Re: Cross Platform Audio Game Engine

  • From: "The Elf" <inthaneelf@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 13 Jan 2011 21:50:08 -0800

and no, as ken pointed out accessible is not just audio, if its going to be accessible it needs to be accessible to all, knew a snotty snitch of a dude that did his web page in white on white, which the major screen readers could read but sighted folks couldn't, he also put a background image that was made from a printed page up on the site "if you can't read anything else but this, then your not a blind person with a screen reader, so go get someone else who is to tell you what the page says"


or near enough to that effect was what a sighted person got, while there were dozens of links applications and articles to valuable information for both blind and sighted users available on the page for those who could read it,

reverse prejudice, another thing I can't stand!

elf
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----- Original Message ----- From: "Lex" <lex@xxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Wednesday, January 12, 2011 9:52 AM
Subject: Re: Cross Platform Audio Game Engine


12.01.2011 19:37, Littlefield, Tyler пишет:
I've started a project like this, which is just in it's early development stages. What I aimed to do was provide a simple setup for someone to use, use Lua (as it's quicker than Python) for the scripting language,
I also used lua for scripting in my engine when I programmed in Delphi. I have chosen python because it is more powerful out of the box, quite popular through VI community, and - the most important - it supports OOP natively. In lua I had to do nasty hacks&tricks to emulate something like classes and objects.
you could use something that wasn't so big on 3-d rendering but had a good audio setup for something like this, accessibility is just audio after all, and there doesn't need to be anything special to make a game accessible that a decent engine couldn't do.
But there is bulk of things that it does which is redundant for accessible game, or, moreover to accessible game developer. Engines I looked into were too graphic-oriented and lacked a high level of abstraction that I want to see.


Lex
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