[ian-reeds-games] Re: CraigBrett's stacking script

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 1 Mar 2015 10:42:29 -0700

The catapult is in the structures folder, could that be why?

On 3/1/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> I tried getting your map pack and have got it. This version doesn't seem
> to have catapult units in though, in either the map or the map pack's
> units. It does have the skill, though.
>
> On 01/03/2015 11:01, Craig Brett (Redacted sender craigbrett17@xxxxxxx
> for DMARC) wrote:
>> JJarek,
>>
>> He's sending me that map pack so it can help me fix a problem, it's
>> not a released map pack. Just so you're aware.
>>
>> Craig
>>
>>
>> On 28/02/2015 23:17, Monkey wrote:
>>> Um... It should be downloadable...
>>> https://www.sendspace.com/file/oqaw0u
>>>
>>> On 2/28/15, Jaromír Psánský <jaromir.psansky@xxxxxxxxx> wrote:
>>>> Hi Monkey.
>>>> Can you send this link repeat?  I am not able to download.
>>>> Thank you
>>>> Jarek from Czech republic.
>>>>
>>>> ----- Original Message -----
>>>> From: "Monkey" <murtagh69.monkeys@xxxxxxxxx>
>>>> To: <ian-reeds-games@xxxxxxxxxxxxx>
>>>> Sent: Saturday, February 28, 2015 11:26 PM
>>>> Subject: [ian-reeds-games] Re: CraigBrett's stacking script
>>>>
>>>>
>>>>> https://www.sendspace.com/file/oqaw0u
>>>>> There's a test pack, since mine is too large to upload to Sendspace...
>>>>> Catapults are in the second map, with the zombies.
>>>>>
>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>> As for your stacking problem, if you like, you can send me your
>>>>>> map pack
>>>>>> (or sample of it) with the units and skills that you want stacking
>>>>>> working with and I can see if I can figure out why not. As at the
>>>>>> minute
>>>>>> I'm coming up blank.
>>>>>>
>>>>>> On 28/02/2015 20:02, Monkey wrote:
>>>>>>> I know.
>>>>>>>
>>>>>>> Damn. I was getting excited for the potential here.
>>>>>>> Thank you, though!
>>>>>>>
>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>>> Well it might. So was worth a try.
>>>>>>>>
>>>>>>>> I'm afraid I have no idea. The skill, apart from it targeting the
>>>>>>>> wrong
>>>>>>>> thing, looks like it should work.
>>>>>>>>
>>>>>>>> On 28/02/2015 18:01, Monkey wrote:
>>>>>>>>> The catapult uses it. I'm not sure if that would make a difference
>>>>>>>>> though, since I just tried modifying the skill so I can use it
>>>>>>>>> on the
>>>>>>>>> unit beside it (there were three catapults on the tile on which
>>>>>>>>> the
>>>>>>>>> affected catapult was sitting).
>>>>>>>>>
>>>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>>>>> Well I know it definitely won't work if the target is a tile. How
>>>>>>>>>> strange that that didn't fix it.
>>>>>>>>>>
>>>>>>>>>> Is it a catapult that uses that skill? Or a commander type unit?
>>>>>>>>>>
>>>>>>>>>> On 28/02/2015 14:25, Monkey wrote:
>>>>>>>>>>> Just tried that suggestion, and the one in your previous
>>>>>>>>>>> message...I'm
>>>>>>>>>>> still getting the same error message.
>>>>>>>>>>>
>>>>>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>>>>>>> Aha, nevermind, ignore that last suggestion, I think I know
>>>>>>>>>>>> what
>>>>>>>>>>>> it
>>>>>>>>>>>> is.
>>>>>>>>>>>>
>>>>>>>>>>>> The target of the skill needs to be one of the units that's
>>>>>>>>>>>> going
>>>>>>>>>>>> to
>>>>>>>>>>>> be
>>>>>>>>>>>> in the stack, rather than the tile that they're on. Try
>>>>>>>>>>>> replacing
>>>>>>>>>>>> the
>>>>>>>>>>>> line setting the target to tile with self. That should do it.
>>>>>>>>>>>>
>>>>>>>>>>>> Craig
>>>>>>>>>>>>
>>>>>>>>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender
>>>>>>>>>>>> craigbrett17@xxxxxxx
>>>>>>>>>>>> for DMARC) wrote:
>>>>>>>>>>>>> Well, it looks fine to me, nothing's jumping out at me as
>>>>>>>>>>>>> being
>>>>>>>>>>>>> off.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It checks for the units having the same identical indexedName.
>>>>>>>>>>>>> Hmmm.
>>>>>>>>>>>>> I
>>>>>>>>>>>>> wonder if it's a casing thing? I'd be surprised though.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Could you try giving your catapult file either all
>>>>>>>>>>>>> lowercase or a
>>>>>>>>>>>>> capital first letter? Whichever it doesn't currently have.
>>>>>>>>>>>>> It's a
>>>>>>>>>>>>> long
>>>>>>>>>>>>> shot but worth a try.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Craig
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 24/02/2015 21:08, Monkey wrote:
>>>>>>>>>>>>>> Hello,
>>>>>>>>>>>>>> I recently attempted to make a stacking skill, to combine
>>>>>>>>>>>>>> three
>>>>>>>>>>>>>> catapults into a great catapult. The skill looks like this:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> skill
>>>>>>>>>>>>>> 10
>>>>>>>>>>>>>> |flags
>>>>>>>>>>>>>> description Combines three catapults into a great catapult.
>>>>>>>>>>>>>> Costs
>>>>>>>>>>>>>> 6
>>>>>>>>>>>>>> AP's. Key is c.
>>>>>>>>>>>>>> tile
>>>>>>>>>>>>>> range=0
>>>>>>>>>>>>>> AP's_cost=6
>>>>>>>>>>>>>> sound=great_catapult_cursor
>>>>>>>>>>>>>> key=c
>>>>>>>>>>>>>> |script_flags
>>>>>>>>>>>>>> stack_into great catapult
>>>>>>>>>>>>>> stack_number 3
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> However, when I have three catapults on a tile and try the
>>>>>>>>>>>>>> skill,
>>>>>>>>>>>>>> it
>>>>>>>>>>>>>> tells me "Not enough units of this type on this tile to use a
>>>>>>>>>>>>>> stacking
>>>>>>>>>>>>>> skill".
>>>>>>>>>>>>>> So I tried reducing the amount to two, and still the same
>>>>>>>>>>>>>> message...
>>>>>>>>>>>>>> It works if I reduce the stacking number to 1, but then it's
>>>>>>>>>>>>>> technically not a stack.
>>>>>>>>>>>>>> Am I doing something wrong here, or is this a bug with the
>>>>>>>>>>>>>> stacking
>>>>>>>>>>>>>> script?
>>>>>>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> -Mew
>>>>> __________
>>>>> http://www.savethefrogs.com/
>>>>>
>>>>
>>>>
>>>>
>>>
>>
>>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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