[gameprogrammer] Handful of job openings
- From: John Donham <john@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 16 May 2007 09:44:42 -0700
Hi there, with a couple of development studios getting trimmed in recent
days, I thought I'd remind anyone on the list of job openings at areae:
Client engineer: http://www.areae.net/?page_id=50
Flash Programmer: http://www.areae.net/?page_id=51
LAMP Developer: http://www.areae.net/?page_id=52
On 5/16/07 6:32 AM, "David Olofson" <david@xxxxxxxxxxx> wrote:
> On Wednesday 16 May 2007, Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) -
> 675 wrote:
> [...]
>> Yea, this is the idea, but don't use 1 texture per frame, prefer big
>> textures with multiple frames in it, and simply use coordinates.
>
> Yes, that's potentially even faster, although some cards/drivers seem
> to have virtually zero texture switch overhead.
>
> You just have to make sure you don't hit the maximum texture size
> limit, which is hardware and driver dependent. I would think pretty
> much everything in use now can do 2048x2048, though...
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .------- http://olofson.net - Games, SDL examples -------.
> | http://zeespace.net - 2.5D rendering engine |
> | http://audiality.org - Music/audio engine |
> | http://eel.olofson.net - Real time scripting |
> '-- http://www.reologica.se - Rheology instrumentation --'
>
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- References:
- [gameprogrammer] Re: (no subject)
- From: David Olofson
Other related posts:
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- From: David Olofson