Re: Cross Platform Audio Game Engine
- From: "QuentinC" <quentinc@xxxxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Thu, 13 Jan 2011 08:06:01 +0100
What would be good in a multiplateform accessible game engine would be to have
a speech engine.
However, multiplateform speech is bad... for example espeak is crappy. So the
only true solution would be to use the best API in each plateform :
Windows: JFW, NVDA, eloquence alone if it isn't illegal, windows eye, ... SAPI
as last ressort
Mac: voice over
Linux: proprietary engines, and speech dispatcher as last ressort
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