Re: Cross Platform Audio Game Engine

  • From: Darko Pogačić <darko.pogacic@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 13 Jan 2011 13:04:17 +0100

You can distribute the runtime into your installation.
When I created some projects, I distributed the Runtime in the inno setup 
script, and I tested it on a machines.

  ----- Original Message ----- 
  From: Littlefield, Tyler 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Wednesday, January 12, 2011 6:57 PM
  Subject: Re: Cross Platform Audio Game Engine


  That also works, only issue being vb6 is very very out of date, and the 
runtimes may not be distributed anymore. I also recommend taking the jamal docs 
with a grain of salt; some of them are wrong, some are way out of date, and 
some are actually worth reading; the archives were just crammed full of 
documentation and put up on a site with 1400 other links to docs which have the 
same validity. There is the direct x reference, which is a fairly good jumping 
point if you understand it, just make sure you use that along with the docs 
from the grabbag.
  On 1/12/2011 10:40 AM, Darko Pogačić wrote: 
    OK. 
    I am not using the engine when I want to write a game, in a programming 
language. 
    I am developing a games in the Visual Basic 6 usually, but I am using the 
documentation for the game development in visual c++, it's written for the 
sited user, but in the combination of my knowledge from the: 
    http://www.bscgames.com/bsc_resource_center.asp 
    Here, you can learn how to manipulate sounds, and how to make an audio game 
in VB 5-6, but on the link: 
    http://grabbag.alacorncomputer.com/jamaldoc.htm 
    You can download the documentation for C++, where you can find the 
information how to write a game with direct X, and in the combination of boath, 
you can design an universal game. 




-- 

Thanks,
Ty

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