Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 15:41:08 +0200

Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and Feng's
low head butt. It doesn't always happen in every game. But in certain
situation, it will happen. They need to fix that.

Moves going under stuff and crushing is not random. Hitbox and Hurtbox
plays a big part. Also Move's active frame too. Eg. Why some hopkick eats
lows like Zafina's d+3...because i crushed the hopkick but my move isn't a
fast move itself...you technically started to land and your hurtbox is now
on the ground. Hence, low beating a hopkick...

On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> Its funny how 80% of the "randomness" people bitch about are consistently
> "random" :P
>
> Moves do odd things consistently are not random
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 13:32:10 +0000
>
>
>  What, randomness in Tekken? Say it isn’t so!
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 3:27 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> It's weird that they keep buffing and nerfing sidestepping...
>
>
>
> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing
> ftw.
>
>
>
> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> I didn't even know they reduced the sidestepping again. Way to go Namco.
>
> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
>  DR was balanced and good. Eddy's d+4 was the best thing ever.
>
>
>
> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and
> spacing and more combo damage.
>
>
>
> I like how they removed B! out of T7. It's one of the positive changes
> they made. This makes it fair to characters who can wall carry and still do
> 20hits wall combo because of B! (Nina...) With the T! they still kept some
> of the element of T6 no wall bound combo but removed the whole wall B!
> combo madness that came along with some characters...
>
>
>
> T7 combo damage scaling seems to be better too. So hopefully it's more
> like DR poking game. They however, reduced the sidestepping again...sad.
>
>
>
> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> That's complete bullshit.
> T5DR was a solid Tekken game. If you want to talk about a game that
> rewarded time put in and had a well-balanced cast, that was it. You were
> rewarded for good movement and spacing, and the game ultimately felt less
> about combos than it did about pokes and mixups.
> I can't speak for anyone else but l loved that game; not because l had no
> choice but because it was immensely fun and rewarding to play. It was the
> last Tekken game l thoroughly enjoyed playing.
> If T6 had been anything like DR, I probably would have spent more time
> with it.
>
> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  that's true that paas wrote.
>
> t5dr was cool coz we had no choice but to like it.
>
> then sf4 came , then marvel then kof, it just snowballed away from tekken.
>
>  ------------------------------
>
> Date: Wed, 18 Feb 2015 14:59:34 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> And that's the game fault? You lost to a random joe is entirely your fault
> because you don't know how to fight an alisa, capo, whatever?
>
>
>
> I don't know why it's not as popular in Cape Town. But from the mails,
> it's simply they were interested in other games and Tekken wasn't their
> first choice anyways. T6BR was probably more popular in CT because it
> didn't have a lot of competitors in the fighting game industry when it came
> out. I don't see anyone say it isn't much fun as BR or anything like that.
> I think it's the same for the west. More options for fighting games.
> Nothing to do with TTT2 being ass.
>
>
>
> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  That’s a bit of a massive generalisation there. Every top player loved
> the game? The game died in the West because Eastern players were better at
> it? I don’t know about that. I think  TTT2 failed in the West because
> people in the West don’t like the game. It’s that simple.
> Why do you think people in Cape Town didn’t play it much? It is because we
> were upset about the nerfs to Bob, or the skill gap between us and Koreans?
> No, it’s because the game just wasn’t as much fun as the previous ones.
> People weren’t put off by the fact that they would dump a massive amount
> of time into the game and then get bopped by Knee. They were upset that a
> random joe off the street who’d been playing the game for 3 months, would
> rock up and random his way to a win.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 2:35 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
>
> *Subject:* Re: DRE: CTS community mail
>
>
>
>  Because the west couldn't compete with the east. Every top player loved
> TTT2 because it's the most balanced tekken out there. Sure there's some
> crazy stuff like Capo's b+1,4 but top player don't see an issue. They
> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and
> deserve to be punished with that.
>
>  I don't think TTT2 died because the game sucked. T6BR was already
> suffering with the release of so many new fighting games. TTT2 also have a
> higher learning curve than the generic BR where the west just spams one
> move until they win. TTT2 you can't do that...TTT2 really showed who are
> the top players and who are not. Simply because SS got better, spammable
> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all
> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and
> SW...but they play Bob like a 2D game. Master backdash and forward
> dash...which is good for footsies but Tekken rewards SS and SW a lot too.
>
>  TTT2 came out late in the west too. That also contribute the skill gap
> between the west and the east. Why would the west play a game where they
> have little to no chance of winning in events when JDCR, Knee shows up? So
> they get put off by the fact they will spend time and money and get nothing
> in return.
>
>  On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  They’re changing the game. I’m a little surprised considering how much
> people in the East loved TTT2.
>
> In the West, it tanked. People hated the game. It barely made it to Evo
> and then only because some people complained. Hell, let’s stop and look at
> Cape Town and the people who play Tekken and are on the emails here. That
> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as
> well, but I didn’t play much against him in the previous game.
> Who of those on the list actually played much TTT2? I mean compared to T6
> or T5. For those of you who actually played a lot of the old ones – Sap,
> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of
> it did you play?
>
> I see a lot of huge changes to T7 and a lot of bitching about how they’re
> catering to noobs and how the top players won’t put up with it. I’m not
> overly concerned about it. Tekken in the West, and here in Cape Town, died
> with TTT2. If they don’t something to massively change that, what is the
> point?
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 1:58 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>  Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides.
>
>  So normal throws are extremely useful.
>
>  First they dumb down the wake ups and oki...now throws? they're really
> trying to appeal to noobs and new player more than top players...since top
> players will eventually quit anyways...#fucklogic...
>
>  Rage art is useless. None of the top player are eating it at all lolz.
> Unless Rage Arts can be used in between strings...i don't see much use for
> it at all. Power Crush is interesting but doesn't seem too out of the
> ordinary.
>
>  On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  I use A LOT of normal throws. Some character's normal throws are part of
> their game since it puts them on decent oki wake ups.
>
>  Me not breaking throws has nothing to do with making throws easier to
> break. I'm not complaining about me not breaking throws...i'm complaining
> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
> plays a big part in top level. You sidestep and throw and try to block the
> throw animation with your movement and position. Making it even harder to
> see what throws you did. Now? fuck, useless...1+2 throws are used in
> different situation. They are usually used for their small throw break
> window.
>
>  On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  And that from the guy who can’t break throws. Will this actually make
> any difference? Who uses normal throws?
> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
> I do use the normal throws with King, but I suppose I shouldn’t.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 12:08 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>
>  I hope this isn't true...otherwise, it's going to make the game suck.
>
>  On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Lili's hair looks nice :)
>
>  https://www.youtube.com/watch?v=RoAeIOXYRHw
>
>  On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  https://www.youtube.com/watch?v=mw-EYlDoeA4
>
>  Oh shit! Dragunov Sweep = Full combo now :D
>
>  On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  lol u not ryt
>
>  ------------------------------
>  From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:53:53 +0000
>
>
> Why not? What are they going to do, sue some random FGC in CT? If they do
> send a cease and desist letter, it will be good publicity.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 9:48 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> im really excited about Saturday. SAP has some evil plans for us.
>
> main thing im concerned about is getting dat publicity out.
>
> im imaging an overlay with kamimodo and cts logo. with facebook kuk
> around. im guessing we not allowed to have Capcom characters in the logo?
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:10:56 +0000
>
> If you’re not using set bracers, then there are better options – at higher
> levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit a
> group and have reduced damage by 50%.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 9:01 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> ive seen players use that shrine bracer , so that when they do get a
> shrine then elites spawn. which is cool because it reduces your time to go
> search for elites.
>
> the only drawback is that the shrine bracers are ass.
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:50:23 +0000
>
> I’m guessing you mean for solo runs? Party play is a different thing.
>
> Tier list is something like this:
> 1.       DH
> 2.       Monk
> 3.       WD/Wiz
> 4.       Cru
> 5.       Barb
>
> The GR rankings are skewed by the old conduit farming (and outright
> cheating) players.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 8:47 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> I want to see if a similar build to the wizard's cm build pre ros patch is
> possible.
>
> that was the most OP build in all D3 eva.
>
> where is the wizard in terms of tiers among the classes? im guessing he is
> very poo poo tier.
>
>  ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:44:07 +0000
>
> Pull is better than stun.
>
>
>
> It essentially does both
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:35:28 +0000
>
> ya I saw that but I they haven't done stun as well. only dashing strike
> and palm whole day.
>
> I thought mirane is outdated now? do people still use it? coz out of all
> my gems that's probably the highest.
>
> anyways, I don't think I can get passed 30 grifts comfortably anymore.
>
> most of my gem levelling came from previous patch holy monk build. haven't
> come close to grfit 35 yet.
>
> all of my dmg came from the FD I used when sunwuko gave us the 20% dmg
> buff. now that they've changed that , I don't use 2h's anymore. 1h's ftw.
>
>  ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:29:44 +0000
>
> CDR Perma serenity pull/palm monk is probably one of the strongest builds
> in the game.
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 05:51:36 +0000
>
> im using taeguk with gogons swift.
>
> both are level 35.
>
> haven't tried a rift with new build yet. just been farming better rrog's.
>
> rings are nothing special, I use it for the cdr. that's why I need a
> better rrog. getting that balance just right with dmg and cdr is going to
> be a mission.
>
> ultimately what im going for is to be in permanent lighting epiphany and
> perma serenity. then use stun rune. therefore I can go into a fight , and
> stun everyone around me then the team can just pick them off one at a time.
> I haven't seen anyone attempt this build yet.
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 05:45:01 +0000
>
> That’s the major problem with barbs as well. I can get to a rift boss with
> 8 or 9 minutes remaining, but not kill him.
>
> What level rift are you running? Also what rings and gems (checking the
> character link takes too long with my dodgy vpn here).
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 7:42 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> morning peeps,
>
> ugh I seem to be having a problem.
>
> im able to dispatch mobs quite easily due to fist of azteraq (exploding
> palm deal 80% more dmg)
>
> problem now im getting is single target dps. it takes too long to kill 1
> thing on its own. kuk game
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 05:10:24 +0000
>
> If you need tips on magical schoolgirls, Paas is your man.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Stephen Scheidel
> *Sent:* 17 February 2015 11:16 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
> You're gonna have to ask Di about the chibi stuff he's good with that.
>
>
>
> I've always thought about a fg based on the paths of darkness books.
>
>
> ​
>
>
>
> On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>
>  *lol* That's frightfully ambitious :P
> My beat-em-up idea was actually inspired by a little known GBA game
> featuring Tiny Toons characters. The game is forgettable but the concept is
> great. It's a standard beat-em-up at it's core, but with one fundamental
> difference: Assist characters *lol*
> You select a partner from a list of available characters. Each character
> has a special ability that allows you to extend combos or deal with
> multiple enemies. I want to expand on that in a creative way.
> My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to be
> exact.
>
> On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>
> I want to make a side scrolling beat em up in the graphic style of Guilty
> Gear, the same graphic generating capability of No Man's Sky, the character
> edit functionality of a chinese mmo and the ability to be able to edit
> every character's movelist with all the attacks of the last 10years worth
> of fighting games.
> Oh, and I want it to be cross platform, and have the custom created
> characters to be dlc bosses in other peoples versions of the game.
> Can it do that?
>
> On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>    If you want to make games, jump straight into Game Maker Studio.  The
> standard edition is free.
>
> https://www.yoyogames.com/studio
>
> You'll be making games and learning to program at the same time, without
> the hassle of learning the technical stuff.  Plus there's loads of
> tutorials.
>
> https://www.youtube.com/watch?v=Vdfs08TyH-U
>
> And of course you can make much more complex stuff.
>
> http://sandbox.yoyogames.com/browse?sort=top-rated
>
>
>
> On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>   I've just taken it up as a hobby for now *lol* I've had this idea for a
> game that I'd like to work on once I've improved my knowledge and
> proficiency somewhat, but that's still far off. Right now I'm comfortable
> just getting to grips with the basics.
>
>
>
> The lessons haven't covered looping or arrays yet but I suppose that
> bridge will be crossed eventually :P I've been learning about strings,
> boolean, if/else statements, variables, functions, etc. It's been an
> interesting journey thus far :)
>
>
>
> On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx>
> wrote:
>
>   Awesome news on programming bro :] It's a pretty rewarding field if you
> stick with it. It can be hard to wrap your head around some of the initial
> concepts but like anything it tends to get easier with time.
>
>
>
> Have you done any form of looping yet? Or arrays? They're probably some of
> the trickier initial concepts if you're starting out.
>
>
>
> An example of a simple but effective exercise would be to try and write a
> function that takes an input and checks whether it's a palindrome, i.e
> whether it reads the same forward of backwards, i.e. bob or level.
> Sometimes just writing down instructions (pseudocode) as you mentioned is
> helpful in starting out with some form of answer.
>
>
>
>
>
>
>
>
>
>
>
> On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>   I'm starting to learn how important that is *lol*. Giving good
> instructions.
>
>
>
> One of the lessons was to create a "Rock, Paper, Scissors" game. It's
> amazing just how much goes into something so simple (randomisation,
> ensuring that all possible options and decisions are accounted for, etc.).
> If there's even one thing that's out of place, everything else falls apart.
> I have a newfound respect for coders.
>
>
>
> On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>  Programming is all about giving good instructions.  If you can give good
> instructions, you can be a good programmer.
>
>
>
> The hard part is functional programming because we don't tend to
> procedurally, not functionally.  And asynchronous programming can be
> tricky, even though in the real world it's a breeze to handle and
> understand because we do everything asynchronously.
>
>
>
> The cool thing about Javascript is that you can use it to learn functional
> and procedural techniques.
>
>
>
>
>
>
>
> On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>   Well I'm enjoying it so far. I suppose that's the important thing.
> Troubleshooting = problem solving = I have a knack.
>
>
>
> I hate maths though.
>
>
>
> On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>   You need a knack for problem solving. It can be a lot of fun. From time
> to time I will review models and try to track down issues – could be lousy
> macros, poor maths or just bad model governance. That’s more my style than
> straight programming.
> Good luck with it all. I suppose just keep at it.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ryan Williams
> *Sent:* 17 February 2015 3:16 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
>
> *Subject:* Re: DRE: CTS community mail
>
>
>
> I've always felt that I don't have a mind for programming, so I'm trying
> to see if I'm wrong.
>
>
>
> On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Did a couple of years of comp sci at varsity. Quit when I realised it
> was nothing like gaming.
>
> Sent from my Windows Phone
> ________________________________
> From: Ryan Williams<mailto:ryan820509@xxxxxxxxx>
> Sent: ‎2015-‎02-‎17 14:54
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: RE: DRE: CTS community mail
>
>
> In my experience, the first few lessons were simple enough to grasp. Shit
> gets real after that. Currently learning functions.
>
> On 17 Feb 2015 14:51, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>> wrote:
> f I stopped somewhere at the beginning , writing my name or something.
>
> kuk is hard.
>
> ________________________________
> Date: Tue, 17 Feb 2015 14:49:54 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
>
> Yar. Learning Javascript.
>
> On 17 Feb 2015 14:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>> wrote:
> code academy?
>
> ________________________________
> Date: Tue, 17 Feb 2015 14:48:18 +0200
> Subject: Re: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
>
> End of the month.
>
> On 17 Feb 2015 14:47, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx<mailto:
> ashraf.barendse@xxxxxxxxx>> wrote:
> So no Kamimodo this week?
> :(
>
> On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams <ryan820509@xxxxxxxxx
> <mailto:ryan820509@xxxxxxxxx>> wrote:
>
> I'm learning how to code.
>
> On 17 Feb 2015 14:45, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>> wrote:
> 1...2....3....4....
>
> ________________________________
> Date: Tue, 17 Feb 2015 13:43:44 +0200
> Subject: Re: DRE: CTS community mail
> From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
> Tumbooroo weedo
>
> On 17 February 2015 at 13:07, Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>> wrote:
> :(
>
> ________________________________
> Date: Tue, 17 Feb 2015 13:01:32 +0200
> Subject: Re: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
>
>
> @paas
> I see you cannot use the PSN+ Guilty Gear colours on the ps3 version.
> Bummer.
>
> I-no's looks the best tho.
>
> On 17 Feb 2015 11:14, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx<mailto:
> gieroadsteve@xxxxxxxxx>> wrote:
> Egh i stuck running meters and meters of vinyl through a machine today.
> Pretty boring but at least I'm near a pc most of the time.
>
> On 17 February 2015 at 11:10, Stephen Scheidel <gieroadsteve@xxxxxxxxx
> <mailto:gieroadsteve@xxxxxxxxx>> wrote:
> [cid:ii_i692juxm0_14b96cde4c77c2f7]
> ​
>
> On 17 February 2015 at 11:00, lindsey kiviets <lindseyak@xxxxxxxxxxx
> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
> Are you really happy with a win....
>
> YES
>
>
> ________________________________
> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: RE: DRE: CTS community mail
> Date: Tue, 17 Feb 2015 08:58:03 +0000
>
>
> Are you really happy with a win where it was the lag that gave it to you,
> not your skill?
>
> Yawn. Having trouble staying awake here.
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
> On Behalf Of lindsey kiviets
> Sent: 17 February 2015 10:50 AM
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: RE: DRE: CTS community mail
>
> winnings winning
>
> ________________________________
> Date: Tue, 17 Feb 2015 10:42:48 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> *lol* You mean like me winning all those matches last night? :P
> On 17 Feb 2015 10:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>> wrote:
>
>
> [cid:image001.png@01D04AA0.930D4E90 <https://01D04AA0.930D4E90>]
>
>
>
> ________________________________
> Date: Tue, 17 Feb 2015 10:33:07 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> You call winning once with 16f delay bopping? The fark outta here. You'll
> know what real bopping is on Saturday.
> On 17 Feb 2015 10:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>> wrote:
> wtf!!!!!!!
>
> sap didn't I bop you last nyt?
>
> ________________________________
> Date: Tue, 17 Feb 2015 10:29:35 +0200
> Subject: Re: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> *lol*
> On 17 Feb 2015 10:26, "euraima tobias" <euraima@xxxxxxxxx<mailto:
> euraima@xxxxxxxxx>> wrote:
> Is it GB's? I knew something was up, letting him bop you like that in
> melty... :-?
> On 17 Feb 2015 10:21 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
> ilitirit@xxxxxxxxx>> wrote:
> I didn't know you were expecting LB.  Congrats.
>
> On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
> u violet my expectancy
>
> now im mad
>
> let the bopping commence
>
> ________________________________
> Date: Tue, 17 Feb 2015 09:56:31 +0200
> Subject: Re: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
> He's not unsure, he's in denial.
> On 17 Feb 2015 09:55, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
> ilitirit@xxxxxxxxx>> wrote:
> > im unsure whats happening.
> LB's epitaph
>
> On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
> they probably related to "the answer" somehow.
>
> also I would like closure on the topic of jeeva or kami this week?
>
> im unsure whats happening.
>
> ________________________________
> Date: Tue, 17 Feb 2015 09:31:07 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
> You have to assume that they can hack basically anything since they've
> obtained source code to hardware firmware.  These hacks go way back to
> 2001.  Noone knows what they're capable of now.  And you still have to
> consider the capabilities of Russia, China, Europe and Israel.
>
> On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
> <mailto:gieroadsteve@xxxxxxxxx>> wrote:
> Can dey hek my iped?
>
>
> On Tuesday, February 17, 2015, Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:
> ilitirit@xxxxxxxxx>> wrote:
> Interesting material for people who like reading about hacking and spy
> programs:
>
>
> https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf
> tl;dr:  The NSA has an elite hacking group nicknamed "Equation" that,
> among other things, has managed to create spyware that infects PC hard
> drive firmware and can operate undetected.
>
>
>
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> This footnote also confirms that this e-mail message has been swept by
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>
>
>
>
>
>
>  ------------------------------
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> by anyone else is unauthorized. If you have received this communication in
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> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
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>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
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