On Wednesday 16 May 2007, Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675 wrote: [...] > Yea, this is the idea, but don't use 1 texture per frame, prefer big > textures with multiple frames in it, and simply use coordinates. Yes, that's potentially even faster, although some cards/drivers seem to have virtually zero texture switch overhead. You just have to make sure you don't hit the maximum texture size limit, which is hardware and driver dependent. I would think pretty much everything in use now can do 2048x2048, though... //David Olofson - Programmer, Composer, Open Source Advocate .------- http://olofson.net - Games, SDL examples -------. | http://zeespace.net - 2.5D rendering engine | | http://audiality.org - Music/audio engine | | http://eel.olofson.net - Real time scripting | '-- http://www.reologica.se - Rheology instrumentation --' --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html