Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 16:23:36 +0200

Yeah. Rage Arts in combo after a few hit strings into T! then Rage Arts do
less damage than a 1,2 punish lolz

On Wed, Feb 18, 2015 at 4:18 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  That’s one of the odd things. Every single Tekken they tone down the
> combo damage more. Going back to T5 days, you could rip 80% off an
> opponent’s lifebar with a combo. Paul could do that, let alone a Mishima.
>
> The difference is that a lot of games were played and finished without
> much happening on the combo side. In TTT2 every single game seems to be
> made up of people waiting for the launcher to go through, not seeing if
> they can kill you with pokes. Well, that’s how it feels anyway.
>
>
>
> One of the things that I’m really liking about T7 is that the combo damage
> does seem to be even lower than before. The matches look to have more of a
> DR feel to them than TTT2 (even solo). I will be willing to forgive a lot
> in the game, if it can give me the feel of DR again.
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 18 February 2015 4:10 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
>  2 Characters tho...
>
> You have effectively 70% more HP from your parter but definitely dont do
> 70% more damage than previous games.  (Wont normally be able to utilise
> 100% of your buddies HP)
>
> If you tag badly your fucked tho but it is TAG tournament so I dont see
> the problem with that.
>  ------------------------------
>
> Date: Wed, 18 Feb 2015 16:02:34 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> This i can agree on. TTT2 is very high risk playstyle. People tend to spam
> launcher hoping it'll hit and that they can do their fancy damaging combos
> and win. Combo damage IS an issue TTT2 i agree.
>
>
>
> But in terms of moves and characters itself. TTT2 is the most balanced
> since T6 onwards.
>
>
>
> On Wed, Feb 18, 2015 at 3:59 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Okay, I figure that I’m probably wording stuff badly. It’s not exactly
> randomness. As Paas said, most of the randomness happens regularly – Paul’s
> df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks,
> Julia sweeping people out of hopkicks… even Paul’s shoulder going through
> people – I’ve tested and recreated the situation and the same thing
> happened again. So it’s not random.
>
> Similarly, the occasional moves that seemed to be too good – like Lei’s
> supercrush ff+3 thing – even those are fine. I know how they work. I might
> not like it, but it is fine.
>
>
>
> My issue with TTT2 is what felt like a loss of control in the game. I
> don’t know how to word it better than that. Games started and ended too
> fast without enough of what felt like the strategy that came with previous
> versions. TTT2 seemed to reward high risk play and the spamming of
> launchers over the use of strategy and defensive play. Whether or not that
> is true, it is what I felt when playing the game. That was my major issue
> with it.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 3:41 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
>
>
> Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and Feng's
> low head butt. It doesn't always happen in every game. But in certain
> situation, it will happen. They need to fix that.
>
>
>
> Moves going under stuff and crushing is not random. Hitbox and Hurtbox
> plays a big part. Also Move's active frame too. Eg. Why some hopkick eats
> lows like Zafina's d+3...because i crushed the hopkick but my move isn't a
> fast move itself...you technically started to land and your hurtbox is now
> on the ground. Hence, low beating a hopkick...
>
>
>
> On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>   Its funny how 80% of the "randomness" people bitch about are
> consistently "random" :P
>
> Moves do odd things consistently are not random
>    ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 13:32:10 +0000
>
>
>
> What, randomness in Tekken? Say it isn’t so!
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 3:27 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
> It's weird that they keep buffing and nerfing sidestepping...
>
>
>
> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing
> ftw.
>
>
>
> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>  I didn't even know they reduced the sidestepping again. Way to go Namco.
>
> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
>   DR was balanced and good. Eddy's d+4 was the best thing ever.
>
>
>
> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and
> spacing and more combo damage.
>
>
>
> I like how they removed B! out of T7. It's one of the positive changes
> they made. This makes it fair to characters who can wall carry and still do
> 20hits wall combo because of B! (Nina...) With the T! they still kept some
> of the element of T6 no wall bound combo but removed the whole wall B!
> combo madness that came along with some characters...
>
>
>
> T7 combo damage scaling seems to be better too. So hopefully it's more
> like DR poking game. They however, reduced the sidestepping again...sad.
>
>
>
> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>  That's complete bullshit.
> T5DR was a solid Tekken game. If you want to talk about a game that
> rewarded time put in and had a well-balanced cast, that was it. You were
> rewarded for good movement and spacing, and the game ultimately felt less
> about combos than it did about pokes and mixups.
> I can't speak for anyone else but l loved that game; not because l had no
> choice but because it was immensely fun and rewarding to play. It was the
> last Tekken game l thoroughly enjoyed playing.
> If T6 had been anything like DR, I probably would have spent more time
> with it.
>
> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>   that's true that paas wrote.
>
> t5dr was cool coz we had no choice but to like it.
>
> then sf4 came , then marvel then kof, it just snowballed away from tekken.
>
>    ------------------------------
>
> Date: Wed, 18 Feb 2015 14:59:34 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> And that's the game fault? You lost to a random joe is entirely your fault
> because you don't know how to fight an alisa, capo, whatever?
>
>
>
> I don't know why it's not as popular in Cape Town. But from the mails,
> it's simply they were interested in other games and Tekken wasn't their
> first choice anyways. T6BR was probably more popular in CT because it
> didn't have a lot of competitors in the fighting game industry when it came
> out. I don't see anyone say it isn't much fun as BR or anything like that.
> I think it's the same for the west. More options for fighting games.
> Nothing to do with TTT2 being ass.
>
>
>
> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>   That’s a bit of a massive generalisation there. Every top player loved
> the game? The game died in the West because Eastern players were better at
> it? I don’t know about that. I think  TTT2 failed in the West because
> people in the West don’t like the game. It’s that simple.
> Why do you think people in Cape Town didn’t play it much? It is because we
> were upset about the nerfs to Bob, or the skill gap between us and Koreans?
> No, it’s because the game just wasn’t as much fun as the previous ones.
> People weren’t put off by the fact that they would dump a massive amount
> of time into the game and then get bopped by Knee. They were upset that a
> random joe off the street who’d been playing the game for 3 months, would
> rock up and random his way to a win.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 2:35 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
>
> *Subject:* Re: DRE: CTS community mail
>
>
>
>
>
> Because the west couldn't compete with the east. Every top player loved
> TTT2 because it's the most balanced tekken out there. Sure there's some
> crazy stuff like Capo's b+1,4 but top player don't see an issue. They
> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and
> deserve to be punished with that.
>
>
>
> I don't think TTT2 died because the game sucked. T6BR was already
> suffering with the release of so many new fighting games. TTT2 also have a
> higher learning curve than the generic BR where the west just spams one
> move until they win. TTT2 you can't do that...TTT2 really showed who are
> the top players and who are not. Simply because SS got better, spammable
> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all
> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and
> SW...but they play Bob like a 2D game. Master backdash and forward
> dash...which is good for footsies but Tekken rewards SS and SW a lot too.
>
>
>
> TTT2 came out late in the west too. That also contribute the skill gap
> between the west and the east. Why would the west play a game where they
> have little to no chance of winning in events when JDCR, Knee shows up? So
> they get put off by the fact they will spend time and money and get nothing
> in return.
>
>
>
> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>   They’re changing the game. I’m a little surprised considering how much
> people in the East loved TTT2.
>
> In the West, it tanked. People hated the game. It barely made it to Evo
> and then only because some people complained. Hell, let’s stop and look at
> Cape Town and the people who play Tekken and are on the emails here. That
> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as
> well, but I didn’t play much against him in the previous game.
> Who of those on the list actually played much TTT2? I mean compared to T6
> or T5. For those of you who actually played a lot of the old ones – Sap,
> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of
> it did you play?
>
> I see a lot of huge changes to T7 and a lot of bitching about how they’re
> catering to noobs and how the top players won’t put up with it. I’m not
> overly concerned about it. Tekken in the West, and here in Cape Town, died
> with TTT2. If they don’t something to massively change that, what is the
> point?
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 1:58 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides.
>
>
>
> So normal throws are extremely useful.
>
>
>
> First they dumb down the wake ups and oki...now throws? they're really
> trying to appeal to noobs and new player more than top players...since top
> players will eventually quit anyways...#fucklogic...
>
>
>
> Rage art is useless. None of the top player are eating it at all lolz.
> Unless Rage Arts can be used in between strings...i don't see much use for
> it at all. Power Crush is interesting but doesn't seem too out of the
> ordinary.
>
>
>
> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>   I use A LOT of normal throws. Some character's normal throws are part
> of their game since it puts them on decent oki wake ups.
>
>
>
> Me not breaking throws has nothing to do with making throws easier to
> break. I'm not complaining about me not breaking throws...i'm complaining
> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
> plays a big part in top level. You sidestep and throw and try to block the
> throw animation with your movement and position. Making it even harder to
> see what throws you did. Now? fuck, useless...1+2 throws are used in
> different situation. They are usually used for their small throw break
> window.
>
>
>
> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>   And that from the guy who can’t break throws. Will this actually make
> any difference? Who uses normal throws?
> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
> I do use the normal throws with King, but I suppose I shouldn’t.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 12:08 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
>
> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>
>
>
> I hope this isn't true...otherwise, it's going to make the game suck.
>
>
>
> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>   Lili's hair looks nice :)
>
>
>
> https://www.youtube.com/watch?v=RoAeIOXYRHw
>
>
>
> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>   https://www.youtube.com/watch?v=mw-EYlDoeA4
>
>
>
> Oh shit! Dragunov Sweep = Full combo now :D
>
>
>
> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  lol u not ryt
>
>   ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:53:53 +0000
>
>
>
> Why not? What are they going to do, sue some random FGC in CT? If they do
> send a cease and desist letter, it will be good publicity.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 9:48 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> im really excited about Saturday. SAP has some evil plans for us.
>
> main thing im concerned about is getting dat publicity out.
>
> im imaging an overlay with kamimodo and cts logo. with facebook kuk
> around. im guessing we not allowed to have Capcom characters in the logo?
>
>    ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:10:56 +0000
>
> If you’re not using set bracers, then there are better options – at higher
> levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit a
> group and have reduced damage by 50%.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 9:01 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> ive seen players use that shrine bracer , so that when they do get a
> shrine then elites spawn. which is cool because it reduces your time to go
> search for elites.
>
> the only drawback is that the shrine bracers are ass.
>
>    ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:50:23 +0000
>
>
>
> I’m guessing you mean for solo runs? Party play is a different thing.
>
> Tier list is something like this:
> 1.       DH
> 2.       Monk
> 3.       WD/Wiz
> 4.       Cru
> 5.       Barb
>
> The GR rankings are skewed by the old conduit farming (and outright
> cheating) players.
>
>   [
>
>
>   ------------------------------
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> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
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> KPMG cannot guarantee that e-mail communications are secure or error-free,
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> This email is being sent out by KPMG International Cooperative ("KPMG
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> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
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