Re: Cross Platform Audio Game Engine

  • From: "QuentinC" <quentinc@xxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 13 Jan 2011 08:06:01 +0100

What would be good in a multiplateform  accessible game engine would be to have 
a speech engine.
However, multiplateform speech is bad... for example espeak is crappy. So the 
only true solution would be to use the best API in each plateform :
Windows: JFW, NVDA, eloquence alone if it isn't illegal, windows eye, ... SAPI 
as last ressort
Mac: voice over
Linux: proprietary engines, and speech dispatcher as last ressort

Other related posts: