[ian-reeds-games] Re: CraigBrett's stacking script

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 15:26:27 -0700

https://www.sendspace.com/file/oqaw0u
There's a test pack, since mine is too large to upload to Sendspace...
Catapults are in the second map, with the zombies.

On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> As for your stacking problem, if you like, you can send me your map pack
> (or sample of it) with the units and skills that you want stacking
> working with and I can see if I can figure out why not. As at the minute
> I'm coming up blank.
>
> On 28/02/2015 20:02, Monkey wrote:
>> I know.
>>
>> Damn. I was getting excited for the potential here.
>> Thank you, though!
>>
>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> Well it might. So was worth a try.
>>>
>>> I'm afraid I have no idea. The skill, apart from it targeting the wrong
>>> thing, looks like it should work.
>>>
>>> On 28/02/2015 18:01, Monkey wrote:
>>>> The catapult uses it. I'm not sure if that would make a difference
>>>> though, since I just tried modifying the skill so I can use it on the
>>>> unit beside it (there were three catapults on the tile on which the
>>>> affected catapult was sitting).
>>>>
>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> Well I know it definitely won't work if the target is a tile. How
>>>>> strange that that didn't fix it.
>>>>>
>>>>> Is it a catapult that uses that skill? Or a commander type unit?
>>>>>
>>>>> On 28/02/2015 14:25, Monkey wrote:
>>>>>> Just tried that suggestion, and the one in your previous
>>>>>> message...I'm
>>>>>> still getting the same error message.
>>>>>>
>>>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>> Aha, nevermind, ignore that last suggestion, I think I know what it
>>>>>>> is.
>>>>>>>
>>>>>>> The target of the skill needs to be one of the units that's going to
>>>>>>> be
>>>>>>> in the stack, rather than the tile that they're on. Try replacing
>>>>>>> the
>>>>>>> line setting the target to tile with self. That should do it.
>>>>>>>
>>>>>>> Craig
>>>>>>>
>>>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender
>>>>>>> craigbrett17@xxxxxxx
>>>>>>> for DMARC) wrote:
>>>>>>>> Well, it looks fine to me, nothing's jumping out at me as being
>>>>>>>> off.
>>>>>>>>
>>>>>>>> It checks for the units having the same identical indexedName.
>>>>>>>> Hmmm.
>>>>>>>> I
>>>>>>>> wonder if it's a casing thing? I'd be surprised though.
>>>>>>>>
>>>>>>>> Could you try giving your catapult file either all lowercase or a
>>>>>>>> capital first letter? Whichever it doesn't currently have. It's a
>>>>>>>> long
>>>>>>>> shot but worth a try.
>>>>>>>>
>>>>>>>> Craig
>>>>>>>>
>>>>>>>> On 24/02/2015 21:08, Monkey wrote:
>>>>>>>>> Hello,
>>>>>>>>> I recently attempted to make a stacking skill, to combine three
>>>>>>>>> catapults into a great catapult. The skill looks like this:
>>>>>>>>>
>>>>>>>>> skill
>>>>>>>>> 10
>>>>>>>>> |flags
>>>>>>>>> description Combines three catapults into a great catapult. Costs
>>>>>>>>> 6
>>>>>>>>> AP's. Key is c.
>>>>>>>>> tile
>>>>>>>>> range=0
>>>>>>>>> AP's_cost=6
>>>>>>>>> sound=great_catapult_cursor
>>>>>>>>> key=c
>>>>>>>>> |script_flags
>>>>>>>>> stack_into great catapult
>>>>>>>>> stack_number 3
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> However, when I have three catapults on a tile and try the skill,
>>>>>>>>> it
>>>>>>>>> tells me "Not enough units of this type on this tile to use a
>>>>>>>>> stacking
>>>>>>>>> skill".
>>>>>>>>> So I tried reducing the amount to two, and still the same
>>>>>>>>> message...
>>>>>>>>> It works if I reduce the stacking number to 1, but then it's
>>>>>>>>> technically not a stack.
>>>>>>>>> Am I doing something wrong here, or is this a bug with the
>>>>>>>>> stacking
>>>>>>>>> script?
>>>>>>>>>
>>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
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