[dungeoncrawl] Re: Tuesday morning review

  • From: Damon Kline <damon.kline@xxxxxxxxxxxxxxxxxx>
  • To: "'dungeoncrawl@xxxxxxxxxxxxx'" <dungeoncrawl@xxxxxxxxxxxxx>
  • Date: Tue, 15 Oct 2002 12:02:04 -0400

He might make a very cool power of deceipt and misdirection.

As for me, I'm looking to retire as many characters as possible.  Some make
sense as powers and some don't.  One thing to consider though, is that the
Riders aren't going to be the only deities right?  Will the Black Legion be
taking any of the "evil" spots?

Could we throw some of the Elite in there as possible evil powers?  I
wouldn't mind putting all of my characters on this new world and starting
over with brand new characters.  There are some that make sense as possible
powers, but then there are some that just don't.  I don't see Erebus leaving
his position as Magister.  Even though he could potentially be a deity, he
doesn't want to be in the Riders pantheon.  I don't see Krodo wanting to be
a deity either, although he would have a hell of a lot of fun!!  Then there
are characters like Phelan who might make a cool deity, but then he is still
a playable character and there is a lot I can do with him.  That sort of
thing.  Maybe, if I have time, I'll take my list of characters that John has
provided and do some short write ups on who would make a good deity, who
wouldn't and what else I see them as possibly doing.

-----Original Message-----
From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx]
Sent: Tuesday, October 15, 2002 7:52 AM
To: dungeoncrawl@xxxxxxxxxxxxx
Subject: [dungeoncrawl] Re: Tuesday morning review


Hey guys, glad everyone had a good 
time!  I'm looking forward to defining 
the campaign world as well.  For the 
most part, I think I'm going to keep my 
lower level characters mortal and make 
the higher level ones into powers - the 
only exception might be Marnie.  


I think she and Dove have something in 
common with both of them spending so 
many years trying to atone for evil 
siblings - it could be neat to see what 
they end up doing without those burdens.

The only other high level character 
that I still have is Betelguize - and I 
never really played him enough to say 
that he'd make a good god of this or 
that.  Then again, I'd rather retire 
him than play him - 
opinions/suggestions?


> Oh, well that sucks.  I didn't 
realize that.  Oh well.
> 
> -----Original Message-----
> From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> Sent: Tuesday, October 15, 2002 10:51 
AM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: Tuesday 
morning review
> 
> 
> 
>     No, I attached it.  My theory is 
that we can't send files over the
> website.
> I'll send it individually.
> 
> Damon Kline wrote:
> 
> > I think you forgot to attach the 
file...  :)
> >
> > -----Original Message-----
> > From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> > Sent: Tuesday, October 15, 2002 
10:42 AM
> > To: dungeoncrawl@xxxxxxxxxxxxx
> > Subject: [dungeoncrawl] Re: Tuesday 
morning review
> >
> >     I was hoping that others might 
see the advantage in this.
> >     Basically, I believe we 
currently have about 15 deities.  I 
believe
> the
> > Forgotten Realms has closer to 30.  
Obviously not every character is deity
> > material, or interested in it, but 
it would be a way to slash the number
> of
> > playable characters we have, while 
giving our new world depth and
> interest.
> > Something to think on.
> >     I was driving home last night, 
and like Damon, I was surprised by the
> > fact
> > that I wanted to get rid of more 
characters.  As much as I had a blast, I
> > suddenly realized that massive 
retirement might be our best option.  It
> > keeps
> > characters "in play", at least as 
NPCs, and clears our slate to do new
> > things.
> > It also should result in our having 
a kick-ass campaign world, one we are
> > interested in developing, since we 
all have a stake in it.  Just an
> idea...
> >     I have tons of things in my 
head, and I will be sending out e-mails
> > soon.
> > In the meantime, I attached the 
current master list of characters.  It's
> one
> > I
> > had for the Tiamat War, but I have 
kept it as current as possible.  Check
> > your
> > characters and see who you think 
might be good for our purposes.
> >
> > Damon Kline wrote:
> >
> > > I actually like that idea!  I 
want a way to widdle down the number of
> > > characters that I have out there 
on the planes and some of those
> > characters
> > > would make great deities.  Off 
the top of my head, I could see Marcus
> > taking
> > > some sort of deity role under 
Faceous and it would be cool since this
> was
> > > originally the world he was from 
along with Sinjen, D'alleva, Valeria,
> > Opal
> > > and Nelik.  On that note, I could 
see Sinjen taking some sort of role
> > here.
> > > Once he regains his honor.
> > >
> > > Rikus would make a cool "Tempus-
like" demi-power, even though he is only
> > > like 3rd level.  :)
> > >
> > > Characters I don't see being 
deities would be possibly Krodo, Phelan,
> > > Erebus, Medean might make a cool 
god of illusions, but he would have to
> > > share it with Delusia.
> > >
> > > Anyway, there is much to 
discuss...
> > >
> > > -----Original Message-----
> > > From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> > > Sent: Tuesday, October 15, 2002 
10:11 AM
> > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > Subject: [dungeoncrawl] Re: 
Tuesday morning review
> > >
> > >     I've been thinking of what to 
do with those characters as well.  I
> > > hadn't
> > > thought of what you suggested; it 
might be interesting.  Perhaps we
> could
> > > make
> > > some of them into important 
personages on that world; it would be a
> quick
> > > and
> > > easy way to gain NPCs.
> > >     However, I was also thinking 
of making some extra people deities.
> > > Basically, what I would like to 
do is figure out how many deities we
> want
> > in
> > > the
> > > pantheon.  While I don't want to 
go crazy, I want to have enough so that
> > the
> > > normal schmoe living on Planet 
Magnus (what, I'm sorry, was that name
> not
> > > approved by everyone?) has 
someone that they can turn to.  The more
> > deities
> > > we
> > > have, the richer mythology we can 
create.  I'm not talking about
> everyone
> > > (although Jim had said Hiernymous 
had an interest at one time), but
> there
> > > might
> > > be some characters that they 
would "throw a bone" to, so to speak.
> > > Something to
> > > think about, and something we may 
want to consider as we talk this out.
> > >
> > > Damon Kline wrote:
> > >
> > > > I wholeheartedly agree on all 
points!!!!  You would think that after
> > > having
> > > > played these characters for so 
long of a time, that it would be sad to
> > see
> > > > them go.  But I have to admit 
that I am very excited about where they
> > are
> > > > and how they ended.  I am very 
much looking forward to "starting anew"
> > > when
> > > > we start another campaign.
> > > >
> > > > I still have an interest in a 
few of my characters that are being held
> > > > captive by the Gods, but for 
the most part, I am much more interested
> in
> > > > starting new characters.  I 
have some thoughts on what to do with
> those
> > > > characters out in the planes, 
but I'll save those for when we start
> > > talking
> > > > about it.  Well, maybe I'll 
just throw something out there now so 
that
> I
> > > > don't forget about it.
> > > >
> > > > No need to respond to this now, 
it can be covered later, I just wanted
> > to
> > > > say it before I forget it.  Do 
you think that the Riders might invite
> > > some,
> > > > or all, of the people who 
participated in the Tiamat war to come 
and
> > live
> > > on
> > > > their new world?  I don't think 
they would offer them any type of
> power
> > or
> > > > anything, but since they did 
help the Riders in fighting Tiamat,
> perhaps
> > > > they might offer to let them 
live a free life on the new world 
instead
> > of
> > > > being stuck in servitude on 
some plane somewhere.  Just a thought.  
It
> > > might
> > > > help us to provide some already 
known people to populate the world
> with.
> > > > They wouldn't get anything, it 
would basically be a "Hey, Sorrell,
> > instead
> > > > of lounging around out there in 
that plane, why don't you come and
> live
> > on
> > > > our new world?"  She agrees and 
gets plane shifted to the new world
> and
> > > that
> > > > is the end of the deal.  She is 
on her own from there.  Anyway, like I
> > > said,
> > > > we can pick it up later.
> > > >
> > > > As for last night...Jim, 
awesome, awesome job!!  I echo John's
> > sentiments.
> > > > I had a blast.  I felt 
challenged through the fight, but not
> > overwhelmed.
> > > > It was dangerous, but not 
overly one-sided.  If I had to pick a 
way
> for
> > > the
> > > > Riders to "go out" that would 
be it.  I enjoyed the story the whole
> way
> > > > through and while there were 
times when I was like "What the hell is
> he
> > > > doing to us?", it was never in 
a bad way, more of a "I didn't see THAT
> > > > coming." kind of way.
> > > >
> > > > So anyway, it was a lot of fun 
and you ended it perfectly.
> > > >
> > > > Thanks for a wonderful time!!!
> > > >
> > > > -----Original Message-----
> > > > From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> > > > Sent: Tuesday, October 15, 2002 
9:46 AM
> > > > To: Riders II
> > > > Subject: [dungeoncrawl] Tuesday 
morning review
> > > >
> > > >     As I mentioned before, I 
thought last night was awesome!  Jim did
> a
> > > > great job, and the night was a 
blast.  Let's recap.
> > > >     The adventure to rescue 
Karvas and Saurotte was nice and not
> > > > contrived, yet it didn't take 
up too much of the night.  I was a
> little
> > > > disappointed that we couldn't 
play that smaller group more because I
> > > > enjoyed them, but it would have 
been sheer folly on Jim's part to drag
> > > > that out.  Instead he made it 
just the right length, and it was great.
> > > >     As he has throughout this 
adventure, Jim kept me guessing the
> entire
> > > > night.  I was not aware that 
the battle with the Black Legion was the
> > > > end of the adventure.  I 
assumed there would be more beyond them.
> > > > Personally, I'm thrilled that 
he made them the climax.  If the Riders
> > > > were going to end their careers 
as adventurers, what is more
> appropriate
> > > > than a final battle with their 
most hated foes?  It was the perfect
> > > > capper for them, and bravo to 
Jim for using it as the endpiece.
> > > >     I sensed that Jim felt he 
wasn't using the Black Legion to their
> > > > full potential last night, or 
that they were too easy.  Considering he
> > > > killed five characters 
throughout the fight, I'm not sure why 
he felt
> > > > that way.  The Black Legion was 
doing incredibly well.  Damon made the
> > > > statement that they never 
attacked us en masse.  Thank God!
> Personally,
> > > > I think Jim used them 
exceedingly well.  By having them 
attack us in
> > > > waves it kept the group off 
balance.  It also should be noted that 
two
> > > > or three of them at a time was 
more than sufficient to keep 11 members
> > > > of the Riders busy.  It made it 
seem like Amrikol had a master plan,
> and
> > > > made him seem much more like a 
brilliant strategist than if he had
> used
> > > > his power and simply tried to 
pummel the Riders into paste.
> > > >     If Jim shot himself in the 
foot anywhere, it was in killing so
> many
> > > > people in the adventures of the 
past few weeks.  Because an average of
> > > > two characters per week were 
dying on adventures, Faceous had taken
> all
> > > > Resurrections at 7th level.  
This enabled him to continually 
replenish
> > > > the ranks of the Riders from 
the dead characters.  If he had not done
> > > > that, the Riders would have 
been in a lot more trouble.  They would
> have
> > > > survived, I think, but it would 
have been by the skin of their teeth.
> > > >     Anyway, the fight was 
great.  It moved quite quickly; for 
someone
> > > > that does not have as firm a 
grasp of the rules as he did in second
> > > > edition, Jim kept things moving 
so smoothly.  And considering that all
> > > > of the players had more than 
one character, we moved quickly as well.
> > > > There was a palpable sense of 
danger the entire time, and death was
> > > > constantly present.  I just 
can't say how much fun I thought it was.
> > > > The was the perfect mix of 
danger and excitement.  I didn't feel
> > > > completely overwhelmed and I 
didn't feel like it was easy.  It was
> > > > great.
> > > >     One side note.  Amrikol 
broke his Staff of Power in a 
retributive
> > > > strike.  I was surprised as 
hell, and said as much.  I think Jim
> thought
> > > > I was fighting him on it.  I 
was not.  The villains are allowed to
> > > > surprise me, and I am not privy 
to their thoughts.  I was not trying
> to
> > > > challenge Jim's ruling; I was 
just surprised.  No doubt that was
> > > > Amrikol's plan, as he probably 
assumed the Riders wouldn't think him
> > > > capable of doing that.  In that 
respect, it worked brilliantly.  But I
> > > > just wanted to make it clear I 
was not disagreeing with what Jim was
> > > > doing; I was just amazed he did 
it.
> > > >
> > > >     I'll start sending out e-
mail on the new gods and their world
> today
> > > > and through the week (expect 
them to start this afternoon).  Jim did 
a
> > > > bang-up job, and here's a thank 
you from me!
> >
> > -- Binary/unsupported file stripped 
by Ecartis --
> > -- Type: application/msword
> > -- File: the list.doc
> 
> 
> 
> 
> 





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