[projectaon] Re: Outstanding Errata Sprint (Week 1)

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Tue, 12 Apr 2011 10:05:30 +0100

On 11/04/2011 23:25, David Davis wrote:
IIRC there's sections later, in the ruins of Maaken, where you need a
source of light otherwise you get killed by a Daemonak?
Does the Torch work there?
In which case, you do need a way to carry it (for it seems you can
extinguish it and pop it back in your Backpack and relight it later, as
this happens in the mines when you take a nap).
Although does the Torch refuse to burn in Maaken and you gotta have the
Firesphere? I can't remember...

Ah! You remember rightly: <http://www.projectaon.org/en/xhtml/lw/04tcod/sect29.htm>

"The Torch burns fiercely for just a few seconds before it splutters and dies. You try to relight it but it is hopeless--it simply will not burn."

If the Torch is immaterial to any later gameplay, then I agree, it
doesn't really matter if it's recorded on your Action Chart in any case!

It just seems a lot of faffing about moving items from "Special" (in the hand) to "Backpack" (when doused) and then back to "Special" again (when relit). Easier just to use the lit Torch as a 0-space item (like the Ragadorn Coach Ticket) and assume it has burned down by the time you exit the mines--no need for any bookkeeping.

Bear in mind also that, in those heady days prior to the introduction of
"Safekeeping" and 12-special-items-limits,
you could merrily carry as much junk as you like as a 'Special Item',
indeed it was kinda all part of the fun...

But it was changed because of you cheaters! The rest of us would sensibly carry around 14 or 15 Special Items, but you people just had to push too far and they changed the rules. It's all your fault! :-p

--
Simon Osborne
Project Aon

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