Hi, Well I will fill in my info as well then. I got into the list when I got interested in game development way back in 2000/2002 (don't remember the exact year) when I was doing my engineering. It wasn't on freelists at that time. I remember coming across this list when I was trying to learn about fractals and was trying to get my head around line subdivision and so on. Coming to me becoming a professional game developer, my career actually started of as a Tech support engineer. While I was working in the call center, I was busy trying to figure out how to get into this field. I ended up writing my first 2d game way back in 2002-2003 but had written quite a few demos and stuff before that in dos, so that experience helped a bit. I had a lot of interest in writing code that involved lighting and was more into game engine development. Thanks to someone seeing a vertex lighting demo of mine, I ended up getting my first job as a Trainee programmer in an animation company wanting to get into games development side of things. Although that didn't last long for various reasons excluding the company going bust, I did learn a few things and then I went on to work in a finance company. After that I went on and did my masters and actually enjoyed my masters after having worked for some time. After finishing my masters, I went on to work on some PC, PS2 and DS games in a small company in India. After finishing about 5 games in total professionally from concept to finish on all those platforms together and with 1 cancelled PC game, I decided to look for greener pastures and now I work for a big publisher/developer working on various core technology areas on next gen consoles (I guess we should call it current gen now). Well, writing all this makes me feel old, although I can hardly be called anywhere near old. I am not even 30 :) Cheers Gautam > Date: Mon, 4 Oct 2010 09:32:33 -0400 > Subject: [gameprogrammer] Re: Welcome new members! > From: "Casey O'Donnell" <caseyodonnell@xxxxxxxxx> > > Bob... > > I really like the practice of welcoming new members. A while back some > folks posted information about themselves and I never took the time to > participate. But I am now. :) > > I joined the list back in 2006, when I was at a crossroads. I was > either going to go back into the game industry "center" as a tools > engineer or go to graduate school to study the collaborative > interdisciplinary work of the game industry (as you'll see from the > story below, I did the grad school thing but have since met the person > I lost that job to, and he was better than me...). At the time, I was > working for an Autodesk subcontractor on different parts of their > products and also custom tool development for clients. Prior to that I > was an engineer at a small game studio in La Jolla, CA (3D Pipeline) > and before that I worked for Jet Propulsion Labs in Pasadena. > > While in graduate school I worked on several serious games (we called > them "design tools" because at the time the NSF wouldn't get close to > "games"... How times have changed) and eventually took up residence at > Vicarious Visions in Troy/Menands, New York. I spent five years doing > research at VV during the development of numerous titles, most notably > though, Spiderman 3 for the PS2, Wii, and PSP. I've also spent time at > the now defunct Red Octane India and several other studios in India. > > Now I'm at the University of Georgia teaching classes on media > industry structure and capstone projects for students. Occasionally > (when budgets allow) I teach introductory game design classes. I > recently founded a small game company here in Athens with two full > time artists and a part time engineer with myself as > designer/producer. Our first game will be released in January. > > That's it. :) Welcome everyone... > > Cheers. > Casey > > On Tue, Sep 21, 2010 at 11:15 AM, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: > > I want to welcome new members fantomschnecke, bpowell415, seg.fault.x86, and > > dschoeni1. As always, I encourage you to join the discussion and to ask > > questions. We can't have get answers without asking questions. > > > > -- > Casey O'Donnell, Ph.D. > Assistant Professor, Department of Telecommunications > Grady College, University of Georgia > > http://www.caseyodonnell.org > > ------------------------------ > > From: Jonathan Dearborn <grimfang4@xxxxxxxxx> > Date: Mon, 4 Oct 2010 11:35:29 -0400 > Subject: [gameprogrammer] Re: Welcome new members! > > Oy, La Jolla to Troy? That had to be quite a change. :) > Jonny D > > > On Mon, Oct 4, 2010 at 9:32 AM, Casey O'Donnell > <caseyodonnell@xxxxxxxxx>wrote: > > > Bob... > > > > I really like the practice of welcoming new members. A while back some > > folks posted information about themselves and I never took the time to > > participate. But I am now. :) > > > > I joined the list back in 2006, when I was at a crossroads. I was > > either going to go back into the game industry "center" as a tools > > engineer or go to graduate school to study the collaborative > > interdisciplinary work of the game industry (as you'll see from the > > story below, I did the grad school thing but have since met the person > > I lost that job to, and he was better than me...). At the time, I was > > working for an Autodesk subcontractor on different parts of their > > products and also custom tool development for clients. Prior to that I > > was an engineer at a small game studio in La Jolla, CA (3D Pipeline) > > and before that I worked for Jet Propulsion Labs in Pasadena. > > > > While in graduate school I worked on several serious games (we called > > them "design tools" because at the time the NSF wouldn't get close to > > "games"... How times have changed) and eventually took up residence at > > Vicarious Visions in Troy/Menands, New York. I spent five years doing > > research at VV during the development of numerous titles, most notably > > though, Spiderman 3 for the PS2, Wii, and PSP. I've also spent time at > > the now defunct Red Octane India and several other studios in India. > > > > Now I'm at the University of Georgia teaching classes on media > > industry structure and capstone projects for students. Occasionally > > (when budgets allow) I teach introductory game design classes. I > > recently founded a small game company here in Athens with two full > > time artists and a part time engineer with myself as > > designer/producer. Our first game will be released in January. > > > > That's it. :) Welcome everyone... > > > > Cheers. > > Casey > > > > On Tue, Sep 21, 2010 at 11:15 AM, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: > > > I want to welcome new members fantomschnecke, bpowell415, seg.fault.x86, > > and > > > dschoeni1. As always, I encourage you to join the discussion and to ask > > > questions. We can't have get answers without asking questions. > > > > > > > -- > > Casey O'Donnell, Ph.D. > > Assistant Professor, Department of Telecommunications > > Grady College, University of Georgia > > > > http://www.caseyodonnell.org > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > ------------------------------ > > Date: Mon, 4 Oct 2010 14:36:16 -0400 > Subject: [gameprogrammer] Re: Welcome new members! > From: "Casey O'Donnell" <caseyodonnell@xxxxxxxxx> > > Almost as big as the one from Des Moines to Pasadena when I finished > undergrad. ;) > > On Mon, Oct 4, 2010 at 11:35 AM, Jonathan Dearborn <grimfang4@xxxxxxxxx> > wrote: > > Oy, La Jolla to Troy? That had to be quite a change. :) > > > > -- > Casey O'Donnell, Ph.D. > Assistant Professor, Department of Telecommunications > Grady College, University of Georgia > > http://www.caseyodonnell.org > > ------------------------------ > > End of gameprogrammer Digest V7 #69 > *********************************** >