[dungeoncrawl] Re: Tuesday morning review

  • From: Johnathan Detrick <jdetrick@xxxxxxxxxxx>
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2002 16:19:31 -0400

    I think I like the idea of a mostly undeveloped world (by
undeveloped, I mean few cities).  However, the few cities we have I
would like to see be very big and interesting.

jimkaren@xxxxxxxxxxxx wrote:

> Definitely not my decisions entirely,
> but then again, we need to start
> somewhere.  What if the world is mostly
> wilderness and mysterious ruins, with
> only a few bright points of
> civilization?  Might be cool -
>
> >
> >     That sounds quite interesting.
> As I said last night, I think your
> > idea of the majority of the gods
> dwelling in a celestial Elvenflow (as
> > the Olympian deities resided in
> Olympus) to be a stroke of genius.
> >     I also think your idea of Amrikol
> having his own cursed land is
> > neat.  I believe that some of the
> Black Legion might dwell there with
> > him.  And some would not.
> >     So you see the world as being
> heavily forested?  See, as we spoke of
> > before, I don't want to do too much
> world creation right off the bat,
> > mostly for two reasons.  First of
> all, that's a hell of a lot of work!
> > Sheez!  Who has time for that?  We
> might want to set some general ideas
> > down and answer some basic questions,
> but anything else is a massive
> > time investment.  The other reason is
> so that future DMs can create the
> > world as they set adventures in it.
> >     I also like the idea of the Tooth
> of Dendar still existing, and
> > still being a means by which someone
> could hope to attain godly power.
> > Lots of cool plot ideas there.
> >     So how much do we want to decide
> beforehand?  What sort of world
> > decisions did we want to make?
> >
> > jimkaren@xxxxxxxxxxxx wrote:
> >
> > > Absolutely; I'm thinking that maybe
> we
> > > should decide what they define
> before
> > > defining them?
> > >
> > > For example, it seems sort of cool
> to
> > > say that Dennis would envision the
> > > afterlife consisting of a celestial
> > > Elvenflow.
> > >
> > > One or more evil gods would make
> their
> > > dominion within the mountain that
> the
> > > city is built against, with the
> > > majority of the gods living in the
> > > castle that crowns the peak.
> > >
> > > It's therefore safe to say that
> > > woodlands would play an important
> part
> > > in the campaign world, but what
> else?
> > > Perhaps Amrikol rejected the new
> world
> > > order, and has decided instead to
> dwell
> > > on the Prime Material.
> > >
> > > He could be a greater power that
> > > resides beyond the known horizon,
> > > always plotting to
> retake "Elvenflow"
> > > and twist it to his own ends.
> Mortals
> > > would dread exploring his cursed
> lands,
> > > preferring to remain near the
> relative
> > > safety of the forest.
> > >
> > > Maybe Dennis, as god of knowledge or
> > > something, could be charged with
> > > guarding the Tooth of Dendar or
> > > otherwise symbolically guarding
> > > Elvenflow (sort of like Heimdall,
> but
> > > more cleanly shaven).
> > >
> > > We could even limit how much of the
> > > world is defined to how much
> influence
> > > the gods seem to have at the start.
> > > That way, the campaign world could
> grow
> > > as new regions or features become
> > > needed by the story.
> > > >
> > > >     But I thought that the gods
> were
> > > going to define the campaign
> > > > world?  Isn't it the decision of
> > > Dennis and the others to shape the
> > > > world as they choose?  That being
> the
> > > case, shouldn't the core group of
> > > > gods that went through the portal
> > > last night define the world?
> > > >
> > > > jimkaren@xxxxxxxxxxxx wrote:
> > > >
> > > > > No, I'm right there with you!
> > > > > Definitely go the "stats for
> avatars
> > > > > only" route.  I think gods with
> > > ability
> > > > > scores are hokey, and should be
> told
> > > > > that they can't play reindeer
> games
> > > > > with our more 2nd edition-like
> gods.
> > > > >
> > > > > Also, Shawn may have a point
> there -
> > > > > let's decide on what the
> campaign
> > > world
> > > > > will be and then define the
> Gods.
> > > You
> > > > > know - will it just be the
> Realms
> > > all
> > > > > over again?  Primordial?
> Totally
> > > > > different?
> > > > >
> > > > > >
> > > > > >     I like the avatar route
> better
> > > > > than the stats for deities
> route.
> > > > > Again,
> > > > > > everyone else would have to
> > > vote.  It
> > > > > works better for me, but I got
> the
> > > > > > distinct feeling last night
> that
> > > the
> > > > > others disagreed.
> > > > > >
> > > > > >
> > > > > > widderslainte wrote:
> > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: dungeoncrawl-
> > > > > bounce@xxxxxxxxxxxxx
> > > > > > > > [mailto:dungeoncrawl-
> > > > > bounce@xxxxxxxxxxxxx] On Behalf
> Of
> > > > > > > > Johnathan Detrick
> > > > > > > > Sent: Tuesday, October 15,
> > > 2002
> > > > > 14:49
> > > > > > > > To:
> dungeoncrawl@xxxxxxxxxxxxx
> > > > > > > > Subject: [dungeoncrawl]
> Re:
> > > > > Tuesday morning review
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >     The Forgotten Realms
> > > pantheon
> > > > > may be a cluster&^%$ (or
> > > > > > > > was it cluster$%^&?), but
> it
> > > is
> > > > > interesting.  In my opinion,
> > > > > > > > that's what's most
> important.
> > > > > But I agree that gods with
> > > > > > > > stats aren't always the
> way to
> > > > > go. I normally hate them.  But
> > > > > > > > it might just be
> appropriate
> > > in
> > > > > this case.
> > > > > > >
> > > > > > > The Forgotten Realms has
> parts
> > > of 9
> > > > > or 10 pantheons that overlap
> with
> > > > > > > varying degrees of
> clarity.  The
> > > > > Greyhawk pantheons make a bit
> more
> > > > > > > sense, but you wouldn't
> know if
> > > > > from looking at the players
> > > handbook.
> > > > > > >
> > > > > > > Everyone creating a wacky
> > > avatar or
> > > > > two (with stats) for each god
> would
> > > > > > > be cool.  You could make a
> whole
> > > > > new game by giving each
> character-
> > > god
> > > > > > > some powers and let them
> fight
> > > over
> > > > > (and distribute powers to)
> potential
> > > > > > > adherents in exchange for
> > > worship.
> > > > > Then you could end of with a
> couple
> > > > > > > competing pantheons.
> > > > > >
> > > > > >
> > > > > >
> > > >
> > > >
> > > >
> >
> >
> >


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