No, I'm right there with you! Definitely go the "stats for avatars only" route. I think gods with ability scores are hokey, and should be told that they can't play reindeer games with our more 2nd edition-like gods. Also, Shawn may have a point there - let's decide on what the campaign world will be and then define the Gods. You know - will it just be the Realms all over again? Primordial? Totally different? > > I like the avatar route better than the stats for deities route. Again, > everyone else would have to vote. It works better for me, but I got the > distinct feeling last night that the others disagreed. > > > widderslainte wrote: > > > > -----Original Message----- > > > From: dungeoncrawl- bounce@xxxxxxxxxxxxx > > > [mailto:dungeoncrawl- bounce@xxxxxxxxxxxxx] On Behalf Of > > > Johnathan Detrick > > > Sent: Tuesday, October 15, 2002 14:49 > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > Subject: [dungeoncrawl] Re: Tuesday morning review > > > > > > > > > > > > The Forgotten Realms pantheon may be a cluster&^%$ (or > > > was it cluster$%^&?), but it is interesting. In my opinion, > > > that's what's most important. But I agree that gods with > > > stats aren't always the way to go. I normally hate them. But > > > it might just be appropriate in this case. > > > > The Forgotten Realms has parts of 9 or 10 pantheons that overlap with > > varying degrees of clarity. The Greyhawk pantheons make a bit more > > sense, but you wouldn't know if from looking at the players handbook. > > > > Everyone creating a wacky avatar or two (with stats) for each god would > > be cool. You could make a whole new game by giving each character-god > > some powers and let them fight over (and distribute powers to) potential > > adherents in exchange for worship. Then you could end of with a couple > > competing pantheons. > > >