[gameprogrammer] Re: (no subject)
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 16 May 2007 15:32:40 +0200
On Wednesday 16 May 2007, Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) -
675 wrote:
[...]
> Yea, this is the idea, but don't use 1 texture per frame, prefer big
> textures with multiple frames in it, and simply use coordinates.
Yes, that's potentially even faster, although some cards/drivers seem
to have virtually zero texture switch overhead.
You just have to make sure you don't hit the maximum texture size
limit, which is hardware and driver dependent. I would think pretty
much everything in use now can do 2048x2048, though...
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
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