I didn't even know they reduced the sidestepping again. Way to go Namco. On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: > DR was balanced and good. Eddy's d+4 was the best thing ever. > > T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and > spacing and more combo damage. > > I like how they removed B! out of T7. It's one of the positive changes > they made. This makes it fair to characters who can wall carry and still do > 20hits wall combo because of B! (Nina...) With the T! they still kept some > of the element of T6 no wall bound combo but removed the whole wall B! > combo madness that came along with some characters... > > T7 combo damage scaling seems to be better too. So hopefully it's more > like DR poking game. They however, reduced the sidestepping again...sad. > > On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > >> That's complete bullshit. >> >> T5DR was a solid Tekken game. If you want to talk about a game that >> rewarded time put in and had a well-balanced cast, that was it. You were >> rewarded for good movement and spacing, and the game ultimately felt less >> about combos than it did about pokes and mixups. >> >> I can't speak for anyone else but l loved that game; not because l had no >> choice but because it was immensely fun and rewarding to play. It was the >> last Tekken game l thoroughly enjoyed playing. >> >> If T6 had been anything like DR, I probably would have spent more time >> with it. >> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >> >>> that's true that paas wrote. >>> >>> t5dr was cool coz we had no choice but to like it. >>> >>> then sf4 came , then marvel then kof, it just snowballed away from >>> tekken. >>> >>> ------------------------------ >>> Date: Wed, 18 Feb 2015 14:59:34 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: geosaurus8@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> And that's the game fault? You lost to a random joe is entirely your >>> fault because you don't know how to fight an alisa, capo, whatever? >>> >>> I don't know why it's not as popular in Cape Town. But from the mails, >>> it's simply they were interested in other games and Tekken wasn't their >>> first choice anyways. T6BR was probably more popular in CT because it >>> didn't have a lot of competitors in the fighting game industry when it came >>> out. I don't see anyone say it isn't much fun as BR or anything like that. >>> I think it's the same for the west. More options for fighting games. >>> Nothing to do with TTT2 being ass. >>> >>> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> That’s a bit of a massive generalisation there. Every top player loved >>> the game? The game died in the West because Eastern players were better at >>> it? I don’t know about that. I think TTT2 failed in the West because >>> people in the West don’t like the game. It’s that simple. >>> >>> Why do you think people in Cape Town didn’t play it much? It is because >>> we were upset about the nerfs to Bob, or the skill gap between us and >>> Koreans? No, it’s because the game just wasn’t as much fun as the previous >>> ones. >>> >>> People weren’t put off by the fact that they would dump a massive amount >>> of time into the game and then get bopped by Knee. They were upset that a >>> random joe off the street who’d been playing the game for 3 months, would >>> rock up and random his way to a win. >>> >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 2:35 PM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> Because the west couldn't compete with the east. Every top player loved >>> TTT2 because it's the most balanced tekken out there. Sure there's some >>> crazy stuff like Capo's b+1,4 but top player don't see an issue. They >>> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and >>> deserve to be punished with that. >>> >>> >>> >>> I don't think TTT2 died because the game sucked. T6BR was already >>> suffering with the release of so many new fighting games. TTT2 also have a >>> higher learning curve than the generic BR where the west just spams one >>> move until they win. TTT2 you can't do that...TTT2 really showed who are >>> the top players and who are not. Simply because SS got better, spammable >>> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all >>> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and >>> SW...but they play Bob like a 2D game. Master backdash and forward >>> dash...which is good for footsies but Tekken rewards SS and SW a lot too. >>> >>> >>> >>> TTT2 came out late in the west too. That also contribute the skill gap >>> between the west and the east. Why would the west play a game where they >>> have little to no chance of winning in events when JDCR, Knee shows up? So >>> they get put off by the fact they will spend time and money and get nothing >>> in return. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> They’re changing the game. I’m a little surprised considering how much >>> people in the East loved TTT2. >>> >>> >>> >>> In the West, it tanked. People hated the game. It barely made it to Evo >>> and then only because some people complained. Hell, let’s stop and look at >>> Cape Town and the people who play Tekken and are on the emails here. That >>> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as >>> well, but I didn’t play much against him in the previous game. >>> >>> Who of those on the list actually played much TTT2? I mean compared to >>> T6 or T5. For those of you who actually played a lot of the old ones – Sap, >>> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of >>> it did you play? >>> >>> >>> >>> I see a lot of huge changes to T7 and a lot of bitching about how >>> they’re catering to noobs and how the top players won’t put up with it. I’m >>> not overly concerned about it. Tekken in the West, and here in Cape Town, >>> died with TTT2. If they don’t something to massively change that, what is >>> the point? >>> >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 1:58 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> Also f+1+3 and f+2+4 are used as homing moves because it tracks all >>> sides. >>> >>> >>> >>> So normal throws are extremely useful. >>> >>> >>> >>> First they dumb down the wake ups and oki...now throws? they're really >>> trying to appeal to noobs and new player more than top players...since top >>> players will eventually quit anyways...#fucklogic... >>> >>> >>> >>> Rage art is useless. None of the top player are eating it at all lolz. >>> Unless Rage Arts can be used in between strings...i don't see much use for >>> it at all. Power Crush is interesting but doesn't seem too out of the >>> ordinary. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> I use A LOT of normal throws. Some character's normal throws are part >>> of their game since it puts them on decent oki wake ups. >>> >>> >>> >>> Me not breaking throws has nothing to do with making throws easier to >>> break. I'm not complaining about me not breaking throws...i'm complaining >>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws >>> plays a big part in top level. You sidestep and throw and try to block the >>> throw animation with your movement and position. Making it even harder to >>> see what throws you did. Now? fuck, useless...1+2 throws are used in >>> different situation. They are usually used for their small throw break >>> window. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> And that from the guy who can’t break throws. Will this actually make >>> any difference? Who uses normal throws? >>> >>> The only time I get a normal 1+3/2+4 throw with Paul is by accident. >>> Most characters have special throws with 1,2 and 1+2 breaks, so what’s the >>> issue? >>> >>> I do use the normal throws with King, but I suppose I shouldn’t. >>> >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>> *Sent:* 18 February 2015 12:08 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> >>> >>> >>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html >>> >>> >>> >>> I hope this isn't true...otherwise, it's going to make the game suck. >>> >>> >>> >>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Lili's hair looks nice :) >>> >>> >>> >>> https://www.youtube.com/watch?v=RoAeIOXYRHw >>> >>> >>> >>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> https://www.youtube.com/watch?v=mw-EYlDoeA4 >>> >>> >>> >>> Oh shit! Dragunov Sweep = Full combo now :D >>> >>> >>> >>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>> wrote: >>> >>> lol u not ryt >>> >>> ------------------------------ >>> >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 07:53:53 +0000 >>> >>> >>> Why not? What are they going to do, sue some random FGC in CT? If they >>> do send a cease and desist letter, it will be good publicity. >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets >>> *Sent:* 18 February 2015 9:48 AM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> im really excited about Saturday. SAP has some evil plans for us. >>> >>> main thing im concerned about is getting dat publicity out. >>> >>> im imaging an overlay with kamimodo and cts logo. with facebook kuk >>> around. im guessing we not allowed to have Capcom characters in the logo? >>> >>> ------------------------------ >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 07:10:56 +0000 >>> If you’re not using set bracers, then there are better options – at >>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit >>> a group and have reduced damage by 50%. >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>> Behalf Of *lindsey kiviets >>> *Sent:* 18 February 2015 9:01 AM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> ive seen players use that shrine bracer , so that when they do get a >>> shrine then elites spawn. which is cool because it reduces your time to go >>> search for elites. >>> >>> the only drawback is that the shrine bracers are ass. >>> >>> ------------------------------ >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 06:50:23 +0000 >>> I’m guessing you mean for solo runs? Party play is a different thing. >>> >>> Tier list is something like this: >>> 1. DH >>> 2. Monk >>> 3. WD/Wiz >>> 4. Cru >>> 5. Barb >>> >>> The GR rankings are skewed by the old conduit farming (and outright >>> cheating) players. >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>> Behalf Of *lindsey kiviets >>> *Sent:* 18 February 2015 8:47 AM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> I want to see if a similar build to the wizard's cm build pre ros >>> patch is possible. >>> >>> that was the most OP build in all D3 eva. >>> >>> where is the wizard in terms of tiers among the classes? im guessing he >>> is very poo poo tier. >>> >>> ------------------------------ >>> From: paashaasggx@xxxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 06:44:07 +0000 >>> Pull is better than stun. >>> >>> It essentially does both >>> ------------------------------ >>> From: lindseyak@xxxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 06:35:28 +0000 >>> ya I saw that but I they haven't done stun as well. only dashing >>> strike and palm whole day. >>> >>> I thought mirane is outdated now? do people still use it? coz out of all >>> my gems that's probably the highest. >>> >>> anyways, I don't think I can get passed 30 grifts comfortably anymore. >>> >>> most of my gem levelling came from previous patch holy monk build. >>> haven't come close to grfit 35 yet. >>> >>> all of my dmg came from the FD I used when sunwuko gave us the 20% dmg >>> buff. now that they've changed that , I don't use 2h's anymore. 1h's ftw. >>> >>> ------------------------------ >>> From: paashaasggx@xxxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 06:29:44 +0000 >>> CDR Perma serenity pull/palm monk is probably one of the strongest >>> builds in the game. >>> ------------------------------ >>> From: lindseyak@xxxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 05:51:36 +0000 >>> im using taeguk with gogons swift. >>> >>> both are level 35. >>> >>> haven't tried a rift with new build yet. just been farming better rrog's. >>> >>> rings are nothing special, I use it for the cdr. that's why I need a >>> better rrog. getting that balance just right with dmg and cdr is going to >>> be a mission. >>> >>> ultimately what im going for is to be in permanent lighting epiphany and >>> perma serenity. then use stun rune. therefore I can go into a fight , and >>> stun everyone around me then the team can just pick them off one at a time. >>> I haven't seen anyone attempt this build yet. >>> >>> ------------------------------ >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 05:45:01 +0000 >>> That’s the major problem with barbs as well. I can get to a rift boss >>> with 8 or 9 minutes remaining, but not kill him. >>> >>> What level rift are you running? Also what rings and gems (checking the >>> character link takes too long with my dodgy vpn here). >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>> Behalf Of *lindsey kiviets >>> *Sent:* 18 February 2015 7:42 AM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* RE: DRE: CTS community mail >>> >>> morning peeps, >>> >>> ugh I seem to be having a problem. >>> >>> im able to dispatch mobs quite easily due to fist of azteraq (exploding >>> palm deal 80% more dmg) >>> >>> problem now im getting is single target dps. it takes too long to kill 1 >>> thing on its own. kuk game >>> >>> ------------------------------ >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: RE: DRE: CTS community mail >>> Date: Wed, 18 Feb 2015 05:10:24 +0000 >>> If you need tips on magical schoolgirls, Paas is your man. >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>> Behalf Of *Stephen Scheidel >>> *Sent:* 17 February 2015 11:16 PM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> *Subject:* Re: DRE: CTS community mail >>> >>> You're gonna have to ask Di about the chibi stuff he's good with that. >>> >>> I've always thought about a fg based on the paths of darkness books. >>> >>> >>> >>> On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> *lol* That's frightfully ambitious :P >>> My beat-em-up idea was actually inspired by a little known GBA game >>> featuring Tiny Toons characters. The game is forgettable but the concept is >>> great. It's a standard beat-em-up at it's core, but with one fundamental >>> difference: Assist characters *lol* >>> You select a partner from a list of available characters. Each character >>> has a special ability that allows you to extend combos or deal with >>> multiple enemies. I want to expand on that in a creative way. >>> My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to >>> be exact. >>> On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>> wrote: >>> >>> I want to make a side scrolling beat em up in the graphic style of >>> Guilty Gear, the same graphic generating capability of No Man's Sky, the >>> character edit functionality of a chinese mmo and the ability to be able to >>> edit every character's movelist with all the attacks of the last 10years >>> worth of fighting games. >>> Oh, and I want it to be cross platform, and have the custom created >>> characters to be dlc bosses in other peoples versions of the game. >>> Can it do that? >>> On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >>> >>> If you want to make games, jump straight into Game Maker Studio. The >>> standard edition is free. >>> >>> https://www.yoyogames.com/studio >>> You'll be making games and learning to program at the same time, >>> without the hassle of learning the technical stuff. Plus there's loads of >>> tutorials. >>> >>> https://www.youtube.com/watch?v=Vdfs08TyH-U >>> And of course you can make much more complex stuff. >>> >>> http://sandbox.yoyogames.com/browse?sort=top-rated >>> >>> On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> I've just taken it up as a hobby for now *lol* I've had this idea for >>> a game that I'd like to work on once I've improved my knowledge and >>> proficiency somewhat, but that's still far off. Right now I'm comfortable >>> just getting to grips with the basics. >>> >>> The lessons haven't covered looping or arrays yet but I suppose that >>> bridge will be crossed eventually :P I've been learning about strings, >>> boolean, if/else statements, variables, functions, etc. It's been an >>> interesting journey thus far :) >>> >>> On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx> >>> wrote: >>> >>> Awesome news on programming bro :] It's a pretty rewarding field if >>> you stick with it. It can be hard to wrap your head around some of the >>> initial concepts but like anything it tends to get easier with time. >>> >>> Have you done any form of looping yet? Or arrays? They're probably >>> some of the trickier initial concepts if you're starting out. >>> >>> An example of a simple but effective exercise would be to try and >>> write a function that takes an input and checks whether it's a palindrome, >>> i.e whether it reads the same forward of backwards, i.e. bob or level. >>> Sometimes just writing down instructions (pseudocode) as you mentioned is >>> helpful in starting out with some form of answer. >>> >>> >>> >>> >>> >>> On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> I'm starting to learn how important that is *lol*. Giving good >>> instructions. >>> >>> One of the lessons was to create a "Rock, Paper, Scissors" game. It's >>> amazing just how much goes into something so simple (randomisation, >>> ensuring that all possible options and decisions are accounted for, etc.). >>> If there's even one thing that's out of place, everything else falls apart. >>> I have a newfound respect for coders. >>> >>> On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>> Programming is all about giving good instructions. If you can give >>> good instructions, you can be a good programmer. >>> >>> The hard part is functional programming because we don't tend to >>> procedurally, not functionally. And asynchronous programming can be >>> tricky, even though in the real world it's a breeze to handle and >>> understand because we do everything asynchronously. >>> >>> The cool thing about Javascript is that you can use it to learn >>> functional and procedural techniques. >>> >>> >>> >>> On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>> Well I'm enjoying it so far. I suppose that's the important thing. >>> Troubleshooting = problem solving = I have a knack. >>> >>> I hate maths though. >>> >>> On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> You need a knack for problem solving. It can be a lot of fun. From >>> time to time I will review models and try to track down issues – could be >>> lousy macros, poor maths or just bad model governance. That’s more my style >>> than straight programming. >>> Good luck with it all. I suppose just keep at it. >>> >>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ryan Williams >>> *Sent:* 17 February 2015 3:16 PM >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>> *Subject:* Re: DRE: CTS community mail >>> >>> I've always felt that I don't have a mind for programming, so I'm >>> trying to see if I'm wrong. >>> >>> On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Did a couple of years of comp sci at varsity. Quit when I realised it >>> was nothing like gaming. >>> >>> Sent from my Windows Phone >>> ________________________________ >>> From: Ryan Williams<mailto:ryan820509@xxxxxxxxx> >>> Sent: 2015-02-17 14:54 >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> Subject: RE: DRE: CTS community mail >>> >>> >>> In my experience, the first few lessons were simple enough to grasp. >>> Shit gets real after that. Currently learning functions. >>> >>> On 17 Feb 2015 14:51, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>> wrote: >>> f I stopped somewhere at the beginning , writing my name or something. >>> >>> kuk is hard. >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 14:49:54 +0200 >>> Subject: RE: DRE: CTS community mail >>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> Yar. Learning Javascript. >>> >>> On 17 Feb 2015 14:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>> wrote: >>> code academy? >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 14:48:18 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> End of the month. >>> >>> On 17 Feb 2015 14:47, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx >>> <mailto:ashraf.barendse@xxxxxxxxx>> wrote: >>> So no Kamimodo this week? >>> :( >>> >>> On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams <ryan820509@xxxxxxxxx >>> <mailto:ryan820509@xxxxxxxxx>> wrote: >>> >>> I'm learning how to code. >>> >>> On 17 Feb 2015 14:45, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>> wrote: >>> 1...2....3....4.... >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 13:43:44 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> Tumbooroo weedo >>> >>> On 17 February 2015 at 13:07, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>> <mailto:paashaasggx@xxxxxxxxxxx>> wrote: >>> :( >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 13:01:32 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> >>> @paas >>> I see you cannot use the PSN+ Guilty Gear colours on the ps3 version. >>> Bummer. >>> >>> I-no's looks the best tho. >>> >>> On 17 Feb 2015 11:14, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx<mailto: >>> gieroadsteve@xxxxxxxxx>> wrote: >>> Egh i stuck running meters and meters of vinyl through a machine today. >>> Pretty boring but at least I'm near a pc most of the time. >>> >>> On 17 February 2015 at 11:10, Stephen Scheidel <gieroadsteve@xxxxxxxxx >>> <mailto:gieroadsteve@xxxxxxxxx>> wrote: >>> [cid:ii_i692juxm0_14b96cde4c77c2f7] >>> >>> >>> On 17 February 2015 at 11:00, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >>> Are you really happy with a win.... >>> >>> YES >>> >>> >>> ________________________________ >>> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>> > >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> Subject: RE: DRE: CTS community mail >>> Date: Tue, 17 Feb 2015 08:58:03 +0000 >>> >>> >>> Are you really happy with a win where it was the lag that gave it to >>> you, not your skill? >>> >>> Yawn. Having trouble staying awake here. >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >>> On Behalf Of lindsey kiviets >>> Sent: 17 February 2015 10:50 AM >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> Subject: RE: DRE: CTS community mail >>> >>> winnings winning >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 10:42:48 +0200 >>> Subject: RE: DRE: CTS community mail >>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> *lol* You mean like me winning all those matches last night? :P >>> On 17 Feb 2015 10:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>> wrote: >>> >>> >>> [cid:image001.png@01D04AA0.930D4E90 <https://01D04AA0.930D4E90>] >>> >>> >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 10:33:07 +0200 >>> Subject: RE: DRE: CTS community mail >>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> You call winning once with 16f delay bopping? The fark outta here. >>> You'll know what real bopping is on Saturday. >>> On 17 Feb 2015 10:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>> wrote: >>> wtf!!!!!!! >>> >>> sap didn't I bop you last nyt? >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 10:29:35 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> *lol* >>> On 17 Feb 2015 10:26, "euraima tobias" <euraima@xxxxxxxxx<mailto: >>> euraima@xxxxxxxxx>> wrote: >>> Is it GB's? I knew something was up, letting him bop you like that in >>> melty... :-? >>> On 17 Feb 2015 10:21 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto: >>> ilitirit@xxxxxxxxx>> wrote: >>> I didn't know you were expecting LB. Congrats. >>> >>> On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >>> u violet my expectancy >>> >>> now im mad >>> >>> let the bopping commence >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 09:56:31 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> He's not unsure, he's in denial. >>> On 17 Feb 2015 09:55, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto: >>> ilitirit@xxxxxxxxx>> wrote: >>> > im unsure whats happening. >>> LB's epitaph >>> >>> On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >>> they probably related to "the answer" somehow. >>> >>> also I would like closure on the topic of jeeva or kami this week? >>> >>> im unsure whats happening. >>> >>> ________________________________ >>> Date: Tue, 17 Feb 2015 09:31:07 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> You have to assume that they can hack basically anything since they've >>> obtained source code to hardware firmware. These hacks go way back to >>> 2001. Noone knows what they're capable of now. And you still have to >>> consider the capabilities of Russia, China, Europe and Israel. >>> >>> On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel < >>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote: >>> Can dey hek my iped? >>> >>> >>> On Tuesday, February 17, 2015, Ilitirit Sama <ilitirit@xxxxxxxxx<mailto: >>> ilitirit@xxxxxxxxx>> wrote: >>> Interesting material for people who like reading about hacking and spy >>> programs: >>> >>> >>> https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf >>> tl;dr: The NSA has an elite hacking group nicknamed "Equation" that, >>> among other things, has managed to create spyware that infects PC hard >>> drive firmware and can operate undetected. >>> >>> >>> >>> ________________________________ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. 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Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> >>> >>> >>> ------------------------------ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> >>> ------------------------------ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> ------------------------------ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >