The catapult uses it. I'm not sure if that would make a difference though, since I just tried modifying the skill so I can use it on the unit beside it (there were three catapults on the tile on which the affected catapult was sitting). On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Well I know it definitely won't work if the target is a tile. How > strange that that didn't fix it. > > Is it a catapult that uses that skill? Or a commander type unit? > > On 28/02/2015 14:25, Monkey wrote: >> Just tried that suggestion, and the one in your previous message...I'm >> still getting the same error message. >> >> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> Aha, nevermind, ignore that last suggestion, I think I know what it is. >>> >>> The target of the skill needs to be one of the units that's going to be >>> in the stack, rather than the tile that they're on. Try replacing the >>> line setting the target to tile with self. That should do it. >>> >>> Craig >>> >>> On 28/02/2015 11:42, Craig Brett (Redacted sender craigbrett17@xxxxxxx >>> for DMARC) wrote: >>>> Well, it looks fine to me, nothing's jumping out at me as being off. >>>> >>>> It checks for the units having the same identical indexedName. Hmmm. I >>>> wonder if it's a casing thing? I'd be surprised though. >>>> >>>> Could you try giving your catapult file either all lowercase or a >>>> capital first letter? Whichever it doesn't currently have. It's a long >>>> shot but worth a try. >>>> >>>> Craig >>>> >>>> On 24/02/2015 21:08, Monkey wrote: >>>>> Hello, >>>>> I recently attempted to make a stacking skill, to combine three >>>>> catapults into a great catapult. The skill looks like this: >>>>> >>>>> skill >>>>> 10 >>>>> |flags >>>>> description Combines three catapults into a great catapult. Costs 6 >>>>> AP's. Key is c. >>>>> tile >>>>> range=0 >>>>> AP's_cost=6 >>>>> sound=great_catapult_cursor >>>>> key=c >>>>> |script_flags >>>>> stack_into great catapult >>>>> stack_number 3 >>>>> >>>>> >>>>> However, when I have three catapults on a tile and try the skill, it >>>>> tells me "Not enough units of this type on this tile to use a stacking >>>>> skill". >>>>> So I tried reducing the amount to two, and still the same message... >>>>> It works if I reduce the stacking number to 1, but then it's >>>>> technically not a stack. >>>>> Am I doing something wrong here, or is this a bug with the stacking >>>>> script? >>>>> >>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/