[gameprogrammer] Re: (no subject)

  • From: Jason Harrison <drjasonharrison@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 31 Mar 2009 18:35:23 -0700

Why not look at the Dr Dobbs game programming challenge code?

http://dobbschallenge2.com/

-Jason

On Mon, Mar 30, 2009 at 9:15 PM, Harrington, Timothy
<tharrington@xxxxxxxxx>wrote:

>  Cengage and AK Peters are coming out with a whole new series of books on
> Game Development and Game Engine Design. A good 3D engine will have a solid
> 2D management system built into it so if you build a series of 2D games to
> test your elements and game theory, you will be able to adapt quickly to 3D
> space and 3D ai.
>
>
>
> Game Physics Engine Development (The Morgan 
> Kau...<http://www.amazon.com/Physics-Development-Kaufmann-Interactive-Technology/dp/012369471X/ref=pd_sim_b_1>by
>  Ian Millington
>
>
>
> Real-Time Rendering, Third 
> Edition<http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240/ref=pd_sim_b_4>by
>  Tomas Akenine-Moller
>
> * *
>
> *And the Gems books are also very good…*
>
>
>
>
>
> *Tim J. Harrington*
>
> Assistant Dean
>
> College of Engineering and Information Sciences
>
> University Academic Affairs
>
>
>
> Game & Simulation Programming
>
> Web Graphics Design
>
> Multimedia Design & Development
>
>
>
> *DeVry University*
>
>
>
> p: 602.870.9222 x 847
>
> f:  602.734.1999
>
> c: 623-628-7890
>
> e: tharrington@xxxxxxxxx
>
>
>
> www.devry.edu <http://www.devry.com/>
>
>
>
> [image: cid:EE0F390C-E00D-4307-8E56-8904B9A6816E]
>
>
>
> *From:* gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:
> gameprogrammer-bounce@xxxxxxxxxxxxx] *On Behalf Of *julian stanley
> *Sent:* Monday, March 30, 2009 7:46 PM
> *To:* Mailing List -- Game Programming
>
> *Subject:* [gameprogrammer] Re: (no subject)
>
>
>
> Hi,
> Thanks for your reply Tim,
> I found just a couple books worthwhile:
>
>
> http://www.amazon.com/Game-Engine-Design-Interactive-Technology/dp/1558605932
>
>
> http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592009638/ref=sr_1_4?ie=UTF8&s=books&qid=1238466839&sr=1-4
>
> Which of these do you think would be best? Or is there another that would
> be good for me?
>
> We plan on making a really simple engine that we could build on. My friend
> insists on making a 3d engine....he is a good arguer, I might be able to
> convince him otherwise if i need to though. Though, all the online tutorials
> don't look worthwhile.
>
> Thanks,
> Julian
>
>
>
>
>  ------------------------------
>
> Subject: [gameprogrammer] Re: (no subject)
> Date: Mon, 30 Mar 2009 19:51:15 -0500
> From: tharrington@xxxxxxxxx
> To: gameprogrammer@xxxxxxxxxxxxx
>
> Julian,
>
>
>
> This is one of those questions that you want to use Amazon.com for book
> searches or Google for simple engine design. Depending on the complexity of
> the game you are designing you can build an engine with adaptability and
> flexibility for future iterations of your game.
>
>
>
>
>
>
>
> *Tim J. Harrington*
>
> Assistant Dean
>
> College of Engineering and Information Sciences
>
> University Academic Affairs
>
>
>
> Game & Simulation Programming
>
> Web Graphics Design
>
> Multimedia Design & Development
>
>
>
> *DeVry University*
>
>
>
> p: 602.870.9222 x 847
>
> f:  602.734.1999
>
> c: 623-628-7890
>
> e: tharrington@xxxxxxxxx
>
>
>
> www.devry.edu <http://www.devry.com/>
>
>
>
> [image: cid:EE0F390C-E00D-4307-8E56-8904B9A6816E]
>
>
>
> *From:* gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:
> gameprogrammer-bounce@xxxxxxxxxxxxx] *On Behalf Of *julian stanley
> *Sent:* Monday, March 30, 2009 4:08 PM
> *To:* gameprogrammer@xxxxxxxxxxxxx
> *Subject:* [gameprogrammer] (no subject)
>
>
>
> Hey guys,
>
> I am looking for what would be the best way to make a simple game engine
> using C++. Me and a few friends were going to try to make a simple engine
> from scratch, but we are now sure how to do that. If it is possible to make
> an engine with MVC++(Microsoft Visual C++ express) are there any good
> tutorials on how to? And if you can't make it with only MVC++, what is the
> best way of making one?
>
> Thanks,
> Julian
>  ------------------------------
>
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-- 
Jason Harrison, PhD
Software Engineering and Research
Human Factors
Project Management

Cell: 604 644 8611
Email: drjasonharrison@xxxxxxxxx
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