. None of the top player are eating it at all lolz. >>> Unless Rage Arts can be used in between strings...i don't see much use for >>> it at all. Power Crush is interesting but doesn't seem too out of the >>> ordinary. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> I use A LOT of normal throws. Some character's normal throws are part >>> of their game since it puts them on decent oki wake ups. >>> >>> >>> >>> Me not breaking throws has nothing to do with making throws easier to >>> break. I'm not complaining about me not breaking throws...i'm complaining >>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws >>> plays a big part in top level. You sidestep and throw and try to block the >>> throw animation with your movement and position. Making it even harder to >>> see what throws you did. Now? fuck, useless...1+2 throws are used in >>> different situation. They are usually used for their small throw break >>> window. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> And that from the guy who can’t break throws. Will this actually make >>> any difference? Who uses normal throws? >>> The only time I get a normal 1+3/2+4 throw with Paul is by accident. >>> Most characters have special throws with 1,2 and 1+2 breaks, so what’s the >>> issue? >>> I do use the normal throws with King, but I suppose I shouldn’t. >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 12:08 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> >>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html >>> >>> >>> >>> I hope this isn't true...otherwise, it's going to make the game suck. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Lili's hair looks nice :) >>> >>> >>> >>> https://www.youtube.com/watch?v=RoAeIOXYRHw >>> >>> >>> >>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> https://www.youtube.com/watch?v=mw-EYlDoeA4 >>> >>> >>> >>> Oh shit! Dragunov Sweep = Full combo now :D >>> >>> >>> >>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> lol u not ryt >>> >>> ------------------------------ >>> >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 07:53:53 +0000 >>> >>> >>> >>> Why not? What are they going to do, sue some random FGC in CT? If they >>> do send a cease and desist letter, it will be good publicity. >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets >>> *Sent:* 18 February 2015 9:48 AM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> >>> >>> im really excited about Saturday. SAP has some evil plans for us. >>> >>> main thing im concerned about is getting dat publicity out. >>> >>> im imaging an overlay with kamimodo and cts logo. with facebook kuk >>> around. im guessing we not allowed to have Capcom characters in the logo? >>> >>> ------------------------------ >>> >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 07:10:56 +0000 >>> >>> If you’re not using set bracers, then there are better options – at >>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit >>> a group and have reduced damage by 50%. >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>> Behalf Of *lindsey kiviets >>> *Sent:* 18 February 2015 9:01 AM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> >>> >>> ive seen players use that shrine bracer , so that when they do get a >>> shrine then elites spawn. which is cool because it reduces your time to go >>> search for elites. >>> >>> the only drawback is that the shrine bracers are ass. >>> >>> ------------------------------ >>> >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 06:50:23 +0000 >>> >>> >>> >>> I’m guessing you mean for solo runs? Party play is a different thing. >>> >>> Tier list is something like this: >>> 1. DH >>> 2. Monk >>> 3. WD/Wiz >>> 4. Cru >>> 5. Barb >>> >>> The GR rankings are skewed by the old conduit farming (and outright >>> cheating) players. >>> >>> [ >>> >>> >>> ------------------------------ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. 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