Re: Cross Platform Audio Game Engine
- From: Lex <lex@xxxxxxxxxx>
- To: programmingblind@xxxxxxxxxxxxx
- Date: Wed, 12 Jan 2011 19:52:45 +0200
12.01.2011 19:37, Littlefield, Tyler пишет:
I've started a project like this, which is just in it's early
development stages. What I aimed to do was provide a simple setup for
someone to use, use Lua (as it's quicker than Python) for the
scripting language,
I also used lua for scripting in my engine when I programmed in Delphi.
I have chosen python because it is more powerful out of the box, quite
popular through VI community, and - the most important - it supports OOP
natively. In lua I had to do nasty hacks&tricks to emulate something
like classes and objects.
you could use something that wasn't so big on 3-d rendering but had a
good audio setup for something like this, accessibility is just audio
after all, and there doesn't need to be anything special to make a
game accessible that a decent engine couldn't do.
But there is bulk of things that it does which is redundant for
accessible game, or, moreover to accessible game developer. Engines I
looked into were too graphic-oriented and lacked a high level of
abstraction that I want to see.
Lex
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