RE: DRE: CTS community mail

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 18 Feb 2015 13:32:10 +0000

What, randomness in Tekken? Say it isn’t so!

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On 
Behalf Of Di Lhong
Sent: 18 February 2015 3:27 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: DRE: CTS community mail

It's weird that they keep buffing and nerfing sidestepping...

Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing ftw.

On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

I didn't even know they reduced the sidestepping again. Way to go Namco.
On 18 Feb 2015 15:22, "Di Lhong" 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
DR was balanced and good. Eddy's d+4 was the best thing ever.

T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and spacing 
and more combo damage.

I like how they removed B! out of T7. It's one of the positive changes they 
made. This makes it fair to characters who can wall carry and still do 20hits 
wall combo because of B! (Nina...) With the T! they still kept some of the 
element of T6 no wall bound combo but removed the whole wall B! combo madness 
that came along with some characters...

T7 combo damage scaling seems to be better too. So hopefully it's more like DR 
poking game. They however, reduced the sidestepping again...sad.

On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

That's complete bullshit.

T5DR was a solid Tekken game. If you want to talk about a game that rewarded 
time put in and had a well-balanced cast, that was it. You were rewarded for 
good movement and spacing, and the game ultimately felt less about combos than 
it did about pokes and mixups.

I can't speak for anyone else but l loved that game; not because l had no 
choice but because it was immensely fun and rewarding to play. It was the last 
Tekken game l thoroughly enjoyed playing.

If T6 had been anything like DR, I probably would have spent more time with it.
On 18 Feb 2015 15:03, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
that's true that paas wrote.

t5dr was cool coz we had no choice but to like it.

then sf4 came , then marvel then kof, it just snowballed away from tekken.

________________________________
Date: Wed, 18 Feb 2015 14:59:34 +0200
Subject: Re: DRE: CTS community mail
From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

And that's the game fault? You lost to a random joe is entirely your fault 
because you don't know how to fight an alisa, capo, whatever?

I don't know why it's not as popular in Cape Town. But from the mails, it's 
simply they were interested in other games and Tekken wasn't their first choice 
anyways. T6BR was probably more popular in CT because it didn't have a lot of 
competitors in the fighting game industry when it came out. I don't see anyone 
say it isn't much fun as BR or anything like that. I think it's the same for 
the west. More options for fighting games. Nothing to do with TTT2 being ass.

On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:

That’s a bit of a massive generalisation there. Every top player loved the 
game? The game died in the West because Eastern players were better at it? I 
don’t know about that. I think  TTT2 failed in the West because people in the 
West don’t like the game. It’s that simple.

Why do you think people in Cape Town didn’t play it much? It is because we were 
upset about the nerfs to Bob, or the skill gap between us and Koreans? No, it’s 
because the game just wasn’t as much fun as the previous ones.

People weren’t put off by the fact that they would dump a massive amount of 
time into the game and then get bopped by Knee. They were upset that a random 
joe off the street who’d been playing the game for 3 months, would rock up and 
random his way to a win.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of Di Lhong
Sent: 18 February 2015 2:35 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: Re: DRE: CTS community mail




Because the west couldn't compete with the east. Every top player loved TTT2 
because it's the most balanced tekken out there. Sure there's some crazy stuff 
like Capo's b+1,4 but top player don't see an issue. They barely eat that CH. 
Those who eat b+1,4 are just spamming mindlessly and deserve to be punished 
with that.



I don't think TTT2 died because the game sucked. T6BR was already suffering 
with the release of so many new fighting games. TTT2 also have a higher 
learning curve than the generic BR where the west just spams one move until 
they win. TTT2 you can't do that...TTT2 really showed who are the top players 
and who are not. Simply because SS got better, spammable moves don't exist. So 
the west quit. Bob can't spam d+1 until he wins...all his other shit is getting 
SS'd or SW'd. Way to solve that? learn to SS and SW...but they play Bob like a 
2D game. Master backdash and forward dash...which is good for footsies but 
Tekken rewards SS and SW a lot too.



TTT2 came out late in the west too. That also contribute the skill gap between 
the west and the east. Why would the west play a game where they have little to 
no chance of winning in events when JDCR, Knee shows up? So they get put off by 
the fact they will spend time and money and get nothing in return.



On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:

They’re changing the game. I’m a little surprised considering how much people 
in the East loved TTT2.



In the West, it tanked. People hated the game. It barely made it to Evo and 
then only because some people complained. Hell, let’s stop and look at Cape 
Town and the people who play Tekken and are on the emails here. That would be 
you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as well, but I 
didn’t play much against him in the previous game.

Who of those on the list actually played much TTT2? I mean compared to T6 or 
T5. For those of you who actually played a lot of the old ones – Sap, Lumi and 
Manase specifically – how much did you enjoy TTT2 and how much of it did you 
play?



I see a lot of huge changes to T7 and a lot of bitching about how they’re 
catering to noobs and how the top players won’t put up with it. I’m not overly 
concerned about it. Tekken in the West, and here in Cape Town, died with TTT2. 
If they don’t something to massively change that, what is the point?



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of Di Lhong
Sent: 18 February 2015 1:58 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail



Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides.



So normal throws are extremely useful.



First they dumb down the wake ups and oki...now throws? they're really trying 
to appeal to noobs and new player more than top players...since top players 
will eventually quit anyways...#fucklogic...



Rage art is useless. None of the top player are eating it at all lolz. Unless 
Rage Arts can be used in between strings...i don't see much use for it at all. 
Power Crush is interesting but doesn't seem too out of the ordinary.



On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:

I use A LOT of normal throws. Some character's normal throws are part of their 
game since it puts them on decent oki wake ups.



Me not breaking throws has nothing to do with making throws easier to break. 
I'm not complaining about me not breaking throws...i'm complaining the fact 
they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws plays a big 
part in top level. You sidestep and throw and try to block the throw animation 
with your movement and position. Making it even harder to see what throws you 
did. Now? fuck, useless...1+2 throws are used in different situation. They are 
usually used for their small throw break window.



On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:

And that from the guy who can’t break throws. Will this actually make any 
difference? Who uses normal throws?

The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most 
characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?

I do use the normal throws with King, but I suppose I shouldn’t.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of Di Lhong
Sent: 18 February 2015 12:08 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail



http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html



I hope this isn't true...otherwise, it's going to make the game suck.



On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:

Lili's hair looks nice :)



https://www.youtube.com/watch?v=RoAeIOXYRHw



On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:

https://www.youtube.com/watch?v=mw-EYlDoeA4



Oh shit! Dragunov Sweep = Full combo now :D



On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

lol u not ryt


________________________________

From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 07:53:53 +0000


Why not? What are they going to do, sue some random FGC in CT? If they do send 
a cease and desist letter, it will be good publicity.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of lindsey kiviets
Sent: 18 February 2015 9:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail

im really excited about Saturday. SAP has some evil plans for us.

main thing im concerned about is getting dat publicity out.

im imaging an overlay with kamimodo and cts logo. with facebook kuk around. im 
guessing we not allowed to have Capcom characters in the logo?

________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 07:10:56 +0000
If you’re not using set bracers, then there are better options – at higher 
levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit a group 
and have reduced damage by 50%.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of lindsey kiviets
Sent: 18 February 2015 9:01 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail

ive seen players use that shrine bracer , so that when they do get a shrine 
then elites spawn. which is cool because it reduces your time to go search for 
elites.

the only drawback is that the shrine bracers are ass.

________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 06:50:23 +0000
I’m guessing you mean for solo runs? Party play is a different thing.

Tier list is something like this:
1.       DH
2.       Monk
3.       WD/Wiz
4.       Cru
5.       Barb

The GR rankings are skewed by the old conduit farming (and outright cheating) 
players.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of lindsey kiviets
Sent: 18 February 2015 8:47 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail

I want to see if a similar build to the wizard's cm build pre ros patch is 
possible.

that was the most OP build in all D3 eva.

where is the wizard in terms of tiers among the classes? im guessing he is very 
poo poo tier.

________________________________
From: paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 06:44:07 +0000
Pull is better than stun.

It essentially does both
________________________________
From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 06:35:28 +0000
ya I saw that but I they haven't done stun as well. only dashing strike and 
palm whole day.

I thought mirane is outdated now? do people still use it? coz out of all my 
gems that's probably the highest.

anyways, I don't think I can get passed 30 grifts comfortably anymore.

most of my gem levelling came from previous patch holy monk build. haven't come 
close to grfit 35 yet.

all of my dmg came from the FD I used when sunwuko gave us the 20% dmg buff. 
now that they've changed that , I don't use 2h's anymore. 1h's ftw.

________________________________
From: paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 06:29:44 +0000
CDR Perma serenity pull/palm monk is probably one of the strongest builds in 
the game.
________________________________
From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 05:51:36 +0000
im using taeguk with gogons swift.

both are level 35.

haven't tried a rift with new build yet. just been farming better rrog's.

rings are nothing special, I use it for the cdr. that's why I need a better 
rrog. getting that balance just right with dmg and cdr is going to be a mission.

ultimately what im going for is to be in permanent lighting epiphany and perma 
serenity. then use stun rune. therefore I can go into a fight , and stun 
everyone around me then the team can just pick them off one at a time. I 
haven't seen anyone attempt this build yet.

________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 05:45:01 +0000
That’s the major problem with barbs as well. I can get to a rift boss with 8 or 
9 minutes remaining, but not kill him.

What level rift are you running? Also what rings and gems (checking the 
character link takes too long with my dodgy vpn here).

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of lindsey kiviets
Sent: 18 February 2015 7:42 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail

morning peeps,

ugh I seem to be having a problem.

im able to dispatch mobs quite easily due to fist of azteraq (exploding palm 
deal 80% more dmg)

problem now im getting is single target dps. it takes too long to kill 1 thing 
on its own. kuk game

________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 05:10:24 +0000
If you need tips on magical schoolgirls, Paas is your man.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Stephen Scheidel
Sent: 17 February 2015 11:16 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail

You're gonna have to ask Di about the chibi stuff he's good with that.

I've always thought about a fg based on the paths of darkness books.
[cid:image001.jpg@01D04B90.07B4FD20]
​

On 17 February 2015 at 22:02, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

*lol* That's frightfully ambitious :P
My beat-em-up idea was actually inspired by a little known GBA game featuring 
Tiny Toons characters. The game is forgettable but the concept is great. It's a 
standard beat-em-up at it's core, but with one fundamental difference: Assist 
characters *lol*
You select a partner from a list of available characters. Each character has a 
special ability that allows you to extend combos or deal with multiple enemies. 
I want to expand on that in a creative way.
My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to be 
exact.
On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I want to make a side scrolling beat em up in the graphic style of Guilty Gear, 
the same graphic generating capability of No Man's Sky, the character edit 
functionality of a chinese mmo and the ability to be able to edit every 
character's movelist with all the attacks of the last 10years worth of fighting 
games.
Oh, and I want it to be cross platform, and have the custom created characters 
to be dlc bosses in other peoples versions of the game.
Can it do that?
On 17 Feb 2015 21:47, "Ilitirit Sama" 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:

If you want to make games, jump straight into Game Maker Studio.  The standard 
edition is free.

https://www.yoyogames.com/studio
You'll be making games and learning to program at the same time, without the 
hassle of learning the technical stuff.  Plus there's loads of tutorials.

https://www.youtube.com/watch?v=Vdfs08TyH-U
And of course you can make much more complex stuff.

http://sandbox.yoyogames.com/browse?sort=top-rated

On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

I've just taken it up as a hobby for now *lol* I've had this idea for a game 
that I'd like to work on once I've improved my knowledge and proficiency 
somewhat, but that's still far off. Right now I'm comfortable just getting to 
grips with the basics.

The lessons haven't covered looping or arrays yet but I suppose that bridge 
will be crossed eventually :P I've been learning about strings, boolean, 
if/else statements, variables, functions, etc. It's been an interesting journey 
thus far :)

On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine 
<sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:

Awesome news on programming bro :] It's a pretty rewarding field if you stick 
with it. It can be hard to wrap your head around some of the initial concepts 
but like anything it tends to get easier with time.

Have you done any form of looping yet? Or arrays? They're probably some of the 
trickier initial concepts if you're starting out.

An example of a simple but effective exercise would be to try and write a 
function that takes an input and checks whether it's a palindrome, i.e whether 
it reads the same forward of backwards, i.e. bob or level. Sometimes just 
writing down instructions (pseudocode) as you mentioned is helpful in starting 
out with some form of answer.





On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

I'm starting to learn how important that is *lol*. Giving good instructions.

One of the lessons was to create a "Rock, Paper, Scissors" game. It's amazing 
just how much goes into something so simple (randomisation, ensuring that all 
possible options and decisions are accounted for, etc.). If there's even one 
thing that's out of place, everything else falls apart. I have a newfound 
respect for coders.

On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Programming is all about giving good instructions.  If you can give good 
instructions, you can be a good programmer.

The hard part is functional programming because we don't tend to procedurally, 
not functionally.  And asynchronous programming can be tricky, even though in 
the real world it's a breeze to handle and understand because we do everything 
asynchronously.

The cool thing about Javascript is that you can use it to learn functional and 
procedural techniques.



On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

Well I'm enjoying it so far. I suppose that's the important thing. 
Troubleshooting = problem solving = I have a knack.

I hate maths though.

On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:

You need a knack for problem solving. It can be a lot of fun. From time to time 
I will review models and try to track down issues – could be lousy macros, poor 
maths or just bad model governance. That’s more my style than straight 
programming.
Good luck with it all. I suppose just keep at it.


From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of Ryan Williams
Sent: 17 February 2015 3:16 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: Re: DRE: CTS community mail

I've always felt that I don't have a mind for programming, so I'm trying to see 
if I'm wrong.

On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:

Did a couple of years of comp sci at varsity. Quit when I realised it was 
nothing like gaming.

Sent from my Windows Phone
________________________________
From: Ryan Williams<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
Sent: ‎2015-‎02-‎17 14:54
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: DRE: CTS community mail


In my experience, the first few lessons were simple enough to grasp. Shit gets 
real after that. Currently learning functions.

On 17 Feb 2015 14:51, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
f I stopped somewhere at the beginning , writing my name or something.

kuk is hard.

________________________________
Date: Tue, 17 Feb 2015 14:49:54 +0200
Subject: RE: DRE: CTS community mail
From: 
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>


Yar. Learning Javascript.

On 17 Feb 2015 14:49, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
code academy?

________________________________
Date: Tue, 17 Feb 2015 14:48:18 +0200
Subject: Re: DRE: CTS community mail
From: 
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>


End of the month.

On 17 Feb 2015 14:47, "Ashraf Barendse" 
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx><mailto:ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>>>
 wrote:
So no Kamimodo this week?
:(

On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
 wrote:

I'm learning how to code.

On 17 Feb 2015 14:45, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
1...2....3....4....

________________________________
Date: Tue, 17 Feb 2015 13:43:44 +0200
Subject: Re: DRE: CTS community mail
From: 
gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>

Tumbooroo weedo

On 17 February 2015 at 13:07, Wynand-Ben 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
 wrote:
:(

________________________________
Date: Tue, 17 Feb 2015 13:01:32 +0200
Subject: Re: DRE: CTS community mail
From: 
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>



@paas
I see you cannot use the PSN+ Guilty Gear colours on the ps3 version.
Bummer.

I-no's looks the best tho.

On 17 Feb 2015 11:14, "Stephen Scheidel" 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>>
 wrote:
Egh i stuck running meters and meters of vinyl through a machine today.
Pretty boring but at least I'm near a pc most of the time.

On 17 February 2015 at 11:10, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>>
 wrote:
[cid:ii_i692juxm0_14b96cde4c77c2f7]
​

On 17 February 2015 at 11:00, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
Are you really happy with a win....

YES


________________________________
From: 
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: DRE: CTS community mail
Date: Tue, 17 Feb 2015 08:58:03 +0000


Are you really happy with a win where it was the lag that gave it to you, not 
your skill?

Yawn. Having trouble staying awake here.

From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
 On Behalf Of lindsey kiviets
Sent: 17 February 2015 10:50 AM
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: DRE: CTS community mail

winnings winning

________________________________
Date: Tue, 17 Feb 2015 10:42:48 +0200
Subject: RE: DRE: CTS community mail
From: 
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
*lol* You mean like me winning all those matches last night? :P
On 17 Feb 2015 10:39, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:


[cid:image001.png@01D04AA0.930D4E90<https://01D04AA0.930D4E90>]



________________________________
Date: Tue, 17 Feb 2015 10:33:07 +0200
Subject: RE: DRE: CTS community mail
From: 
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
You call winning once with 16f delay bopping? The fark outta here. You'll know 
what real bopping is on Saturday.
On 17 Feb 2015 10:30, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
wtf!!!!!!!

sap didn't I bop you last nyt?

________________________________
Date: Tue, 17 Feb 2015 10:29:35 +0200
Subject: Re: DRE: CTS community mail
From: 
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
*lol*
On 17 Feb 2015 10:26, "euraima tobias" 
<euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx><mailto:euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>>>
 wrote:
Is it GB's? I knew something was up, letting him bop you like that in melty... 
:-?
On 17 Feb 2015 10:21 AM, "Ilitirit Sama" 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>
 wrote:
I didn't know you were expecting LB.  Congrats.

On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
u violet my expectancy

now im mad

let the bopping commence

________________________________
Date: Tue, 17 Feb 2015 09:56:31 +0200
Subject: Re: DRE: CTS community mail
From: 
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>

He's not unsure, he's in denial.
On 17 Feb 2015 09:55, "Ilitirit Sama" 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>
 wrote:
> im unsure whats happening.
LB's epitaph

On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
they probably related to "the answer" somehow.

also I would like closure on the topic of jeeva or kami this week?

im unsure whats happening.

________________________________
Date: Tue, 17 Feb 2015 09:31:07 +0200
Subject: Re: DRE: CTS community mail
From: 
ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>

You have to assume that they can hack basically anything since they've obtained 
source code to hardware firmware.  These hacks go way back to 2001.  Noone 
knows what they're capable of now.  And you still have to consider the 
capabilities of Russia, China, Europe and Israel.

On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>>
 wrote:
Can dey hek my iped?


On Tuesday, February 17, 2015, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>
 wrote:
Interesting material for people who like reading about hacking and spy programs:

https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf
tl;dr:  The NSA has an elite hacking group nicknamed "Equation" that, among 
other things, has managed to create spyware that infects PC hard drive firmware 
and can operate undetected.



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