Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 18:56:37 +0200

I'll bring it to a session then whoever wants it can have it.

On Wed, Feb 18, 2015 at 6:55 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> I need this please uncle Salie.
>
> I played the gog MDK a while ago.
> That game was mother effing light years radical.
> Also easily finish-able in one playthrough.
>
> On 18 February 2015 at 16:36, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>> That was my jam.  Could never beat level 18.
>>
>> Here's a partial listing from that rar file:
>> [image: Inline image 1]
>>
>>
>>
>> On Wed, Feb 18, 2015 at 4:31 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>>  Sounds promising. With my lack of net access here, I’m went searching
>>> for the same.
>>>
>>> Found some weird crap, like Manic Miner. Damn, the game is hard.
>>>
>>>
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ilitirit Sama
>>>
>>> *Sent:* 18 February 2015 4:27 PM
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* Re: DRE: CTS community mail
>>>
>>>
>>>
>>> I just found a 4GB file on my HDD called "DOSGAMES.RAR"
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 4:23 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>  Yeah. Rage Arts in combo after a few hit strings into T! then Rage
>>> Arts do less damage than a 1,2 punish lolz
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 4:18 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>  That’s one of the odd things. Every single Tekken they tone down the
>>> combo damage more. Going back to T5 days, you could rip 80% off an
>>> opponent’s lifebar with a combo. Paul could do that, let alone a Mishima.
>>>
>>> The difference is that a lot of games were played and finished without
>>> much happening on the combo side. In TTT2 every single game seems to be
>>> made up of people waiting for the launcher to go through, not seeing if
>>> they can kill you with pokes. Well, that’s how it feels anyway.
>>>
>>>
>>>
>>> One of the things that I’m really liking about T7 is that the combo
>>> damage does seem to be even lower than before. The matches look to have
>>> more of a DR feel to them than TTT2 (even solo). I will be willing to
>>> forgive a lot in the game, if it can give me the feel of DR again.
>>>
>>>
>>>
>>>
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Wynand-Ben
>>> *Sent:* 18 February 2015 4:10 PM
>>>
>>>
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* RE: DRE: CTS community mail
>>>
>>>
>>>
>>>  2 Characters tho...
>>>
>>> You have effectively 70% more HP from your parter but definitely dont do
>>> 70% more damage than previous games.  (Wont normally be able to utilise
>>> 100% of your buddies HP)
>>>
>>> If you tag badly your fucked tho but it is TAG tournament so I dont see
>>> the problem with that.
>>>  ------------------------------
>>>
>>> Date: Wed, 18 Feb 2015 16:02:34 +0200
>>> Subject: Re: DRE: CTS community mail
>>> From: geosaurus8@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> This i can agree on. TTT2 is very high risk playstyle. People tend to
>>> spam launcher hoping it'll hit and that they can do their fancy damaging
>>> combos and win. Combo damage IS an issue TTT2 i agree.
>>>
>>>
>>>
>>> But in terms of moves and characters itself. TTT2 is the most balanced
>>> since T6 onwards.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 3:59 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>  Okay, I figure that I’m probably wording stuff badly. It’s not exactly
>>> randomness. As Paas said, most of the randomness happens regularly – Paul’s
>>> df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks,
>>> Julia sweeping people out of hopkicks… even Paul’s shoulder going through
>>> people – I’ve tested and recreated the situation and the same thing
>>> happened again. So it’s not random.
>>>
>>> Similarly, the occasional moves that seemed to be too good – like Lei’s
>>> supercrush ff+3 thing – even those are fine. I know how they work. I might
>>> not like it, but it is fine.
>>>
>>>
>>>
>>> My issue with TTT2 is what felt like a loss of control in the game. I
>>> don’t know how to word it better than that. Games started and ended too
>>> fast without enough of what felt like the strategy that came with previous
>>> versions. TTT2 seemed to reward high risk play and the spamming of
>>> launchers over the use of strategy and defensive play. Whether or not that
>>> is true, it is what I felt when playing the game. That was my major issue
>>> with it.
>>>
>>>
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>> *Sent:* 18 February 2015 3:41 PM
>>>
>>>
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* Re: DRE: CTS community mail
>>>
>>>
>>>
>>>
>>>
>>> Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and
>>> Feng's low head butt. It doesn't always happen in every game. But in
>>> certain situation, it will happen. They need to fix that.
>>>
>>>
>>>
>>> Moves going under stuff and crushing is not random. Hitbox and Hurtbox
>>> plays a big part. Also Move's active frame too. Eg. Why some hopkick eats
>>> lows like Zafina's d+3...because i crushed the hopkick but my move isn't a
>>> fast move itself...you technically started to land and your hurtbox is now
>>> on the ground. Hence, low beating a hopkick...
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>   Its funny how 80% of the "randomness" people bitch about are
>>> consistently "random" :P
>>>
>>> Moves do odd things consistently are not random
>>>    ------------------------------
>>>
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: DRE: CTS community mail
>>> Date: Wed, 18 Feb 2015 13:32:10 +0000
>>>
>>>
>>>
>>> What, randomness in Tekken? Say it isn’t so!
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>> *Sent:* 18 February 2015 3:27 PM
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* Re: DRE: CTS community mail
>>>
>>>
>>> It's weird that they keep buffing and nerfing sidestepping...
>>>
>>>
>>>
>>> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing
>>> ftw.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>>  I didn't even know they reduced the sidestepping again. Way to go
>>> Namco.
>>>
>>> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>   DR was balanced and good. Eddy's d+4 was the best thing ever.
>>>
>>>
>>>
>>> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and
>>> spacing and more combo damage.
>>>
>>>
>>>
>>> I like how they removed B! out of T7. It's one of the positive changes
>>> they made. This makes it fair to characters who can wall carry and still do
>>> 20hits wall combo because of B! (Nina...) With the T! they still kept some
>>> of the element of T6 no wall bound combo but removed the whole wall B!
>>> combo madness that came along with some characters...
>>>
>>>
>>>
>>> T7 combo damage scaling seems to be better too. So hopefully it's more
>>> like DR poking game. They however, reduced the sidestepping again...sad.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>>  That's complete bullshit.
>>> T5DR was a solid Tekken game. If you want to talk about a game that
>>> rewarded time put in and had a well-balanced cast, that was it. You were
>>> rewarded for good movement and spacing, and the game ultimately felt less
>>> about combos than it did about pokes and mixups.
>>> I can't speak for anyone else but l loved that game; not because l had
>>> no choice but because it was immensely fun and rewarding to play. It was
>>> the last Tekken game l thoroughly enjoyed playing.
>>> If T6 had been anything like DR, I probably would have spent more time
>>> with it.
>>>
>>> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>>   that's true that paas wrote.
>>>
>>> t5dr was cool coz we had no choice but to like it.
>>>
>>> then sf4 came , then marvel then kof, it just snowballed away from
>>> tekken.
>>>
>>>    ------------------------------
>>>
>>> Date: Wed, 18 Feb 2015 14:59:34 +0200
>>> Subject: Re: DRE: CTS community mail
>>> From: geosaurus8@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>>
>>> And that's the game fault? You lost to a random joe is entirely your
>>> fault because you don't know how to fight an alisa, capo, whatever?
>>>
>>>
>>>
>>> I don't know why it's not as popular in Cape Town. But from the mails,
>>> it's simply they were interested in other games and Tekken wasn't their
>>> first choice anyways. T6BR was probably more popular in CT because it
>>> didn't have a lot of competitors in the fighting game industry when it came
>>> out. I don't see anyone say it isn't much fun as BR or anything like that.
>>> I think it's the same for the west. More options for fighting games.
>>> Nothing to do with TTT2 being ass.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>   That’s a bit of a massive generalisation there. Every top player
>>> loved the game? The game died in the West because Eastern players were
>>> better at it? I don’t know about that. I think  TTT2 failed in the West
>>> because people in the West don’t like the game. It’s that simple.
>>> Why do you think people in Cape Town didn’t play it much? It is because
>>> we were upset about the nerfs to Bob, or the skill gap between us and
>>> Koreans? No, it’s because the game just wasn’t as much fun as the previous
>>> ones.
>>> People weren’t put off by the fact that they would dump a massive amount
>>> of time into the game and then get bopped by Knee. They were upset that a
>>> random joe off the street who’d been playing the game for 3 months, would
>>> rock up and random his way to a win.
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>> *Sent:* 18 February 2015 2:35 PM
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> *Subject:* Re: DRE: CTS community mail
>>>
>>>
>>>
>>>
>>>
>>> Because the west couldn't compete with the east. Every top player loved
>>> TTT2 because it's the most balanced tekken out there. Sure there's some
>>> crazy stuff like Capo's b+1,4 but top player don't see an issue. They
>>> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and
>>> deserve to be punished with that.
>>>
>>>
>>>
>>> I don't think TTT2 died because the game sucked. T6BR was already
>>> suffering with the release of so many new fighting games. TTT2 also have a
>>> higher learning curve than the generic BR where the west just spams one
>>> move until they win. TTT2 you can't do that...TTT2 really showed who are
>>> the top players and who are not. Simply because SS got better, spammable
>>> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all
>>> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and
>>> SW...but they play Bob like a 2D game. Master backdash and forward
>>> dash...which is good for footsies but Tekken rewards SS and SW a lot too.
>>>
>>>
>>>
>>> TTT2 came out late in the west too. That also contribute the skill gap
>>> between the west and the east. Why would the west play a game where they
>>> have little to no chance of winning in events when JDCR, Knee shows up? So
>>> they get put off by the fact they will spend time and money and get nothing
>>> in return.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>   They’re changing the game. I’m a little surprised considering how
>>> much people in the East loved TTT2.
>>>
>>> In the West, it tanked. People hated the game. It barely made it to Evo
>>> and then only because some people complained. Hell, let’s stop and look at
>>> Cape Town and the people who play Tekken and are on the emails here. That
>>> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as
>>> well, but I didn’t play much against him in the previous game.
>>> Who of those on the list actually played much TTT2? I mean compared to
>>> T6 or T5. For those of you who actually played a lot of the old ones – Sap,
>>> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of
>>> it did you play?
>>>
>>> I see a lot of huge changes to T7 and a lot of bitching about how
>>> they’re catering to noobs and how the top players won’t put up with it. I’m
>>> not overly concerned about it. Tekken in the West, and here in Cape Town,
>>> died with TTT2. If they don’t something to massively change that, what is
>>> the point?
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>> *Sent:* 18 February 2015 1:58 PM
>>>
>>>
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* Re: DRE: CTS community mail
>>>
>>>
>>>
>>> Also f+1+3 and f+2+4 are used as homing moves because it tracks all
>>> sides.
>>>
>>>
>>>
>>> So normal throws are extremely useful.
>>>
>>>
>>>
>>> First they dumb down the wake ups and oki...now throws? they're really
>>> trying to appeal to noobs and new player more than top players...since top
>>> players will eventually quit anyways...#fucklogic...
>>>
>>>
>>>
>>> Rage art is useless. None of the top player are eating it at all lolz.
>>> Unless Rage Arts can be used in between strings...i don't see much use for
>>> it at all. Power Crush is interesting but doesn't seem too out of the
>>> ordinary.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>   I use A LOT of normal throws. Some character's normal throws are part
>>> of their game since it puts them on decent oki wake ups.
>>>
>>>
>>>
>>> Me not breaking throws has nothing to do with making throws easier to
>>> break. I'm not complaining about me not breaking throws...i'm complaining
>>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
>>> plays a big part in top level. You sidestep and throw and try to block the
>>> throw animation with your movement and position. Making it even harder to
>>> see what throws you did. Now? fuck, useless...1+2 throws are used in
>>> different situation. They are usually used for their small throw break
>>> window.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>   And that from the guy who can’t break throws. Will this actually make
>>> any difference? Who uses normal throws?
>>> The only time I get a normal 1+3/2+4 throw with Paul is by accident.
>>> Most characters have special throws with 1,2 and 1+2 breaks, so what’s the
>>> issue?
>>> I do use the normal throws with King, but I suppose I shouldn’t.
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>> *Sent:* 18 February 2015 12:08 PM
>>>
>>>
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* Re: DRE: CTS community mail
>>>
>>>
>>>
>>>
>>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>>>
>>>
>>>
>>> I hope this isn't true...otherwise, it's going to make the game suck.
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>   Lili's hair looks nice :)
>>>
>>>
>>>
>>> https://www.youtube.com/watch?v=RoAeIOXYRHw
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>   https://www.youtube.com/watch?v=mw-EYlDoeA4
>>>
>>>
>>>
>>> Oh shit! Dragunov Sweep = Full combo now :D
>>>
>>>
>>>
>>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>>  lol u not ryt
>>>
>>>   ------------------------------
>>>
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: DRE: CTS community mail
>>> Date: Wed, 18 Feb 2015 07:53:53 +0000
>>>
>>>
>>>
>>> Why not? What are they going to do, sue some random FGC in CT? If they
>>> do send a cease and desist letter, it will be good publicity.
>>>
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets
>>> *Sent:* 18 February 2015 9:48 AM
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* RE: DRE: CTS community mail
>>>
>>>
>>>
>>> im really excited about Saturday. SAP has some evil plans for us.
>>>
>>> main thing im concerned about is getting dat publicity out.
>>>
>>> im imaging an overlay with kamimodo and cts logo. with facebook kuk
>>> around. im guessing we not allowed to have Capcom characters in the logo?
>>>
>>>    ------------------------------
>>>
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: DRE: CTS community mail
>>> Date: Wed, 18 Feb 2015 07:10:56 +0000
>>>
>>> If you’re not using set bracers, then there are better options – at
>>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit
>>> a group and have reduced damage by 50%.
>>>
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>> Behalf Of *lindsey kiviets
>>> *Sent:* 18 February 2015 9:01 AM
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* RE: DRE: CTS community mail
>>>
>>>
>>>
>>> ive seen players use that shrine bracer , so that when they do get a
>>> shrine then elites spawn. which is cool because it reduces your time to go
>>> search for elites.
>>>
>>> the only drawback is that the shrine bracers are ass.
>>>
>>>    ------------------------------
>>>
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: DRE: CTS community mail
>>> Date: Wed, 18 Feb 2015 06:50:23 +0000
>>>
>>>
>>>
>>> I’m guessing you mean for solo runs? Party play is a different thing.
>>>
>>> Tier list is something like this:
>>> 1.       DH
>>> 2.       Monk
>>> 3.       WD/Wiz
>>> 4.       Cru
>>> 5.       Barb
>>>
>>> The GR rankings are skewed by the old conduit farming (and outright
>>> cheating) players.
>>>
>>>   [
>>>
>>>
>>>   ------------------------------
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-mail
>>> by anyone else is unauthorized. If you have received this communication in
>>> error, please address with the subject heading "Received in error," send to
>>> the original sender, then delete the e-mail and destroy any copies of it.
>>> If you are not the intended recipient, any disclosure, copying,
>>> distribution or any action taken or omitted to be taken in reliance on it,
>>> is prohibited and may be unlawful. Any opinions or advice contained in this
>>> e-mail are subject to the terms and conditions expressed in the governing
>>> KPMG client engagement letter. Opinions, conclusions and other information
>>> in this e-mail and any attachments that do not relate to the official
>>> business of the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lost,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing services
>>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>>> entity that serves as a coordinating entity for a network of independent
>>> firms operating under the KPMG name. KPMG International provides no
>>> services to clients. Each member firm of KPMG International is a legally
>>> distinct and separate entity and each describes itself as such. Information
>>> about the structure and jurisdiction of your local KPMG member firm can be
>>> obtained from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>>
>>>      ------------------------------
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-mail
>>> by anyone else is unauthorized. If you have received this communication in
>>> error, please address with the subject heading "Received in error," send to
>>> the original sender, then delete the e-mail and destroy any copies of it.
>>> If you are not the intended recipient, any disclosure, copying,
>>> distribution or any action taken or omitted to be taken in reliance on it,
>>> is prohibited and may be unlawful. Any opinions or advice contained in this
>>> e-mail are subject to the terms and conditions expressed in the governing
>>> KPMG client engagement letter. Opinions, conclusions and other information
>>> in this e-mail and any attachments that do not relate to the official
>>> business of the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lost,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing services
>>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>>> entity that serves as a coordinating entity for a network of independent
>>> firms operating under the KPMG name. KPMG International provides no
>>> services to clients. Each member firm of KPMG International is a legally
>>> distinct and separate entity and each describes itself as such. Information
>>> about the structure and jurisdiction of your local KPMG member firm can be
>>> obtained from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>>
>>>
>>>
>>>  ------------------------------
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-mail
>>> by anyone else is unauthorized. If you have received this communication in
>>> error, please address with the subject heading "Received in error," send to
>>> the original sender, then delete the e-mail and destroy any copies of it.
>>> If you are not the intended recipient, any disclosure, copying,
>>> distribution or any action taken or omitted to be taken in reliance on it,
>>> is prohibited and may be unlawful. Any opinions or advice contained in this
>>> e-mail are subject to the terms and conditions expressed in the governing
>>> KPMG client engagement letter. Opinions, conclusions and other information
>>> in this e-mail and any attachments that do not relate to the official
>>> business of the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lost,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing services
>>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>>> entity that serves as a coordinating entity for a network of independent
>>> firms operating under the KPMG name. KPMG International provides no
>>> services to clients. Each member firm of KPMG International is a legally
>>> distinct and separate entity and each describes itself as such. Information
>>> about the structure and jurisdiction of your local KPMG member firm can be
>>> obtained from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>
>>
>

PNG image

Other related posts: