[projectaon] Re: Outstanding Errata Sprint (Week 1)

  • From: "David Davis" <feline1@xxxxxxxxxxxxx>
  • To: <projectaon@xxxxxxxxxxxxx>
  • Date: Mon, 11 Apr 2011 23:25:45 +0100

IIRC there's sections later, in the ruins of Maaken, where you need a source of light otherwise you get killed by a Daemonak?

Does the Torch work there?
In which case, you do need a way to carry it (for it seems you can extinguish it and pop it back in your Backpack and relight it later, as this happens in the mines when you take a nap). Although does the Torch refuse to burn in Maaken and you gotta have the Firesphere? I can't remember...

If the Torch is immaterial to any later gameplay, then I agree, it doesn't really matter if it's recorded on your Action Chart in any case!

Bear in mind also that, in those heady days prior to the introduction of "Safekeeping" and 12-special-items-limits, you could merrily carry as much junk as you like as a 'Special Item', indeed it was kinda all part of the fun...


-----Original Message----- From: Simon Osborne
Sent: Monday, April 11, 2011 10:06 PM
To: projectaon@xxxxxxxxxxxxx
Subject: [projectaon] Re: Outstanding Errata Sprint (Week 1)

On 11/04/2011 18:21, David Davis wrote:
I suggest making the (first) Torch a Special Item that you carry in your
hand
because you immediately have to light it and carry it in your hand to be
able to see!
So why should it take up a space in your Backpack? You can't put a
burning Torch in your Backpack! :)

What I'm saying is: Why count it as an item at all? You're using it
rather than stashing it away for later.

Say you're carrying 8 Backpack Items and you can eat a Meal in a
tavern...you don't have to discard a Backpack Item to pick up the food
to put in your Backpack so you can immediately eat it. Or have I been
playing the books wrong all these years?!

--
Simon Osborne
Project Aon

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