[gameprogrammer] Re: (no subject)
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 30 Mar 2009 20:52:22 -0700
but hey, actually, i dont wanna stomp your dreams if you wanna do 3d (:
some 3d games might actually be pretty simple to program compared to others.
For instance, a flight simulator might not be too hard, but a full 3d RPG
with realistic graphics and skeletal animations, that'd probly be too much
to start with hehe.
a 3d chess or checkers game might also be kinda easy comparitively.
i guess it depends on what you are trying to make and what your expectations
are for the finished product.
On Mon, Mar 30, 2009 at 8:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Others may not agree but I think if you jump straight into 3d it will be a
> ton of work to even get the most basic stuff working.
>
> IMO you should start with 2d, it's a lot simpler and it's still really cool
> (and still plenty difficult!)
>
> for 2d this book looks really promising:
>
> http://www.amazon.com/Advanced-Game-Development-Jonathan-Harbour/dp/1598633422/ref=sr_1_1?ie=UTF8&s=books&qid=1238471071&sr=8-1
>
> the description says "Get ready to build a complete, professional-quality
> 2D game engine from start to finish! "Advanced 2D Game Development" is your
> comprehensive guide to 2D game development using DirectX in the C++
> programming language"
>
> which sounds exactly like what you are lookin for, but in 2d instead of 3d.
>
> The good news is if you learn how to make a 2d engine, a lot of what you
> learn can be carried over into when you are ready to make a 3d engine.
>
> What kind of game are you making, do you know yet? Or just making a
> generic game engine?
>
>
>
> On Mon, Mar 30, 2009 at 8:35 PM, julian stanley <me@xxxxxxxxxxxxxxxxx>wrote:
>
>> Awesome!
>>
>> Exactly what I wanted to hear.
>>
>> Yea, I have done some Dark GDK (uses directX), but overall I have not done
>> very much OOP, but I have learned lots of basic C++, and lots of other
>> freeware hobbiest type software that have programming concepts that will
>> undoubtedly help. It will be 3d unless you recommend to do 3d, my friend
>> wants to do 3d, I want to do whatever will help us the most...my friend is
>> not easy to argue with, but I might be able to convince if 2d is the better
>> way to go. I found 2 books so far that look worthwhile, are one of these
>> maybe a suggestion you had in mind?
>>
>>
>> http://www.amazon.com/Game-Engine-Design-Interactive-Technology/dp/1558605932
>>
>>
>> http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592009638/ref=sr_1_4?ie=UTF8&s=books&qid=1238466839&sr=1-4
>>
>> Thanks,
>>
>> Julian
>>
>>
>>
>> ------------------------------
>> Date: Mon, 30 Mar 2009 19:14:03 -0700
>> Subject: [gameprogrammer] Re: (no subject)
>> From: alan.wolfe@xxxxxxxxx
>> To: gameprogrammer@xxxxxxxxxxxxx
>>
>>
>> Yeah unfortunately it will take some hard work if you haven't done any (or
>> much) game or graphics programming before.
>>
>> You can make an engine using MSVC express, I'm doing that at the moment,
>> so that's good news for you, that part is no problem.
>>
>> You should start either by getting some books or by finding tutorials
>> online.
>>
>> Have you done any graphics programming before (ie even shown a triangle on
>> the screen in directx or opengl)?
>>
>> Also are you wanting to make a 3d game or a 2d game?
>>
>> I know a few tutorials and books i could point you to but I want to get a
>> feel for where you are at right now before i make any recommendations (:
>>
>>
>> On Mon, Mar 30, 2009 at 4:08 PM, julian stanley <me@xxxxxxxxxxxxxxxxx>wrote:
>>
>> Hey guys,
>>
>> I am looking for what would be the best way to make a simple game engine
>> using C++. Me and a few friends were going to try to make a simple engine
>> from scratch, but we are now sure how to do that. If it is possible to make
>> an engine with MVC++(Microsoft Visual C++ express) are there any good
>> tutorials on how to? And if you can't make it with only MVC++, what is the
>> best way of making one?
>>
>> Thanks,
>> Julian
>>
>>
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