[gameprogrammer] Re: (no subject)

  • From: Scott Harper <lareon@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 30 Jun 2004 09:21:57 -0600

All very good suggestions.  I have another one to add, we'll call it 5)  
-  get a job as some lackey in the industry, like a game tester, or (if 
you can do art) concept artist/3D artist.  Often, when a team finishes a 
project (usually about once a year to once every few years) they will 
accept design docs for games from basically anyone in the company.  This 
is your chance, and if you're ideas are REALLY good (and a little luck 
never hurts), you may get to design the game.

Sadly, though, this is pretty unlikely.  That's why I'm (slowly) 
learning to use C++/OpenGL/SDL so that I can work on my OWN games.  
Being self-employed as a game developer CAN work.  Blizzard North (the 
guys who made Diablo) was an independent group, until they showed their 
game so far to Blizzard, who bought them and funded the rest of 
development.  Thus, if you're any good, you MAY strike it rich.

Well, best of luck to you!
--Scott

Paul Smith wrote:

>Without wishing to totally shoot you down, as far as I know no-one gets
>recruited for ideas, not even Really Good Ideas (TM).
>
>Basically, you've got two choices:
>
>1)  You say you haven't got the computing skills - so learn them.  Take
>a course, buy books, become the programmer you'd need to be to realise
>your ideas.
>
>2)  Pay someone to realise your ideas.  Yes, that's right, don't expect
>someon to pay you for your ideas, expect to pay someone else to put your
>ideas into practise.
>
>Bear in mind that people have their own ideas that their busy
>programming on, so you'd have to offer a decent wage and effectively set
>up your own company to do 2).  Where does your money come from?  From
>profits from selling the game of course!  Assuming there are any, and
>that's the test of whether your "Ideas" are really good or merely second
>rate.
>
>In fact, I'd probably recommend option 3) - Combine options 1 and 2. 
>Learn programming so that you know just what it is possible to make a
>computer do.  Then hire a team of programmers to work with you.
>
>Or option 4) - Forget computer games, make it a board game instead.  No
>programming needed, but still hard work!
>
>Good luck!
>
>PS - I'm willing to be hired as a game programmer for you if you have
>clear enough documentation of your ideas, and I'm paid a salary of
>£30,000 per year, with appropriate sick pay and holiday pay.  
>
>On Wed, 2004-06-30 at 08:53, Daniel Burdine wrote:
>


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