The catapult is in the structures folder, could that be why? On 3/1/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > I tried getting your map pack and have got it. This version doesn't seem > to have catapult units in though, in either the map or the map pack's > units. It does have the skill, though. > > On 01/03/2015 11:01, Craig Brett (Redacted sender craigbrett17@xxxxxxx > for DMARC) wrote: >> JJarek, >> >> He's sending me that map pack so it can help me fix a problem, it's >> not a released map pack. Just so you're aware. >> >> Craig >> >> >> On 28/02/2015 23:17, Monkey wrote: >>> Um... It should be downloadable... >>> https://www.sendspace.com/file/oqaw0u >>> >>> On 2/28/15, Jaromír Psánský <jaromir.psansky@xxxxxxxxx> wrote: >>>> Hi Monkey. >>>> Can you send this link repeat? I am not able to download. >>>> Thank you >>>> Jarek from Czech republic. >>>> >>>> ----- Original Message ----- >>>> From: "Monkey" <murtagh69.monkeys@xxxxxxxxx> >>>> To: <ian-reeds-games@xxxxxxxxxxxxx> >>>> Sent: Saturday, February 28, 2015 11:26 PM >>>> Subject: [ian-reeds-games] Re: CraigBrett's stacking script >>>> >>>> >>>>> https://www.sendspace.com/file/oqaw0u >>>>> There's a test pack, since mine is too large to upload to Sendspace... >>>>> Catapults are in the second map, with the zombies. >>>>> >>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>> As for your stacking problem, if you like, you can send me your >>>>>> map pack >>>>>> (or sample of it) with the units and skills that you want stacking >>>>>> working with and I can see if I can figure out why not. As at the >>>>>> minute >>>>>> I'm coming up blank. >>>>>> >>>>>> On 28/02/2015 20:02, Monkey wrote: >>>>>>> I know. >>>>>>> >>>>>>> Damn. I was getting excited for the potential here. >>>>>>> Thank you, though! >>>>>>> >>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>>> Well it might. So was worth a try. >>>>>>>> >>>>>>>> I'm afraid I have no idea. The skill, apart from it targeting the >>>>>>>> wrong >>>>>>>> thing, looks like it should work. >>>>>>>> >>>>>>>> On 28/02/2015 18:01, Monkey wrote: >>>>>>>>> The catapult uses it. I'm not sure if that would make a difference >>>>>>>>> though, since I just tried modifying the skill so I can use it >>>>>>>>> on the >>>>>>>>> unit beside it (there were three catapults on the tile on which >>>>>>>>> the >>>>>>>>> affected catapult was sitting). >>>>>>>>> >>>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>>>>> Well I know it definitely won't work if the target is a tile. How >>>>>>>>>> strange that that didn't fix it. >>>>>>>>>> >>>>>>>>>> Is it a catapult that uses that skill? Or a commander type unit? >>>>>>>>>> >>>>>>>>>> On 28/02/2015 14:25, Monkey wrote: >>>>>>>>>>> Just tried that suggestion, and the one in your previous >>>>>>>>>>> message...I'm >>>>>>>>>>> still getting the same error message. >>>>>>>>>>> >>>>>>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>>>>>>> Aha, nevermind, ignore that last suggestion, I think I know >>>>>>>>>>>> what >>>>>>>>>>>> it >>>>>>>>>>>> is. >>>>>>>>>>>> >>>>>>>>>>>> The target of the skill needs to be one of the units that's >>>>>>>>>>>> going >>>>>>>>>>>> to >>>>>>>>>>>> be >>>>>>>>>>>> in the stack, rather than the tile that they're on. Try >>>>>>>>>>>> replacing >>>>>>>>>>>> the >>>>>>>>>>>> line setting the target to tile with self. That should do it. >>>>>>>>>>>> >>>>>>>>>>>> Craig >>>>>>>>>>>> >>>>>>>>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender >>>>>>>>>>>> craigbrett17@xxxxxxx >>>>>>>>>>>> for DMARC) wrote: >>>>>>>>>>>>> Well, it looks fine to me, nothing's jumping out at me as >>>>>>>>>>>>> being >>>>>>>>>>>>> off. >>>>>>>>>>>>> >>>>>>>>>>>>> It checks for the units having the same identical indexedName. >>>>>>>>>>>>> Hmmm. >>>>>>>>>>>>> I >>>>>>>>>>>>> wonder if it's a casing thing? I'd be surprised though. >>>>>>>>>>>>> >>>>>>>>>>>>> Could you try giving your catapult file either all >>>>>>>>>>>>> lowercase or a >>>>>>>>>>>>> capital first letter? Whichever it doesn't currently have. >>>>>>>>>>>>> It's a >>>>>>>>>>>>> long >>>>>>>>>>>>> shot but worth a try. >>>>>>>>>>>>> >>>>>>>>>>>>> Craig >>>>>>>>>>>>> >>>>>>>>>>>>> On 24/02/2015 21:08, Monkey wrote: >>>>>>>>>>>>>> Hello, >>>>>>>>>>>>>> I recently attempted to make a stacking skill, to combine >>>>>>>>>>>>>> three >>>>>>>>>>>>>> catapults into a great catapult. The skill looks like this: >>>>>>>>>>>>>> >>>>>>>>>>>>>> skill >>>>>>>>>>>>>> 10 >>>>>>>>>>>>>> |flags >>>>>>>>>>>>>> description Combines three catapults into a great catapult. >>>>>>>>>>>>>> Costs >>>>>>>>>>>>>> 6 >>>>>>>>>>>>>> AP's. Key is c. >>>>>>>>>>>>>> tile >>>>>>>>>>>>>> range=0 >>>>>>>>>>>>>> AP's_cost=6 >>>>>>>>>>>>>> sound=great_catapult_cursor >>>>>>>>>>>>>> key=c >>>>>>>>>>>>>> |script_flags >>>>>>>>>>>>>> stack_into great catapult >>>>>>>>>>>>>> stack_number 3 >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> However, when I have three catapults on a tile and try the >>>>>>>>>>>>>> skill, >>>>>>>>>>>>>> it >>>>>>>>>>>>>> tells me "Not enough units of this type on this tile to use a >>>>>>>>>>>>>> stacking >>>>>>>>>>>>>> skill". >>>>>>>>>>>>>> So I tried reducing the amount to two, and still the same >>>>>>>>>>>>>> message... >>>>>>>>>>>>>> It works if I reduce the stacking number to 1, but then it's >>>>>>>>>>>>>> technically not a stack. >>>>>>>>>>>>>> Am I doing something wrong here, or is this a bug with the >>>>>>>>>>>>>> stacking >>>>>>>>>>>>>> script? >>>>>>>>>>>>>> >>>>>>>> >>>>>> >>>>>> >>>>> >>>>> -- >>>>> -Mew >>>>> __________ >>>>> http://www.savethefrogs.com/ >>>>> >>>> >>>> >>>> >>> >> >> > > > -- -Mew __________ http://www.savethefrogs.com/