Re: DRE: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 18 Feb 2015 18:55:36 +0200

I need this please uncle Salie.

I played the gog MDK a while ago.
That game was mother effing light years radical.
Also easily finish-able in one playthrough.

On 18 February 2015 at 16:36, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> That was my jam.  Could never beat level 18.
>
> Here's a partial listing from that rar file:
> [image: Inline image 1]
>
>
>
> On Wed, Feb 18, 2015 at 4:31 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>>  Sounds promising. With my lack of net access here, I’m went searching
>> for the same.
>>
>> Found some weird crap, like Manic Miner. Damn, the game is hard.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Ilitirit Sama
>>
>> *Sent:* 18 February 2015 4:27 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> I just found a 4GB file on my HDD called "DOSGAMES.RAR"
>>
>>
>>
>> On Wed, Feb 18, 2015 at 4:23 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>  Yeah. Rage Arts in combo after a few hit strings into T! then Rage Arts
>> do less damage than a 1,2 punish lolz
>>
>>
>>
>> On Wed, Feb 18, 2015 at 4:18 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  That’s one of the odd things. Every single Tekken they tone down the
>> combo damage more. Going back to T5 days, you could rip 80% off an
>> opponent’s lifebar with a combo. Paul could do that, let alone a Mishima.
>>
>> The difference is that a lot of games were played and finished without
>> much happening on the combo side. In TTT2 every single game seems to be
>> made up of people waiting for the launcher to go through, not seeing if
>> they can kill you with pokes. Well, that’s how it feels anyway.
>>
>>
>>
>> One of the things that I’m really liking about T7 is that the combo
>> damage does seem to be even lower than before. The matches look to have
>> more of a DR feel to them than TTT2 (even solo). I will be willing to
>> forgive a lot in the game, if it can give me the feel of DR again.
>>
>>
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Wynand-Ben
>> *Sent:* 18 February 2015 4:10 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>>  2 Characters tho...
>>
>> You have effectively 70% more HP from your parter but definitely dont do
>> 70% more damage than previous games.  (Wont normally be able to utilise
>> 100% of your buddies HP)
>>
>> If you tag badly your fucked tho but it is TAG tournament so I dont see
>> the problem with that.
>>  ------------------------------
>>
>> Date: Wed, 18 Feb 2015 16:02:34 +0200
>> Subject: Re: DRE: CTS community mail
>> From: geosaurus8@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> This i can agree on. TTT2 is very high risk playstyle. People tend to
>> spam launcher hoping it'll hit and that they can do their fancy damaging
>> combos and win. Combo damage IS an issue TTT2 i agree.
>>
>>
>>
>> But in terms of moves and characters itself. TTT2 is the most balanced
>> since T6 onwards.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:59 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Okay, I figure that I’m probably wording stuff badly. It’s not exactly
>> randomness. As Paas said, most of the randomness happens regularly – Paul’s
>> df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks,
>> Julia sweeping people out of hopkicks… even Paul’s shoulder going through
>> people – I’ve tested and recreated the situation and the same thing
>> happened again. So it’s not random.
>>
>> Similarly, the occasional moves that seemed to be too good – like Lei’s
>> supercrush ff+3 thing – even those are fine. I know how they work. I might
>> not like it, but it is fine.
>>
>>
>>
>> My issue with TTT2 is what felt like a loss of control in the game. I
>> don’t know how to word it better than that. Games started and ended too
>> fast without enough of what felt like the strategy that came with previous
>> versions. TTT2 seemed to reward high risk play and the spamming of
>> launchers over the use of strategy and defensive play. Whether or not that
>> is true, it is what I felt when playing the game. That was my major issue
>> with it.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 3:41 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>>
>> Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and Feng's
>> low head butt. It doesn't always happen in every game. But in certain
>> situation, it will happen. They need to fix that.
>>
>>
>>
>> Moves going under stuff and crushing is not random. Hitbox and Hurtbox
>> plays a big part. Also Move's active frame too. Eg. Why some hopkick eats
>> lows like Zafina's d+3...because i crushed the hopkick but my move isn't a
>> fast move itself...you technically started to land and your hurtbox is now
>> on the ground. Hence, low beating a hopkick...
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>   Its funny how 80% of the "randomness" people bitch about are
>> consistently "random" :P
>>
>> Moves do odd things consistently are not random
>>    ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 13:32:10 +0000
>>
>>
>>
>> What, randomness in Tekken? Say it isn’t so!
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 3:27 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>> It's weird that they keep buffing and nerfing sidestepping...
>>
>>
>>
>> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing
>> ftw.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  I didn't even know they reduced the sidestepping again. Way to go
>> Namco.
>>
>> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>
>>   DR was balanced and good. Eddy's d+4 was the best thing ever.
>>
>>
>>
>> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and
>> spacing and more combo damage.
>>
>>
>>
>> I like how they removed B! out of T7. It's one of the positive changes
>> they made. This makes it fair to characters who can wall carry and still do
>> 20hits wall combo because of B! (Nina...) With the T! they still kept some
>> of the element of T6 no wall bound combo but removed the whole wall B!
>> combo madness that came along with some characters...
>>
>>
>>
>> T7 combo damage scaling seems to be better too. So hopefully it's more
>> like DR poking game. They however, reduced the sidestepping again...sad.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  That's complete bullshit.
>> T5DR was a solid Tekken game. If you want to talk about a game that
>> rewarded time put in and had a well-balanced cast, that was it. You were
>> rewarded for good movement and spacing, and the game ultimately felt less
>> about combos than it did about pokes and mixups.
>> I can't speak for anyone else but l loved that game; not because l had no
>> choice but because it was immensely fun and rewarding to play. It was the
>> last Tekken game l thoroughly enjoyed playing.
>> If T6 had been anything like DR, I probably would have spent more time
>> with it.
>>
>> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>
>>   that's true that paas wrote.
>>
>> t5dr was cool coz we had no choice but to like it.
>>
>> then sf4 came , then marvel then kof, it just snowballed away from tekken.
>>
>>    ------------------------------
>>
>> Date: Wed, 18 Feb 2015 14:59:34 +0200
>> Subject: Re: DRE: CTS community mail
>> From: geosaurus8@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>
>>
>> And that's the game fault? You lost to a random joe is entirely your
>> fault because you don't know how to fight an alisa, capo, whatever?
>>
>>
>>
>> I don't know why it's not as popular in Cape Town. But from the mails,
>> it's simply they were interested in other games and Tekken wasn't their
>> first choice anyways. T6BR was probably more popular in CT because it
>> didn't have a lot of competitors in the fighting game industry when it came
>> out. I don't see anyone say it isn't much fun as BR or anything like that.
>> I think it's the same for the west. More options for fighting games.
>> Nothing to do with TTT2 being ass.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>   That’s a bit of a massive generalisation there. Every top player loved
>> the game? The game died in the West because Eastern players were better at
>> it? I don’t know about that. I think  TTT2 failed in the West because
>> people in the West don’t like the game. It’s that simple.
>> Why do you think people in Cape Town didn’t play it much? It is because
>> we were upset about the nerfs to Bob, or the skill gap between us and
>> Koreans? No, it’s because the game just wasn’t as much fun as the previous
>> ones.
>> People weren’t put off by the fact that they would dump a massive amount
>> of time into the game and then get bopped by Knee. They were upset that a
>> random joe off the street who’d been playing the game for 3 months, would
>> rock up and random his way to a win.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 2:35 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>>
>> Because the west couldn't compete with the east. Every top player loved
>> TTT2 because it's the most balanced tekken out there. Sure there's some
>> crazy stuff like Capo's b+1,4 but top player don't see an issue. They
>> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and
>> deserve to be punished with that.
>>
>>
>>
>> I don't think TTT2 died because the game sucked. T6BR was already
>> suffering with the release of so many new fighting games. TTT2 also have a
>> higher learning curve than the generic BR where the west just spams one
>> move until they win. TTT2 you can't do that...TTT2 really showed who are
>> the top players and who are not. Simply because SS got better, spammable
>> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all
>> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and
>> SW...but they play Bob like a 2D game. Master backdash and forward
>> dash...which is good for footsies but Tekken rewards SS and SW a lot too.
>>
>>
>>
>> TTT2 came out late in the west too. That also contribute the skill gap
>> between the west and the east. Why would the west play a game where they
>> have little to no chance of winning in events when JDCR, Knee shows up? So
>> they get put off by the fact they will spend time and money and get nothing
>> in return.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>   They’re changing the game. I’m a little surprised considering how much
>> people in the East loved TTT2.
>>
>> In the West, it tanked. People hated the game. It barely made it to Evo
>> and then only because some people complained. Hell, let’s stop and look at
>> Cape Town and the people who play Tekken and are on the emails here. That
>> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as
>> well, but I didn’t play much against him in the previous game.
>> Who of those on the list actually played much TTT2? I mean compared to T6
>> or T5. For those of you who actually played a lot of the old ones – Sap,
>> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of
>> it did you play?
>>
>> I see a lot of huge changes to T7 and a lot of bitching about how they’re
>> catering to noobs and how the top players won’t put up with it. I’m not
>> overly concerned about it. Tekken in the West, and here in Cape Town, died
>> with TTT2. If they don’t something to massively change that, what is the
>> point?
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 1:58 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides.
>>
>>
>>
>> So normal throws are extremely useful.
>>
>>
>>
>> First they dumb down the wake ups and oki...now throws? they're really
>> trying to appeal to noobs and new player more than top players...since top
>> players will eventually quit anyways...#fucklogic...
>>
>>
>>
>> Rage art is useless. None of the top player are eating it at all lolz.
>> Unless Rage Arts can be used in between strings...i don't see much use for
>> it at all. Power Crush is interesting but doesn't seem too out of the
>> ordinary.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>   I use A LOT of normal throws. Some character's normal throws are part
>> of their game since it puts them on decent oki wake ups.
>>
>>
>>
>> Me not breaking throws has nothing to do with making throws easier to
>> break. I'm not complaining about me not breaking throws...i'm complaining
>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
>> plays a big part in top level. You sidestep and throw and try to block the
>> throw animation with your movement and position. Making it even harder to
>> see what throws you did. Now? fuck, useless...1+2 throws are used in
>> different situation. They are usually used for their small throw break
>> window.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>   And that from the guy who can’t break throws. Will this actually make
>> any difference? Who uses normal throws?
>> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
>> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>> I do use the normal throws with King, but I suppose I shouldn’t.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 12:08 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>>
>>
>>
>> I hope this isn't true...otherwise, it's going to make the game suck.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>   Lili's hair looks nice :)
>>
>>
>>
>> https://www.youtube.com/watch?v=RoAeIOXYRHw
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>   https://www.youtube.com/watch?v=mw-EYlDoeA4
>>
>>
>>
>> Oh shit! Dragunov Sweep = Full combo now :D
>>
>>
>>
>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  lol u not ryt
>>
>>   ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:53:53 +0000
>>
>>
>>
>> Why not? What are they going to do, sue some random FGC in CT? If they do
>> send a cease and desist letter, it will be good publicity.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:48 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> im really excited about Saturday. SAP has some evil plans for us.
>>
>> main thing im concerned about is getting dat publicity out.
>>
>> im imaging an overlay with kamimodo and cts logo. with facebook kuk
>> around. im guessing we not allowed to have Capcom characters in the logo?
>>
>>    ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:10:56 +0000
>>
>> If you’re not using set bracers, then there are better options – at
>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit
>> a group and have reduced damage by 50%.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:01 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> ive seen players use that shrine bracer , so that when they do get a
>> shrine then elites spawn. which is cool because it reduces your time to go
>> search for elites.
>>
>> the only drawback is that the shrine bracers are ass.
>>
>>    ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:50:23 +0000
>>
>>
>>
>> I’m guessing you mean for solo runs? Party play is a different thing.
>>
>> Tier list is something like this:
>> 1.       DH
>> 2.       Monk
>> 3.       WD/Wiz
>> 4.       Cru
>> 5.       Barb
>>
>> The GR rankings are skewed by the old conduit farming (and outright
>> cheating) players.
>>
>>   [
>>
>>
>>   ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>>
>>      ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>>
>>
>>
>>  ------------------------------
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>
>

PNG image

Other related posts: