Re: Cross Platform Audio Game Engine

  • From: Lex <lex@xxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Wed, 12 Jan 2011 22:43:56 +0200

12.01.2011 22:29, QuentinC пишет:
You are speaking about game engines: did you have a look on BGT ?
http://www.blastbay.com/
There is nothing for graphics at all and there wil never be, but it may interest you anyway.

I think that BGT is suitable for little casual games, but writting a moderate to big project with is a pain. Here is what comes to my mind after a short glance: 1. It imposes procedural style, which is not ideal for action games with lots of objects at all. About pros of OOP for big projects was written enough already. 2. it uses a c-like syntax (probably an angel script), strong-typed language. I don't know why I might need a C-like language over a C language. just as well one can write games in plain C, linking with bgt library.
3. As far as I know it doesn't support 3d worlds and it isn't planned.
4. Not cross-platform.
While BGT is a nice step-forward in terms of accessible game creation process, my opinion is that it doesn't fulfil the stated goal: (quote from the official page)

BGT, which stands for Blastbay Game Toolkit, allows you to spend all your valuable time coming up with new great ideas and concepts, rather than wasting months struggling with never-ending programming guides that don't make any sense to begin with.

since it doesn't answer a lot of questions game creator comes with (some of which I have pointed in previous messages).


Lex
__________
View the list's information and change your settings at //www.freelists.org/list/programmingblind

Other related posts: