[ian-reeds-games] Re: CraigBrett's stacking script

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 11:01:17 -0700

The catapult uses it. I'm not sure if that would make a difference
though, since I just tried modifying the skill so I can use it on the
unit beside it (there were three catapults on the tile on which the
affected catapult was sitting).

On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Well I know it definitely won't work if the target is a tile. How
> strange that that didn't fix it.
>
> Is it a catapult that uses that skill? Or a commander type unit?
>
> On 28/02/2015 14:25, Monkey wrote:
>> Just tried that suggestion, and the one in your previous message...I'm
>> still getting the same error message.
>>
>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> Aha, nevermind, ignore that last suggestion, I think I know what it is.
>>>
>>> The target of the skill needs to be one of the units that's going to be
>>> in the stack, rather than the tile that they're on. Try replacing the
>>> line setting the target to tile with self. That should do it.
>>>
>>> Craig
>>>
>>> On 28/02/2015 11:42, Craig Brett (Redacted sender craigbrett17@xxxxxxx
>>> for DMARC) wrote:
>>>> Well, it looks fine to me, nothing's jumping out at me as being off.
>>>>
>>>> It checks for the units having the same identical indexedName. Hmmm. I
>>>> wonder if it's a casing thing? I'd be surprised though.
>>>>
>>>> Could you try giving your catapult file either all lowercase or a
>>>> capital first letter? Whichever it doesn't currently have. It's a long
>>>> shot but worth a try.
>>>>
>>>> Craig
>>>>
>>>> On 24/02/2015 21:08, Monkey wrote:
>>>>> Hello,
>>>>> I recently attempted to make a stacking skill, to combine three
>>>>> catapults into a great catapult. The skill looks like this:
>>>>>
>>>>> skill
>>>>> 10
>>>>> |flags
>>>>> description Combines three catapults into a great catapult. Costs 6
>>>>> AP's. Key is c.
>>>>> tile
>>>>> range=0
>>>>> AP's_cost=6
>>>>> sound=great_catapult_cursor
>>>>> key=c
>>>>> |script_flags
>>>>> stack_into great catapult
>>>>> stack_number 3
>>>>>
>>>>>
>>>>> However, when I have three catapults on a tile and try the skill, it
>>>>> tells me "Not enough units of this type on this tile to use a stacking
>>>>> skill".
>>>>> So I tried reducing the amount to two, and still the same message...
>>>>> It works if I reduce the stacking number to 1, but then it's
>>>>> technically not a stack.
>>>>> Am I doing something wrong here, or is this a bug with the stacking
>>>>> script?
>>>>>
>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
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