[project1dev] Re: addressing one more issue

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 17 Nov 2009 11:53:14 -0800 (PST)

=) You guys are cute!

--- On Mon, 11/16/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:


From: Chris Riccobono <crysalim@xxxxxxxxx>
Subject: [project1dev] Re: addressing one more issue
To: project1dev@xxxxxxxxxxxxx
Date: Monday, November 16, 2009, 3:48 PM


yeah how dare you wurmz!  I don't think you were assigned anything
though :P  but I'll bug you sometime soon, I'm sure.

On Mon, Nov 16, 2009 at 3:20 PM, Matthew Freeland
<mattthefiend@xxxxxxxxx> wrote:
>
> Well, glad to see all this conflict started and was resolved without my 
> involvement, and it's wonderful to see everyone is friends again, now we can 
> all go back to placing blame where it needs to be: That stupid wurmz guy who 
> hasn't done anything in 4 months. GOD I hate that guy.
>
> -Wurmz
>
> On Mon, Nov 16, 2009 at 1:58 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>> HERE IS ME Washing my hands of this deal, no big deal. We figured out there 
>> were some hangups, so now we can progress more efficiently. =)
>>
>> --- On Mon, 11/16/09, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>> From: katie cook <ktmcook@xxxxxxxxx>
>> Subject: [project1dev] Re: addressing one more issue
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Monday, November 16, 2009, 1:56 PM
>>
>> High Five Alan =)
>>
>> --- On Mon, 11/16/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> Subject: [project1dev] Re: addressing one more issue
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Monday, November 16, 2009, 1:10 PM
>>
>> things hopefully will be better goin forward
>>
>> as far as im concerned thats what really matters (:
>>
>> ::high fives to all::
>>
>> and making mistakes is how you learn... if we never made mistakes we'd never 
>> learn anything... we are gaining valuable experience here (all of us) hehe (;
>>
>> On Mon, Nov 16, 2009 at 1:03 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>
>>> I agree as well, I have no idea how this got so out of hand and blown out 
>>> of proportion. It all was just meant as constructive criticism, or so I 
>>> though...I thought by posting what I did yesterday, you guys got that I was 
>>> all good and tucking my tail between my legs because I realized I 
>>> misinterpreted some things and was willing to make ammends. I really wasn't 
>>> trying to reopen a wound or whatever...I guess my apologies don't don't get 
>>> interpreted very well. I AM SORRY GUYS! There more straight forward, right? 
>>> I really didn't mean to offend anyone or be so offensive. I didn't expect 
>>> my comments to create such a reaction.
>>>
>>> Hind sight is 20/20, yea? My bad...
>>>
>>> --- On Mon, 11/16/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Subject: [project1dev] Re: addressing one more issue
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Monday, November 16, 2009, 12:08 PM
>>>
>>> whatever happened, i think we can all agree that with better organization 
>>> and communication, we'll be in a much better position to handle things like 
>>> this in the future and that there won't be as much confusion about who is 
>>> doing what etc.
>>>
>>> Agree/Disagree? :P
>>>
>>> On Mon, Nov 16, 2009 at 11:55 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>> here's the exhaust pipe part of the discussion (in reverse order):
>>>>
>>>> the inside of the wagon is basically going to house the guts of clockwork 
>>>> artificial intelligence for the fortune teller
>>>> - Hide quoted text -
>>>>
>>>> On Tue, Oct 6, 2009 at 1:03 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>> Is it going to generate its own power, Or are the exhause pipes for things 
>>>> that would be assumed run on the interior? Just thinking they might not 
>>>> make sense???...
>>>>
>>>> --- On Tue, 10/6/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>> Subject: [project1dev] Re: KATIE FINALLY FINISHED THE WAGON!
>>>> To: project1dev@xxxxxxxxxxxxx
>>>> Date: Tuesday, October 6, 2009, 5:44 AM
>>>>
>>>> also, i was thinkign about your wagon and i think it'd be cool if it had a 
>>>> few exhaust pipes that could spit out smoke when you hacked the 
>>>> wagon/fortune teller, what do you think of that idea?
>>>>
>>>> -------
>>>>
>>>> On Mon, Nov 16, 2009 at 2:45 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>> in reference to this:
>>>>>
>>>>>> I think you and I have a different understanding of detail. You didn't 
>>>>>> post ANYTHING ABOUT DETAIL. You gave me one picture to go from. NOTHING 
>>>>>> ELSE. I wasn't just going to copy it. And I had to nag you to get it out 
>>>>>> of you. Which is fine, but I started working on it, then you said after 
>>>>>> that you wanted it to be Steampunk style, which was fine. I went with 
>>>>>> that even though I wasn't all that familiar, which I pointed out. Then 
>>>>>> after it was done, or so I though you emailed me privately and said how 
>>>>>> you'd wished it would have been different and it wasn't exactly what you 
>>>>>> were hoping for, but..It would work you guess....THEN, you asked me to 
>>>>>> add some pipes on there, but they already had pipes. Either you didn't 
>>>>>> bother to look at it, or you did but didn't tell me how you wanted them 
>>>>>> done differently
>>>>>>
>>>>>
>>>>> re: pipes, I said i wanted exhaust pipes.. you had two closed off 
>>>>> criss-crossed pipes.  i mentioned we could add exhaust pipes after wards 
>>>>> because I thought it would look cool, I guess your confusion here was my 
>>>>> fault for assuming you knew exhaust pipes were the pipes that let smoke 
>>>>> come out.   also, if you can show me evidence of this:
>>>>>
>>>>>> Then after it was done, or so I though you emailed me privately and said 
>>>>>> how you'd wished it would have been different and it wasn't exactly what 
>>>>>> you were hoping for, but..It would work you guess....
>>>>>
>>>>> I will literally die of shock because it NEVER HAPPENED.  I never 
>>>>> remotely said anything like that.
>>>>>
>>>>> anyways, here's the discussion before you started the wagon about making 
>>>>> it steam punk:
>>>>>
>>>>> ---------- Forwarded message ----------
>>>>> From: katie cook <ktmcook@xxxxxxxxx>
>>>>> Date: Tue, Jun 30, 2009 at 4:13 PM
>>>>> Subject: [project1dev] Re: Screws
>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>
>>>>>
>>>>> Oh right on! Thanks Kent, appreciate it. =)
>>>>>
>>>>> From: katie cook
>>>>> Date: Tue, 30 Jun 2009 14:12:46 -0700 (PDT)
>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>> Subject: [project1dev] Re: Screws
>>>>> - Hide quoted text -
>>>>> Atlantis was kinda steampunk, wasn't it??? Thought that movie was really 
>>>>> cool...=)
>>>>>
>>>>> --- On Tue, 6/30/09, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>> Subject: [project1dev] Re: Screws
>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>> Date: Tuesday, June 30, 2009, 11:25 AM
>>>>> - Hide quoted text -
>>>>>
>>>>> steampunk would be like if the victorian era never ended and technology 
>>>>> never progressed past steam-based things.  think a lot of clockwork, 
>>>>> steam-engines, victorian style design, etc.
>>>>>
>>>>> here's an image: 
>>>>> http://gadgetsngear.com/wp-content/uploads/2009/01/spanish-steampunk-clock.jpg
>>>>> --- On Tue, 6/30/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>>>
>>>>> From: Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> Subject: [project1dev] Re: Screws
>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>> Date: Tuesday, June 30, 2009, 10:59 AM
>>>>>
>>>>> Did you ever see the movie Wild Wild West with Will Smith? That is steam 
>>>>> punk. I would also recommend typing steampunk into google and select 
>>>>> images.
>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>>
>>
>




      

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