Re: Cross Platform Audio Game Engine
- From: Darko Pogačić <darko.pogacic@xxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Thu, 13 Jan 2011 13:04:17 +0100
You can distribute the runtime into your installation.
When I created some projects, I distributed the Runtime in the inno setup
script, and I tested it on a machines.
----- Original Message -----
From: Littlefield, Tyler
To: programmingblind@xxxxxxxxxxxxx
Sent: Wednesday, January 12, 2011 6:57 PM
Subject: Re: Cross Platform Audio Game Engine
That also works, only issue being vb6 is very very out of date, and the
runtimes may not be distributed anymore. I also recommend taking the jamal docs
with a grain of salt; some of them are wrong, some are way out of date, and
some are actually worth reading; the archives were just crammed full of
documentation and put up on a site with 1400 other links to docs which have the
same validity. There is the direct x reference, which is a fairly good jumping
point if you understand it, just make sure you use that along with the docs
from the grabbag.
On 1/12/2011 10:40 AM, Darko Pogačić wrote:
OK.
I am not using the engine when I want to write a game, in a programming
language.
I am developing a games in the Visual Basic 6 usually, but I am using the
documentation for the game development in visual c++, it's written for the
sited user, but in the combination of my knowledge from the:
http://www.bscgames.com/bsc_resource_center.asp
Here, you can learn how to manipulate sounds, and how to make an audio game
in VB 5-6, but on the link:
http://grabbag.alacorncomputer.com/jamaldoc.htm
You can download the documentation for C++, where you can find the
information how to write a game with direct X, and in the combination of boath,
you can design an universal game.
--
Thanks,
Ty
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