[project1dev] Re: addressing one more issue

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 16 Nov 2009 15:50:05 -0800

there was some editor art i wanted (but it was kinda fluff anyhow sorry lol)

On Mon, Nov 16, 2009 at 3:48 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> yeah how dare you wurmz!  I don't think you were assigned anything
> though :P  but I'll bug you sometime soon, I'm sure.
>
> On Mon, Nov 16, 2009 at 3:20 PM, Matthew Freeland
> <mattthefiend@xxxxxxxxx> wrote:
> >
> > Well, glad to see all this conflict started and was resolved without my
> involvement, and it's wonderful to see everyone is friends again, now we can
> all go back to placing blame where it needs to be: That stupid wurmz guy who
> hasn't done anything in 4 months. GOD I hate that guy.
> >
> > -Wurmz
> >
> > On Mon, Nov 16, 2009 at 1:58 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>
> >> HERE IS ME Washing my hands of this deal, no big deal. We figured out
> there were some hangups, so now we can progress more efficiently. =)
> >>
> >> --- On Mon, 11/16/09, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>
> >> From: katie cook <ktmcook@xxxxxxxxx>
> >> Subject: [project1dev] Re: addressing one more issue
> >> To: project1dev@xxxxxxxxxxxxx
> >> Date: Monday, November 16, 2009, 1:56 PM
> >>
> >> High Five Alan =)
> >>
> >> --- On Mon, 11/16/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>
> >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> Subject: [project1dev] Re: addressing one more issue
> >> To: project1dev@xxxxxxxxxxxxx
> >> Date: Monday, November 16, 2009, 1:10 PM
> >>
> >> things hopefully will be better goin forward
> >>
> >> as far as im concerned thats what really matters (:
> >>
> >> ::high fives to all::
> >>
> >> and making mistakes is how you learn... if we never made mistakes we'd
> never learn anything... we are gaining valuable experience here (all of us)
> hehe (;
> >>
> >> On Mon, Nov 16, 2009 at 1:03 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>>
> >>> I agree as well, I have no idea how this got so out of hand and blown
> out of proportion. It all was just meant as constructive criticism, or so I
> though...I thought by posting what I did yesterday, you guys got that I was
> all good and tucking my tail between my legs because I realized I
> misinterpreted some things and was willing to make ammends. I really wasn't
> trying to reopen a wound or whatever...I guess my apologies don't don't get
> interpreted very well. I AM SORRY GUYS! There more straight forward, right?
> I really didn't mean to offend anyone or be so offensive. I didn't expect my
> comments to create such a reaction.
> >>>
> >>> Hind sight is 20/20, yea? My bad...
> >>>
> >>> --- On Mon, 11/16/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>>
> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> Subject: [project1dev] Re: addressing one more issue
> >>> To: project1dev@xxxxxxxxxxxxx
> >>> Date: Monday, November 16, 2009, 12:08 PM
> >>>
> >>> whatever happened, i think we can all agree that with better
> organization and communication, we'll be in a much better position to handle
> things like this in the future and that there won't be as much confusion
> about who is doing what etc.
> >>>
> >>> Agree/Disagree? :P
> >>>
> >>> On Mon, Nov 16, 2009 at 11:55 AM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >>>>
> >>>> here's the exhaust pipe part of the discussion (in reverse order):
> >>>>
> >>>> the inside of the wagon is basically going to house the guts of
> clockwork artificial intelligence for the fortune teller
> >>>> - Hide quoted text -
> >>>>
> >>>> On Tue, Oct 6, 2009 at 1:03 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>>> Is it going to generate its own power, Or are the exhause pipes for
> things that would be assumed run on the interior? Just thinking they might
> not make sense???...
> >>>>
> >>>> --- On Tue, 10/6/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>
> >>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>> Subject: [project1dev] Re: KATIE FINALLY FINISHED THE WAGON!
> >>>> To: project1dev@xxxxxxxxxxxxx
> >>>> Date: Tuesday, October 6, 2009, 5:44 AM
> >>>>
> >>>> also, i was thinkign about your wagon and i think it'd be cool if it
> had a few exhaust pipes that could spit out smoke when you hacked the
> wagon/fortune teller, what do you think of that idea?
> >>>>
> >>>> -------
> >>>>
> >>>> On Mon, Nov 16, 2009 at 2:45 PM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >>>>>
> >>>>> in reference to this:
> >>>>>
> >>>>>> I think you and I have a different understanding of detail. You
> didn't post ANYTHING ABOUT DETAIL. You gave me one picture to go from.
> NOTHING ELSE. I wasn't just going to copy it. And I had to nag you to get it
> out of you. Which is fine, but I started working on it, then you said after
> that you wanted it to be Steampunk style, which was fine. I went with that
> even though I wasn't all that familiar, which I pointed out. Then after it
> was done, or so I though you emailed me privately and said how you'd wished
> it would have been different and it wasn't exactly what you were hoping for,
> but..It would work you guess....THEN, you asked me to add some pipes on
> there, but they already had pipes. Either you didn't bother to look at it,
> or you did but didn't tell me how you wanted them done differently
> >>>>>>
> >>>>>
> >>>>> re: pipes, I said i wanted exhaust pipes.. you had two closed off
> criss-crossed pipes.  i mentioned we could add exhaust pipes after wards
> because I thought it would look cool, I guess your confusion here was my
> fault for assuming you knew exhaust pipes were the pipes that let smoke come
> out.   also, if you can show me evidence of this:
> >>>>>
> >>>>>> Then after it was done, or so I though you emailed me privately and
> said how you'd wished it would have been different and it wasn't exactly
> what you were hoping for, but..It would work you guess....
> >>>>>
> >>>>> I will literally die of shock because it NEVER HAPPENED.  I never
> remotely said anything like that.
> >>>>>
> >>>>> anyways, here's the discussion before you started the wagon about
> making it steam punk:
> >>>>>
> >>>>> ---------- Forwarded message ----------
> >>>>> From: katie cook <ktmcook@xxxxxxxxx>
> >>>>> Date: Tue, Jun 30, 2009 at 4:13 PM
> >>>>> Subject: [project1dev] Re: Screws
> >>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>>
> >>>>>
> >>>>> Oh right on! Thanks Kent, appreciate it. =)
> >>>>>
> >>>>> From: katie cook
> >>>>> Date: Tue, 30 Jun 2009 14:12:46 -0700 (PDT)
> >>>>> To: <project1dev@xxxxxxxxxxxxx>
> >>>>> Subject: [project1dev] Re: Screws
> >>>>> - Hide quoted text -
> >>>>> Atlantis was kinda steampunk, wasn't it??? Thought that movie was
> really cool...=)
> >>>>>
> >>>>> --- On Tue, 6/30/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>>
> >>>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>>> Subject: [project1dev] Re: Screws
> >>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>> Date: Tuesday, June 30, 2009, 11:25 AM
> >>>>> - Hide quoted text -
> >>>>>
> >>>>> steampunk would be like if the victorian era never ended and
> technology never progressed past steam-based things.  think a lot of
> clockwork, steam-engines, victorian style design, etc.
> >>>>>
> >>>>> here's an image:
> http://gadgetsngear.com/wp-content/uploads/2009/01/spanish-steampunk-clock.jpg
> >>>>> --- On Tue, 6/30/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> >>>>>
> >>>>> From: Kent Petersen <kentkmp@xxxxxxxxx>
> >>>>> Subject: [project1dev] Re: Screws
> >>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>> Date: Tuesday, June 30, 2009, 10:59 AM
> >>>>>
> >>>>> Did you ever see the movie Wild Wild West with Will Smith? That is
> steam punk. I would also recommend typing steampunk into google and select
> images.
> >>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>
> >>>
> >>
> >>
> >>
> >
>
>

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