https://www.sendspace.com/file/oqaw0u There's a test pack, since mine is too large to upload to Sendspace... Catapults are in the second map, with the zombies. On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > As for your stacking problem, if you like, you can send me your map pack > (or sample of it) with the units and skills that you want stacking > working with and I can see if I can figure out why not. As at the minute > I'm coming up blank. > > On 28/02/2015 20:02, Monkey wrote: >> I know. >> >> Damn. I was getting excited for the potential here. >> Thank you, though! >> >> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> Well it might. So was worth a try. >>> >>> I'm afraid I have no idea. The skill, apart from it targeting the wrong >>> thing, looks like it should work. >>> >>> On 28/02/2015 18:01, Monkey wrote: >>>> The catapult uses it. I'm not sure if that would make a difference >>>> though, since I just tried modifying the skill so I can use it on the >>>> unit beside it (there were three catapults on the tile on which the >>>> affected catapult was sitting). >>>> >>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Well I know it definitely won't work if the target is a tile. How >>>>> strange that that didn't fix it. >>>>> >>>>> Is it a catapult that uses that skill? Or a commander type unit? >>>>> >>>>> On 28/02/2015 14:25, Monkey wrote: >>>>>> Just tried that suggestion, and the one in your previous >>>>>> message...I'm >>>>>> still getting the same error message. >>>>>> >>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>> Aha, nevermind, ignore that last suggestion, I think I know what it >>>>>>> is. >>>>>>> >>>>>>> The target of the skill needs to be one of the units that's going to >>>>>>> be >>>>>>> in the stack, rather than the tile that they're on. Try replacing >>>>>>> the >>>>>>> line setting the target to tile with self. That should do it. >>>>>>> >>>>>>> Craig >>>>>>> >>>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender >>>>>>> craigbrett17@xxxxxxx >>>>>>> for DMARC) wrote: >>>>>>>> Well, it looks fine to me, nothing's jumping out at me as being >>>>>>>> off. >>>>>>>> >>>>>>>> It checks for the units having the same identical indexedName. >>>>>>>> Hmmm. >>>>>>>> I >>>>>>>> wonder if it's a casing thing? I'd be surprised though. >>>>>>>> >>>>>>>> Could you try giving your catapult file either all lowercase or a >>>>>>>> capital first letter? Whichever it doesn't currently have. It's a >>>>>>>> long >>>>>>>> shot but worth a try. >>>>>>>> >>>>>>>> Craig >>>>>>>> >>>>>>>> On 24/02/2015 21:08, Monkey wrote: >>>>>>>>> Hello, >>>>>>>>> I recently attempted to make a stacking skill, to combine three >>>>>>>>> catapults into a great catapult. The skill looks like this: >>>>>>>>> >>>>>>>>> skill >>>>>>>>> 10 >>>>>>>>> |flags >>>>>>>>> description Combines three catapults into a great catapult. Costs >>>>>>>>> 6 >>>>>>>>> AP's. Key is c. >>>>>>>>> tile >>>>>>>>> range=0 >>>>>>>>> AP's_cost=6 >>>>>>>>> sound=great_catapult_cursor >>>>>>>>> key=c >>>>>>>>> |script_flags >>>>>>>>> stack_into great catapult >>>>>>>>> stack_number 3 >>>>>>>>> >>>>>>>>> >>>>>>>>> However, when I have three catapults on a tile and try the skill, >>>>>>>>> it >>>>>>>>> tells me "Not enough units of this type on this tile to use a >>>>>>>>> stacking >>>>>>>>> skill". >>>>>>>>> So I tried reducing the amount to two, and still the same >>>>>>>>> message... >>>>>>>>> It works if I reduce the stacking number to 1, but then it's >>>>>>>>> technically not a stack. >>>>>>>>> Am I doing something wrong here, or is this a bug with the >>>>>>>>> stacking >>>>>>>>> script? >>>>>>>>> >>>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/