Yeah. Rage Arts in combo after a few hit strings into T! then Rage Arts do less damage than a 1,2 punish lolz On Wed, Feb 18, 2015 at 4:18 PM, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > That’s one of the odd things. Every single Tekken they tone down the > combo damage more. Going back to T5 days, you could rip 80% off an > opponent’s lifebar with a combo. Paul could do that, let alone a Mishima. > > The difference is that a lot of games were played and finished without > much happening on the combo side. In TTT2 every single game seems to be > made up of people waiting for the launcher to go through, not seeing if > they can kill you with pokes. Well, that’s how it feels anyway. > > > > One of the things that I’m really liking about T7 is that the combo damage > does seem to be even lower than before. The matches look to have more of a > DR feel to them than TTT2 (even solo). I will be willing to forgive a lot > in the game, if it can give me the feel of DR again. > > > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Wynand-Ben > *Sent:* 18 February 2015 4:10 PM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: DRE: CTS community mail > > > > 2 Characters tho... > > You have effectively 70% more HP from your parter but definitely dont do > 70% more damage than previous games. (Wont normally be able to utilise > 100% of your buddies HP) > > If you tag badly your fucked tho but it is TAG tournament so I dont see > the problem with that. > ------------------------------ > > Date: Wed, 18 Feb 2015 16:02:34 +0200 > Subject: Re: DRE: CTS community mail > From: geosaurus8@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > This i can agree on. TTT2 is very high risk playstyle. People tend to spam > launcher hoping it'll hit and that they can do their fancy damaging combos > and win. Combo damage IS an issue TTT2 i agree. > > > > But in terms of moves and characters itself. TTT2 is the most balanced > since T6 onwards. > > > > On Wed, Feb 18, 2015 at 3:59 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Okay, I figure that I’m probably wording stuff badly. It’s not exactly > randomness. As Paas said, most of the randomness happens regularly – Paul’s > df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks, > Julia sweeping people out of hopkicks… even Paul’s shoulder going through > people – I’ve tested and recreated the situation and the same thing > happened again. So it’s not random. > > Similarly, the occasional moves that seemed to be too good – like Lei’s > supercrush ff+3 thing – even those are fine. I know how they work. I might > not like it, but it is fine. > > > > My issue with TTT2 is what felt like a loss of control in the game. I > don’t know how to word it better than that. Games started and ended too > fast without enough of what felt like the strategy that came with previous > versions. TTT2 seemed to reward high risk play and the spamming of > launchers over the use of strategy and defensive play. Whether or not that > is true, it is what I felt when playing the game. That was my major issue > with it. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 3:41 PM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > > > Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and Feng's > low head butt. It doesn't always happen in every game. But in certain > situation, it will happen. They need to fix that. > > > > Moves going under stuff and crushing is not random. Hitbox and Hurtbox > plays a big part. Also Move's active frame too. Eg. Why some hopkick eats > lows like Zafina's d+3...because i crushed the hopkick but my move isn't a > fast move itself...you technically started to land and your hurtbox is now > on the ground. Hence, low beating a hopkick... > > > > On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Its funny how 80% of the "randomness" people bitch about are > consistently "random" :P > > Moves do odd things consistently are not random > ------------------------------ > > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Wed, 18 Feb 2015 13:32:10 +0000 > > > > What, randomness in Tekken? Say it isn’t so! > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 3:27 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > It's weird that they keep buffing and nerfing sidestepping... > > > > Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing > ftw. > > > > On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > I didn't even know they reduced the sidestepping again. Way to go Namco. > > On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: > > DR was balanced and good. Eddy's d+4 was the best thing ever. > > > > T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and > spacing and more combo damage. > > > > I like how they removed B! out of T7. It's one of the positive changes > they made. This makes it fair to characters who can wall carry and still do > 20hits wall combo because of B! (Nina...) With the T! they still kept some > of the element of T6 no wall bound combo but removed the whole wall B! > combo madness that came along with some characters... > > > > T7 combo damage scaling seems to be better too. So hopefully it's more > like DR poking game. They however, reduced the sidestepping again...sad. > > > > On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > That's complete bullshit. > T5DR was a solid Tekken game. If you want to talk about a game that > rewarded time put in and had a well-balanced cast, that was it. You were > rewarded for good movement and spacing, and the game ultimately felt less > about combos than it did about pokes and mixups. > I can't speak for anyone else but l loved that game; not because l had no > choice but because it was immensely fun and rewarding to play. It was the > last Tekken game l thoroughly enjoyed playing. > If T6 had been anything like DR, I probably would have spent more time > with it. > > On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > that's true that paas wrote. > > t5dr was cool coz we had no choice but to like it. > > then sf4 came , then marvel then kof, it just snowballed away from tekken. > > ------------------------------ > > Date: Wed, 18 Feb 2015 14:59:34 +0200 > Subject: Re: DRE: CTS community mail > From: geosaurus8@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > > And that's the game fault? You lost to a random joe is entirely your fault > because you don't know how to fight an alisa, capo, whatever? > > > > I don't know why it's not as popular in Cape Town. But from the mails, > it's simply they were interested in other games and Tekken wasn't their > first choice anyways. T6BR was probably more popular in CT because it > didn't have a lot of competitors in the fighting game industry when it came > out. I don't see anyone say it isn't much fun as BR or anything like that. > I think it's the same for the west. More options for fighting games. > Nothing to do with TTT2 being ass. > > > > On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > That’s a bit of a massive generalisation there. Every top player loved > the game? The game died in the West because Eastern players were better at > it? I don’t know about that. I think TTT2 failed in the West because > people in the West don’t like the game. It’s that simple. > Why do you think people in Cape Town didn’t play it much? It is because we > were upset about the nerfs to Bob, or the skill gap between us and Koreans? > No, it’s because the game just wasn’t as much fun as the previous ones. > People weren’t put off by the fact that they would dump a massive amount > of time into the game and then get bopped by Knee. They were upset that a > random joe off the street who’d been playing the game for 3 months, would > rock up and random his way to a win. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 2:35 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > > > *Subject:* Re: DRE: CTS community mail > > > > > > Because the west couldn't compete with the east. Every top player loved > TTT2 because it's the most balanced tekken out there. Sure there's some > crazy stuff like Capo's b+1,4 but top player don't see an issue. They > barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and > deserve to be punished with that. > > > > I don't think TTT2 died because the game sucked. T6BR was already > suffering with the release of so many new fighting games. TTT2 also have a > higher learning curve than the generic BR where the west just spams one > move until they win. TTT2 you can't do that...TTT2 really showed who are > the top players and who are not. Simply because SS got better, spammable > moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all > his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and > SW...but they play Bob like a 2D game. Master backdash and forward > dash...which is good for footsies but Tekken rewards SS and SW a lot too. > > > > TTT2 came out late in the west too. That also contribute the skill gap > between the west and the east. Why would the west play a game where they > have little to no chance of winning in events when JDCR, Knee shows up? So > they get put off by the fact they will spend time and money and get nothing > in return. > > > > On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > They’re changing the game. I’m a little surprised considering how much > people in the East loved TTT2. > > In the West, it tanked. People hated the game. It barely made it to Evo > and then only because some people complained. Hell, let’s stop and look at > Cape Town and the people who play Tekken and are on the emails here. That > would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as > well, but I didn’t play much against him in the previous game. > Who of those on the list actually played much TTT2? I mean compared to T6 > or T5. For those of you who actually played a lot of the old ones – Sap, > Lumi and Manase specifically – how much did you enjoy TTT2 and how much of > it did you play? > > I see a lot of huge changes to T7 and a lot of bitching about how they’re > catering to noobs and how the top players won’t put up with it. I’m not > overly concerned about it. Tekken in the West, and here in Cape Town, died > with TTT2. If they don’t something to massively change that, what is the > point? > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 1:58 PM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides. > > > > So normal throws are extremely useful. > > > > First they dumb down the wake ups and oki...now throws? they're really > trying to appeal to noobs and new player more than top players...since top > players will eventually quit anyways...#fucklogic... > > > > Rage art is useless. None of the top player are eating it at all lolz. > Unless Rage Arts can be used in between strings...i don't see much use for > it at all. Power Crush is interesting but doesn't seem too out of the > ordinary. > > > > On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > I use A LOT of normal throws. Some character's normal throws are part > of their game since it puts them on decent oki wake ups. > > > > Me not breaking throws has nothing to do with making throws easier to > break. I'm not complaining about me not breaking throws...i'm complaining > the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws > plays a big part in top level. You sidestep and throw and try to block the > throw animation with your movement and position. Making it even harder to > see what throws you did. Now? fuck, useless...1+2 throws are used in > different situation. They are usually used for their small throw break > window. > > > > On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > And that from the guy who can’t break throws. Will this actually make > any difference? Who uses normal throws? > The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most > characters have special throws with 1,2 and 1+2 breaks, so what’s the issue? > I do use the normal throws with King, but I suppose I shouldn’t. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 12:08 PM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > > http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html > > > > I hope this isn't true...otherwise, it's going to make the game suck. > > > > On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > Lili's hair looks nice :) > > > > https://www.youtube.com/watch?v=RoAeIOXYRHw > > > > On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > https://www.youtube.com/watch?v=mw-EYlDoeA4 > > > > Oh shit! Dragunov Sweep = Full combo now :D > > > > On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > lol u not ryt > > ------------------------------ > > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Wed, 18 Feb 2015 07:53:53 +0000 > > > > Why not? What are they going to do, sue some random FGC in CT? If they do > send a cease and desist letter, it will be good publicity. > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *lindsey kiviets > *Sent:* 18 February 2015 9:48 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: DRE: CTS community mail > > > > im really excited about Saturday. SAP has some evil plans for us. > > main thing im concerned about is getting dat publicity out. > > im imaging an overlay with kamimodo and cts logo. with facebook kuk > around. im guessing we not allowed to have Capcom characters in the logo? > > ------------------------------ > > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Wed, 18 Feb 2015 07:10:56 +0000 > > If you’re not using set bracers, then there are better options – at higher > levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit a > group and have reduced damage by 50%. > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets > *Sent:* 18 February 2015 9:01 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: DRE: CTS community mail > > > > ive seen players use that shrine bracer , so that when they do get a > shrine then elites spawn. which is cool because it reduces your time to go > search for elites. > > the only drawback is that the shrine bracers are ass. > > ------------------------------ > > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Wed, 18 Feb 2015 06:50:23 +0000 > > > > I’m guessing you mean for solo runs? Party play is a different thing. > > Tier list is something like this: > 1. DH > 2. Monk > 3. WD/Wiz > 4. Cru > 5. Barb > > The GR rankings are skewed by the old conduit farming (and outright > cheating) players. > > [ > > > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. 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