Re: Cross Platform Audio Game Engine
- From: Lex <lex@xxxxxxxxxx>
- To: programmingblind@xxxxxxxxxxxxx
- Date: Wed, 12 Jan 2011 22:43:56 +0200
12.01.2011 22:29, QuentinC пишет:
You are speaking about game engines: did you have a look on BGT ?
http://www.blastbay.com/
There is nothing for graphics at all and there wil never be, but it
may interest you anyway.
I think that BGT is suitable for little casual games, but writting a
moderate to big project with is a pain. Here is what comes to my mind
after a short glance:
1. It imposes procedural style, which is not ideal for action games with
lots of objects at all. About pros of OOP for big projects was written
enough already.
2. it uses a c-like syntax (probably an angel script), strong-typed
language. I don't know why I might need a C-like language over a C
language. just as well one can write games in plain C, linking with bgt
library.
3. As far as I know it doesn't support 3d worlds and it isn't planned.
4. Not cross-platform.
While BGT is a nice step-forward in terms of accessible game creation
process, my opinion is that it doesn't fulfil the stated goal: (quote
from the official page)
BGT, which stands for Blastbay Game Toolkit, allows you to spend all
your valuable time coming up with new great ideas and concepts, rather
than wasting months struggling with never-ending programming guides that
don't make any sense to begin with.
since it doesn't answer a lot of questions game creator comes with (some
of which I have pointed in previous messages).
Lex
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