I'd like to see some input from Shawn Barrick as well. He's the historian here! :) Personally, I think starting out with a handful of deities for each alignment is a great way to start. Most world systems began with one or only a few deities - they didn't have a full complement overnight. Again, we all need to decide this stuff, but if you look at the Norse or Egyptian pantheons (outside the realm of comics), they're really rather small. For evil gods, the Norse really only had Loki and Hel; the Greeks had Hades (and he wasn't even really that evil). The Egyptians had Set and Sebek - see where I'm going with this? > > I agree. Anytime we have a question like this, we need to put it to the > group. Damon and I both believe that more deities can only lead to a more > interesting campaign world. Jim believes that more deities dilutes the > original premise. Keith and Matt, what do you think? > > Damon Kline wrote: > > > I'd say then that it is something to be voted on. Anything where we aren't > > in complete agreement should be voted on by the group. What do you think? > > > > -----Original Message----- > > From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] > > Sent: Tuesday, October 15, 2002 9:19 AM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Tuesday morning review > > > > He's a bit different, in that he has a > > very well-defined personality; it's > > just an extremely narrowly focused one - > > anything pertaining to illusions > > matters; anything that doesn't, does > > not. > > > > My own opinion is that characters who > > had nothing to do with the recent part > > shouldn't be considered for godhood. I > > never got to explain it, but > > the "quest" characters we used recently > > would qualify because they were in > > close proximity to the Tooth of Dendar > > (and thus "known" to it). Other > > characters never got near it, and thus > > couldn't be summoned to the new world. > > > > Then again, I'm not DMing the world > > creation process - we should just > > choose an approach and stick with it. > > > > > > > > I have no problem with Betelguise > > as a deity, if you wish it. The > > > only problem is, what would he be a > > deity of? We have so many > > > illusionists already, that I would > > move for more of a personality based > > > portfolio. However, his personality > > is rather sketchy to me. Any > > > ideas? > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > Hey guys, glad everyone had a good > > > > time! I'm looking forward to > > defining > > > > the campaign world as well. For the > > > > most part, I think I'm going to > > keep my > > > > lower level characters mortal and > > make > > > > the higher level ones into powers - > > the > > > > only exception might be Marnie. > > > > > > > > I think she and Dove have something > > in > > > > common with both of them spending so > > > > many years trying to atone for evil > > > > siblings - it could be neat to see > > what > > > > they end up doing without those > > burdens. > > > > > > > > The only other high level character > > > > that I still have is Betelguize - > > and I > > > > never really played him enough to > > say > > > > that he'd make a good god of this or > > > > that. Then again, I'd rather retire > > > > him than play him - > > > > opinions/suggestions? > > > > > > > > > Oh, well that sucks. I didn't > > > > realize that. Oh well. > > > > > > > > > > -----Original Message----- > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > Sent: Tuesday, October 15, 2002 > > 10:51 > > > > AM > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > Subject: [dungeoncrawl] Re: > > Tuesday > > > > morning review > > > > > > > > > > > > > > > > > > > > No, I attached it. My theory > > is > > > > that we can't send files over the > > > > > website. > > > > > I'll send it individually. > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > I think you forgot to attach the > > > > file... :) > > > > > > > > > > > > -----Original Message----- > > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > > Sent: Tuesday, October 15, 2002 > > > > 10:42 AM > > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > > Subject: [dungeoncrawl] Re: > > Tuesday > > > > morning review > > > > > > > > > > > > I was hoping that others > > might > > > > see the advantage in this. > > > > > > Basically, I believe we > > > > currently have about 15 deities. I > > > > believe > > > > > the > > > > > > Forgotten Realms has closer to > > 30. > > > > Obviously not every character is > > deity > > > > > > material, or interested in it, > > but > > > > it would be a way to slash the > > number > > > > > of > > > > > > playable characters we have, > > while > > > > giving our new world depth and > > > > > interest. > > > > > > Something to think on. > > > > > > I was driving home last > > night, > > > > and like Damon, I was surprised by > > the > > > > > > fact > > > > > > that I wanted to get rid of more > > > > characters. As much as I had a > > blast, I > > > > > > suddenly realized that massive > > > > retirement might be our best > > option. It > > > > > > keeps > > > > > > characters "in play", at least > > as > > > > NPCs, and clears our slate to do new > > > > > > things. > > > > > > It also should result in our > > having > > > > a kick-ass campaign world, one we > > are > > > > > > interested in developing, since > > we > > > > all have a stake in it. Just an > > > > > idea... > > > > > > I have tons of things in my > > > > head, and I will be sending out e- > > mails > > > > > > soon. > > > > > > In the meantime, I attached the > > > > current master list of characters. > > It's > > > > > one > > > > > > I > > > > > > had for the Tiamat War, but I > > have > > > > kept it as current as possible. > > Check > > > > > > your > > > > > > characters and see who you think > > > > might be good for our purposes. > > > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > > > I actually like that idea! I > > > > want a way to widdle down the > > number of > > > > > > > characters that I have out > > there > > > > on the planes and some of those > > > > > > characters > > > > > > > would make great deities. Off > > > > the top of my head, I could see > > Marcus > > > > > > taking > > > > > > > some sort of deity role under > > > > Faceous and it would be cool since > > this > > > > > was > > > > > > > originally the world he was > > from > > > > along with Sinjen, D'alleva, > > Valeria, > > > > > > Opal > > > > > > > and Nelik. On that note, I > > could > > > > see Sinjen taking some sort of role > > > > > > here. > > > > > > > Once he regains his honor. > > > > > > > > > > > > > > Rikus would make a > > cool "Tempus- > > > > like" demi-power, even though he is > > only > > > > > > > like 3rd level. :) > > > > > > > > > > > > > > Characters I don't see being > > > > deities would be possibly Krodo, > > Phelan, > > > > > > > Erebus, Medean might make a > > cool > > > > god of illusions, but he would have > > to > > > > > > > share it with Delusia. > > > > > > > > > > > > > > Anyway, there is much to > > > > discuss... > > > > > > > > > > > > > > -----Original Message----- > > > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > > > Sent: Tuesday, October 15, > > 2002 > > > > 10:11 AM > > > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > > > Subject: [dungeoncrawl] Re: > > > > Tuesday morning review > > > > > > > > > > > > > > I've been thinking of > > what to > > > > do with those characters as well. I > > > > > > > hadn't > > > > > > > thought of what you > > suggested; it > > > > might be interesting. Perhaps we > > > > > could > > > > > > > make > > > > > > > some of them into important > > > > personages on that world; it would > > be a > > > > > quick > > > > > > > and > > > > > > > easy way to gain NPCs. > > > > > > > However, I was also > > thinking > > > > of making some extra people deities. > > > > > > > Basically, what I would like > > to > > > > do is figure out how many deities we > > > > > want > > > > > > in > > > > > > > the > > > > > > > pantheon. While I don't want > > to > > > > go crazy, I want to have enough so > > that > > > > > > the > > > > > > > normal schmoe living on Planet > > > > Magnus (what, I'm sorry, was that > > name > > > > > not > > > > > > > approved by everyone?) has > > > > someone that they can turn to. The > > more > > > > > > deities > > > > > > > we > > > > > > > have, the richer mythology we > > can > > > > create. I'm not talking about > > > > > everyone > > > > > > > (although Jim had said > > Hiernymous > > > > had an interest at one time), but > > > > > there > > > > > > > might > > > > > > > be some characters that they > > > > would "throw a bone" to, so to > > speak. > > > > > > > Something to > > > > > > > think about, and something we > > may > > > > want to consider as we talk this > > out. > > > > > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > > > > > I wholeheartedly agree on > > all > > > > points!!!! You would think that > > after > > > > > > > having > > > > > > > > played these characters for > > so > > > > long of a time, that it would be > > sad to > > > > > > see > > > > > > > > them go. But I have to > > admit > > > > that I am very excited about where > > they > > > > > > are > > > > > > > > and how they ended. I am > > very > > > > much looking forward to "starting > > anew" > > > > > > > when > > > > > > > > we start another campaign. > > > > > > > > > > > > > > > > I still have an interest in > > a > > > > few of my characters that are being > > held > > > > > > > > captive by the Gods, but for > > > > the most part, I am much more > > interested > > > > > in > > > > > > > > starting new characters. I > > > > have some thoughts on what to do > > with > > > > > those > > > > > > > > characters out in the > > planes, > > > > but I'll save those for when we > > start > > > > > > > talking > > > > > > > > about it. Well, maybe I'll > > > > just throw something out there now > > so > > > > that > > > > > I > > > > > > > > don't forget about it. > > > > > > > > > > > > > > > > No need to respond to this > > now, > > > > it can be covered later, I just > > wanted > > > > > > to > > > > > > > > say it before I forget it. > > Do > > > > you think that the Riders might > > invite > > > > > > > some, > > > > > > > > or all, of the people who > > > > participated in the Tiamat war to > > come > > > > and > > > > > > live > > > > > > > on > > > > > > > > their new world? I don't > > think > > > > they would offer them any type of > > > > > power > > > > > > or > > > > > > > > anything, but since they did > > > > help the Riders in fighting Tiamat, > > > > > perhaps > > > > > > > > they might offer to let them > > > > live a free life on the new world > > > > instead > > > > > > of > > > > > > > > being stuck in servitude on > > > > some plane somewhere. Just a > > thought. > > > > It > > > > > > > might > > > > > > > > help us to provide some > > already > > > > known people to populate the world > > > > > with. > > > > > > > > They wouldn't get anything, > > it > > > > would basically be a "Hey, Sorrell, > > > > > > instead > > > > > > > > of lounging around out > > there in > > > > that plane, why don't you come and > > > > > live > > > > > > on > > > > > > > > our new world?" She agrees > > and > > > > gets plane shifted to the new world > > > > > and > > > > > > > that > > > > > > > > is the end of the deal. > > She is > > > > on her own from there. Anyway, > > like I > > > > > > > said, > > > > > > > > we can pick it up later. > > > > > > > > > > > > > > > > As for last night...Jim, > > > > awesome, awesome job!! I echo > > John's > > > > > > sentiments. > > > > > > > > I had a blast. I felt > > > > challenged through the fight, but > > not > > > > > > overwhelmed. > > > > > > > > It was dangerous, but not > > > > overly one-sided. If I had to pick > > a > > > > way > > > > > for > > > > > > > the > > > > > > > > Riders to "go out" that > > would > > > > be it. I enjoyed the story the > > whole > > > > > way > > > > > > > > through and while there were > > > > times when I was like "What the > > hell is > > > > > he > > > > > > > > doing to us?", it was never > > in > > > > a bad way, more of a "I didn't see > > THAT > > > > > > > > coming." kind of way. > > > > > > > > > > > > > > > > So anyway, it was a lot of > > fun > > > > and you ended it perfectly. > > > > > > > > > > > > > > > > Thanks for a wonderful > > time!!! > > > > > > > > > > > > > > > > -----Original Message--- -- > > > > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > > > > Sent: Tuesday, October 15, > > 2002 > > > > 9:46 AM > > > > > > > > To: Riders II > > > > > > > > Subject: [dungeoncrawl] > > Tuesday > > > > morning review > > > > > > > > > > > > > > > > As I mentioned before, I > > > > thought last night was awesome! > > Jim did > > > > > a > > > > > > > > great job, and the night > > was a > > > > blast. Let's recap. > > > > > > > > The adventure to rescue > > > > Karvas and Saurotte was nice and not > > > > > > > > contrived, yet it didn't > > take > > > > up too much of the night. I was a > > > > > little > > > > > > > > disappointed that we > > couldn't > > > > play that smaller group more > > because I > > > > > > > > enjoyed them, but it would > > have > > > > been sheer folly on Jim's part to > > drag > > > > > > > > that out. Instead he made > > it > > > > just the right length, and it was > > great. > > > > > > > > As he has throughout > > this > > > > adventure, Jim kept me guessing the > > > > > entire > > > > > > > > night. I was not aware that > > > > the battle with the Black Legion > > was the > > > > > > > > end of the adventure. I > > > > assumed there would be more beyond > > them. > > > > > > > > Personally, I'm thrilled > > that > > > > he made them the climax. If the > > Riders > > > > > > > > were going to end their > > careers > > > > as adventurers, what is more > > > > > appropriate > > > > > > > > than a final battle with > > their > > > > most hated foes? It was the perfect > > > > > > > > capper for them, and bravo > > to > > > > Jim for using it as the endpiece. > > > > > > > > I sensed that Jim felt > > he > > > > wasn't using the Black Legion to > > their > > > > > > > > full potential last night, > > or > > > > that they were too easy. > > Considering he > > > > > > > > killed five characters > > > > throughout the fight, I'm not sure > > why > > > > he felt > > > > > > > > that way. The Black Legion > > was > > > > doing incredibly well. Damon made > > the > > > > > > > > statement that they never > > > > attacked us en masse. Thank God! > > > > > Personally, > > > > > > > > I think Jim used them > > > > exceedingly well. By having them > > > > attack us in > > > > > > > > waves it kept the group off > > > > balance. It also should be noted > > that > > > > two > > > > > > > > or three of them at a time > > was > > > > more than sufficient to keep 11 > > members > > > > > > > > of the Riders busy. It > > made it > > > > seem like Amrikol had a master plan, > > > > > and > > > > > > > > made him seem much more > > like a > > > > brilliant strategist than if he had > > > > > used > > > > > > > > his power and simply tried > > to > > > > pummel the Riders into paste. > > > > > > > > If Jim shot himself in > > the > > > > foot anywhere, it was in killing so > > > > > many > > > > > > > > people in the adventures of > > the > > > > past few weeks. Because an average > > of > > > > > > > > two characters per week were > > > > dying on adventures, Faceous had > > taken > > > > > all > > > > > > > > Resurrections at 7th level. > > > > This enabled him to continually > > > > replenish > > > > > > > > the ranks of the Riders from > > > > the dead characters. If he had not > > done > > > > > > > > that, the Riders would have > > > > been in a lot more trouble. They > > would > > > > > have > > > > > > > > survived, I think, but it > > would > > > > have been by the skin of their > > teeth. > > > > > > > > Anyway, the fight was > > > > great. It moved quite quickly; for > > > > someone > > > > > > > > that does not have as firm a > > > > grasp of the rules as he did in > > second > > > > > > > > edition, Jim kept things > > moving > > > > so smoothly. And considering that > > all > > > > > > > > of the players had more than > > > > one character, we moved quickly as > > well. > > > > > > > > There was a palpable sense > > of > > > > danger the entire time, and death > > was > > > > > > > > constantly present. I just > > > > can't say how much fun I thought it > > was. > > > > > > > > The was the perfect mix of > > > > danger and excitement. I didn't > > feel > > > > > > > > completely overwhelmed and I > > > > didn't feel like it was easy. It > > was > > > > > > > > great. > > > > > > > > One side note. Amrikol > > > > broke his Staff of Power in a > > > > retributive > > > > > > > > strike. I was surprised as > > > > hell, and said as much. I think Jim > > > > > thought > > > > > > > > I was fighting him on it. I > > > > was not. The villains are allowed > > to > > > > > > > > surprise me, and I am not > > privy > > > > to their thoughts. I was not trying > > > > > to > > > > > > > > challenge Jim's ruling; I > > was > > > > just surprised. No doubt that was > > > > > > > > Amrikol's plan, as he > > probably > > > > assumed the Riders wouldn't think > > him > > > > > > > > capable of doing that. In > > that > > > > respect, it worked brilliantly. > > But I > > > > > > > > just wanted to make it > > clear I > > > > was not disagreeing with what Jim > > was > > > > > > > > doing; I was just amazed he > > did > > > > it. > > > > > > > > > > > > > > > > I'll start sending out > > e- > > > > mail on the new gods and their world > > > > > today > > > > > > > > and through the week (expect > > > > them to start this afternoon). Jim > > did > > > > a > > > > > > > > bang-up job, and here's a > > thank > > > > you from me! > > > > > > > > > > > > -- Binary/unsupported file > > stripped > > > > by Ecartis -- > > > > > > -- Type: application/msword > > > > > > -- File: the list.doc > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >