I think I like the idea of a mostly undeveloped world (by undeveloped, I mean few cities). However, the few cities we have I would like to see be very big and interesting. jimkaren@xxxxxxxxxxxx wrote: > Definitely not my decisions entirely, > but then again, we need to start > somewhere. What if the world is mostly > wilderness and mysterious ruins, with > only a few bright points of > civilization? Might be cool - > > > > > That sounds quite interesting. > As I said last night, I think your > > idea of the majority of the gods > dwelling in a celestial Elvenflow (as > > the Olympian deities resided in > Olympus) to be a stroke of genius. > > I also think your idea of Amrikol > having his own cursed land is > > neat. I believe that some of the > Black Legion might dwell there with > > him. And some would not. > > So you see the world as being > heavily forested? See, as we spoke of > > before, I don't want to do too much > world creation right off the bat, > > mostly for two reasons. First of > all, that's a hell of a lot of work! > > Sheez! Who has time for that? We > might want to set some general ideas > > down and answer some basic questions, > but anything else is a massive > > time investment. The other reason is > so that future DMs can create the > > world as they set adventures in it. > > I also like the idea of the Tooth > of Dendar still existing, and > > still being a means by which someone > could hope to attain godly power. > > Lots of cool plot ideas there. > > So how much do we want to decide > beforehand? What sort of world > > decisions did we want to make? > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > Absolutely; I'm thinking that maybe > we > > > should decide what they define > before > > > defining them? > > > > > > For example, it seems sort of cool > to > > > say that Dennis would envision the > > > afterlife consisting of a celestial > > > Elvenflow. > > > > > > One or more evil gods would make > their > > > dominion within the mountain that > the > > > city is built against, with the > > > majority of the gods living in the > > > castle that crowns the peak. > > > > > > It's therefore safe to say that > > > woodlands would play an important > part > > > in the campaign world, but what > else? > > > Perhaps Amrikol rejected the new > world > > > order, and has decided instead to > dwell > > > on the Prime Material. > > > > > > He could be a greater power that > > > resides beyond the known horizon, > > > always plotting to > retake "Elvenflow" > > > and twist it to his own ends. > Mortals > > > would dread exploring his cursed > lands, > > > preferring to remain near the > relative > > > safety of the forest. > > > > > > Maybe Dennis, as god of knowledge or > > > something, could be charged with > > > guarding the Tooth of Dendar or > > > otherwise symbolically guarding > > > Elvenflow (sort of like Heimdall, > but > > > more cleanly shaven). > > > > > > We could even limit how much of the > > > world is defined to how much > influence > > > the gods seem to have at the start. > > > That way, the campaign world could > grow > > > as new regions or features become > > > needed by the story. > > > > > > > > But I thought that the gods > were > > > going to define the campaign > > > > world? Isn't it the decision of > > > Dennis and the others to shape the > > > > world as they choose? That being > the > > > case, shouldn't the core group of > > > > gods that went through the portal > > > last night define the world? > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > No, I'm right there with you! > > > > > Definitely go the "stats for > avatars > > > > > only" route. I think gods with > > > ability > > > > > scores are hokey, and should be > told > > > > > that they can't play reindeer > games > > > > > with our more 2nd edition-like > gods. > > > > > > > > > > Also, Shawn may have a point > there - > > > > > let's decide on what the > campaign > > > world > > > > > will be and then define the > Gods. > > > You > > > > > know - will it just be the > Realms > > > all > > > > > over again? Primordial? > Totally > > > > > different? > > > > > > > > > > > > > > > > > I like the avatar route > better > > > > > than the stats for deities > route. > > > > > Again, > > > > > > everyone else would have to > > > vote. It > > > > > works better for me, but I got > the > > > > > > distinct feeling last night > that > > > the > > > > > others disagreed. > > > > > > > > > > > > > > > > > > widderslainte wrote: > > > > > > > > > > > > > > -----Original Message----- > > > > > > > > From: dungeoncrawl- > > > > > bounce@xxxxxxxxxxxxx > > > > > > > > [mailto:dungeoncrawl- > > > > > bounce@xxxxxxxxxxxxx] On Behalf > Of > > > > > > > > Johnathan Detrick > > > > > > > > Sent: Tuesday, October 15, > > > 2002 > > > > > 14:49 > > > > > > > > To: > dungeoncrawl@xxxxxxxxxxxxx > > > > > > > > Subject: [dungeoncrawl] > Re: > > > > > Tuesday morning review > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > The Forgotten Realms > > > pantheon > > > > > may be a cluster&^%$ (or > > > > > > > > was it cluster$%^&?), but > it > > > is > > > > > interesting. In my opinion, > > > > > > > > that's what's most > important. > > > > > But I agree that gods with > > > > > > > > stats aren't always the > way to > > > > > go. I normally hate them. But > > > > > > > > it might just be > appropriate > > > in > > > > > this case. > > > > > > > > > > > > > > The Forgotten Realms has > parts > > > of 9 > > > > > or 10 pantheons that overlap > with > > > > > > > varying degrees of > clarity. The > > > > > Greyhawk pantheons make a bit > more > > > > > > > sense, but you wouldn't > know if > > > > > from looking at the players > > > handbook. > > > > > > > > > > > > > > Everyone creating a wacky > > > avatar or > > > > > two (with stats) for each god > would > > > > > > > be cool. You could make a > whole > > > > > new game by giving each > character- > > > god > > > > > > > some powers and let them > fight > > > over > > > > > (and distribute powers to) > potential > > > > > > > adherents in exchange for > > > worship. > > > > > Then you could end of with a > couple > > > > > > > competing pantheons. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >