I need this please uncle Salie. I played the gog MDK a while ago. That game was mother effing light years radical. Also easily finish-able in one playthrough. On 18 February 2015 at 16:36, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > That was my jam. Could never beat level 18. > > Here's a partial listing from that rar file: > [image: Inline image 1] > > > > On Wed, Feb 18, 2015 at 4:31 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > >> Sounds promising. With my lack of net access here, I’m went searching >> for the same. >> >> Found some weird crap, like Manic Miner. Damn, the game is hard. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Ilitirit Sama >> >> *Sent:* 18 February 2015 4:27 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> I just found a 4GB file on my HDD called "DOSGAMES.RAR" >> >> >> >> On Wed, Feb 18, 2015 at 4:23 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >> Yeah. Rage Arts in combo after a few hit strings into T! then Rage Arts >> do less damage than a 1,2 punish lolz >> >> >> >> On Wed, Feb 18, 2015 at 4:18 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> That’s one of the odd things. Every single Tekken they tone down the >> combo damage more. Going back to T5 days, you could rip 80% off an >> opponent’s lifebar with a combo. Paul could do that, let alone a Mishima. >> >> The difference is that a lot of games were played and finished without >> much happening on the combo side. In TTT2 every single game seems to be >> made up of people waiting for the launcher to go through, not seeing if >> they can kill you with pokes. Well, that’s how it feels anyway. >> >> >> >> One of the things that I’m really liking about T7 is that the combo >> damage does seem to be even lower than before. The matches look to have >> more of a DR feel to them than TTT2 (even solo). I will be willing to >> forgive a lot in the game, if it can give me the feel of DR again. >> >> >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Wynand-Ben >> *Sent:* 18 February 2015 4:10 PM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> 2 Characters tho... >> >> You have effectively 70% more HP from your parter but definitely dont do >> 70% more damage than previous games. (Wont normally be able to utilise >> 100% of your buddies HP) >> >> If you tag badly your fucked tho but it is TAG tournament so I dont see >> the problem with that. >> ------------------------------ >> >> Date: Wed, 18 Feb 2015 16:02:34 +0200 >> Subject: Re: DRE: CTS community mail >> From: geosaurus8@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> This i can agree on. TTT2 is very high risk playstyle. People tend to >> spam launcher hoping it'll hit and that they can do their fancy damaging >> combos and win. Combo damage IS an issue TTT2 i agree. >> >> >> >> But in terms of moves and characters itself. TTT2 is the most balanced >> since T6 onwards. >> >> >> >> On Wed, Feb 18, 2015 at 3:59 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Okay, I figure that I’m probably wording stuff badly. It’s not exactly >> randomness. As Paas said, most of the randomness happens regularly – Paul’s >> df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks, >> Julia sweeping people out of hopkicks… even Paul’s shoulder going through >> people – I’ve tested and recreated the situation and the same thing >> happened again. So it’s not random. >> >> Similarly, the occasional moves that seemed to be too good – like Lei’s >> supercrush ff+3 thing – even those are fine. I know how they work. I might >> not like it, but it is fine. >> >> >> >> My issue with TTT2 is what felt like a loss of control in the game. I >> don’t know how to word it better than that. Games started and ended too >> fast without enough of what felt like the strategy that came with previous >> versions. TTT2 seemed to reward high risk play and the spamming of >> launchers over the use of strategy and defensive play. Whether or not that >> is true, it is what I felt when playing the game. That was my major issue >> with it. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 3:41 PM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> >> >> Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and Feng's >> low head butt. It doesn't always happen in every game. But in certain >> situation, it will happen. They need to fix that. >> >> >> >> Moves going under stuff and crushing is not random. Hitbox and Hurtbox >> plays a big part. Also Move's active frame too. Eg. Why some hopkick eats >> lows like Zafina's d+3...because i crushed the hopkick but my move isn't a >> fast move itself...you technically started to land and your hurtbox is now >> on the ground. Hence, low beating a hopkick... >> >> >> >> On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> Its funny how 80% of the "randomness" people bitch about are >> consistently "random" :P >> >> Moves do odd things consistently are not random >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 13:32:10 +0000 >> >> >> >> What, randomness in Tekken? Say it isn’t so! >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 3:27 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> It's weird that they keep buffing and nerfing sidestepping... >> >> >> >> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing >> ftw. >> >> >> >> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >> I didn't even know they reduced the sidestepping again. Way to go >> Namco. >> >> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >> >> DR was balanced and good. Eddy's d+4 was the best thing ever. >> >> >> >> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and >> spacing and more combo damage. >> >> >> >> I like how they removed B! out of T7. It's one of the positive changes >> they made. This makes it fair to characters who can wall carry and still do >> 20hits wall combo because of B! (Nina...) With the T! they still kept some >> of the element of T6 no wall bound combo but removed the whole wall B! >> combo madness that came along with some characters... >> >> >> >> T7 combo damage scaling seems to be better too. So hopefully it's more >> like DR poking game. They however, reduced the sidestepping again...sad. >> >> >> >> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >> That's complete bullshit. >> T5DR was a solid Tekken game. If you want to talk about a game that >> rewarded time put in and had a well-balanced cast, that was it. You were >> rewarded for good movement and spacing, and the game ultimately felt less >> about combos than it did about pokes and mixups. >> I can't speak for anyone else but l loved that game; not because l had no >> choice but because it was immensely fun and rewarding to play. It was the >> last Tekken game l thoroughly enjoyed playing. >> If T6 had been anything like DR, I probably would have spent more time >> with it. >> >> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >> >> that's true that paas wrote. >> >> t5dr was cool coz we had no choice but to like it. >> >> then sf4 came , then marvel then kof, it just snowballed away from tekken. >> >> ------------------------------ >> >> Date: Wed, 18 Feb 2015 14:59:34 +0200 >> Subject: Re: DRE: CTS community mail >> From: geosaurus8@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> And that's the game fault? You lost to a random joe is entirely your >> fault because you don't know how to fight an alisa, capo, whatever? >> >> >> >> I don't know why it's not as popular in Cape Town. But from the mails, >> it's simply they were interested in other games and Tekken wasn't their >> first choice anyways. T6BR was probably more popular in CT because it >> didn't have a lot of competitors in the fighting game industry when it came >> out. I don't see anyone say it isn't much fun as BR or anything like that. >> I think it's the same for the west. More options for fighting games. >> Nothing to do with TTT2 being ass. >> >> >> >> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> That’s a bit of a massive generalisation there. Every top player loved >> the game? The game died in the West because Eastern players were better at >> it? I don’t know about that. I think TTT2 failed in the West because >> people in the West don’t like the game. It’s that simple. >> Why do you think people in Cape Town didn’t play it much? It is because >> we were upset about the nerfs to Bob, or the skill gap between us and >> Koreans? No, it’s because the game just wasn’t as much fun as the previous >> ones. >> People weren’t put off by the fact that they would dump a massive amount >> of time into the game and then get bopped by Knee. They were upset that a >> random joe off the street who’d been playing the game for 3 months, would >> rock up and random his way to a win. >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 2:35 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> >> >> *Subject:* Re: DRE: CTS community mail >> >> >> >> >> >> Because the west couldn't compete with the east. Every top player loved >> TTT2 because it's the most balanced tekken out there. Sure there's some >> crazy stuff like Capo's b+1,4 but top player don't see an issue. They >> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and >> deserve to be punished with that. >> >> >> >> I don't think TTT2 died because the game sucked. T6BR was already >> suffering with the release of so many new fighting games. TTT2 also have a >> higher learning curve than the generic BR where the west just spams one >> move until they win. TTT2 you can't do that...TTT2 really showed who are >> the top players and who are not. Simply because SS got better, spammable >> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all >> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and >> SW...but they play Bob like a 2D game. Master backdash and forward >> dash...which is good for footsies but Tekken rewards SS and SW a lot too. >> >> >> >> TTT2 came out late in the west too. That also contribute the skill gap >> between the west and the east. Why would the west play a game where they >> have little to no chance of winning in events when JDCR, Knee shows up? So >> they get put off by the fact they will spend time and money and get nothing >> in return. >> >> >> >> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> They’re changing the game. I’m a little surprised considering how much >> people in the East loved TTT2. >> >> In the West, it tanked. People hated the game. It barely made it to Evo >> and then only because some people complained. Hell, let’s stop and look at >> Cape Town and the people who play Tekken and are on the emails here. That >> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as >> well, but I didn’t play much against him in the previous game. >> Who of those on the list actually played much TTT2? I mean compared to T6 >> or T5. For those of you who actually played a lot of the old ones – Sap, >> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of >> it did you play? >> >> I see a lot of huge changes to T7 and a lot of bitching about how they’re >> catering to noobs and how the top players won’t put up with it. I’m not >> overly concerned about it. Tekken in the West, and here in Cape Town, died >> with TTT2. If they don’t something to massively change that, what is the >> point? >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 1:58 PM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides. >> >> >> >> So normal throws are extremely useful. >> >> >> >> First they dumb down the wake ups and oki...now throws? they're really >> trying to appeal to noobs and new player more than top players...since top >> players will eventually quit anyways...#fucklogic... >> >> >> >> Rage art is useless. None of the top player are eating it at all lolz. >> Unless Rage Arts can be used in between strings...i don't see much use for >> it at all. Power Crush is interesting but doesn't seem too out of the >> ordinary. >> >> >> >> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >> I use A LOT of normal throws. Some character's normal throws are part >> of their game since it puts them on decent oki wake ups. >> >> >> >> Me not breaking throws has nothing to do with making throws easier to >> break. I'm not complaining about me not breaking throws...i'm complaining >> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws >> plays a big part in top level. You sidestep and throw and try to block the >> throw animation with your movement and position. Making it even harder to >> see what throws you did. Now? fuck, useless...1+2 throws are used in >> different situation. They are usually used for their small throw break >> window. >> >> >> >> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> And that from the guy who can’t break throws. Will this actually make >> any difference? Who uses normal throws? >> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most >> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue? >> I do use the normal throws with King, but I suppose I shouldn’t. >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 12:08 PM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> >> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html >> >> >> >> I hope this isn't true...otherwise, it's going to make the game suck. >> >> >> >> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >> Lili's hair looks nice :) >> >> >> >> https://www.youtube.com/watch?v=RoAeIOXYRHw >> >> >> >> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >> https://www.youtube.com/watch?v=mw-EYlDoeA4 >> >> >> >> Oh shit! Dragunov Sweep = Full combo now :D >> >> >> >> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >> lol u not ryt >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 07:53:53 +0000 >> >> >> >> Why not? What are they going to do, sue some random FGC in CT? If they do >> send a cease and desist letter, it will be good publicity. >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *lindsey kiviets >> *Sent:* 18 February 2015 9:48 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> im really excited about Saturday. SAP has some evil plans for us. >> >> main thing im concerned about is getting dat publicity out. >> >> im imaging an overlay with kamimodo and cts logo. with facebook kuk >> around. im guessing we not allowed to have Capcom characters in the logo? >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 07:10:56 +0000 >> >> If you’re not using set bracers, then there are better options – at >> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit >> a group and have reduced damage by 50%. >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets >> *Sent:* 18 February 2015 9:01 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> ive seen players use that shrine bracer , so that when they do get a >> shrine then elites spawn. which is cool because it reduces your time to go >> search for elites. >> >> the only drawback is that the shrine bracers are ass. >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 06:50:23 +0000 >> >> >> >> I’m guessing you mean for solo runs? Party play is a different thing. >> >> Tier list is something like this: >> 1. DH >> 2. Monk >> 3. WD/Wiz >> 4. Cru >> 5. Barb >> >> The GR rankings are skewed by the old conduit farming (and outright >> cheating) players. >> >> [ >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. 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