That'd be why. Both why I couldn't find it and why it isn't working. I hadn't anticipated that people would want to form squads of structures.
Getting it to work so you can form squads of structures will take more work and I'm not sure anything I do will necessarily be pretty. Would catapults be better as units?
On 01/03/2015 17:42, Monkey wrote:
The catapult is in the structures folder, could that be why? On 3/1/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:I tried getting your map pack and have got it. This version doesn't seem to have catapult units in though, in either the map or the map pack's units. It does have the skill, though. On 01/03/2015 11:01, Craig Brett (Redacted sender craigbrett17@xxxxxxx for DMARC) wrote:JJarek, He's sending me that map pack so it can help me fix a problem, it's not a released map pack. Just so you're aware. Craig On 28/02/2015 23:17, Monkey wrote:Um... It should be downloadable... https://www.sendspace.com/file/oqaw0u On 2/28/15, Jaromír Psánský <jaromir.psansky@xxxxxxxxx> wrote:Hi Monkey. Can you send this link repeat? I am not able to download. Thank you Jarek from Czech republic. ----- Original Message ----- From: "Monkey" <murtagh69.monkeys@xxxxxxxxx> To: <ian-reeds-games@xxxxxxxxxxxxx> Sent: Saturday, February 28, 2015 11:26 PM Subject: [ian-reeds-games] Re: CraigBrett's stacking scripthttps://www.sendspace.com/file/oqaw0u There's a test pack, since mine is too large to upload to Sendspace... Catapults are in the second map, with the zombies. On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:As for your stacking problem, if you like, you can send me your map pack (or sample of it) with the units and skills that you want stacking working with and I can see if I can figure out why not. As at the minute I'm coming up blank. On 28/02/2015 20:02, Monkey wrote:I know. Damn. I was getting excited for the potential here. Thank you, though! On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Well it might. So was worth a try. I'm afraid I have no idea. The skill, apart from it targeting the wrong thing, looks like it should work. On 28/02/2015 18:01, Monkey wrote:The catapult uses it. I'm not sure if that would make a difference though, since I just tried modifying the skill so I can use it on the unit beside it (there were three catapults on the tile on which the affected catapult was sitting). On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Well I know it definitely won't work if the target is a tile. How strange that that didn't fix it. Is it a catapult that uses that skill? Or a commander type unit? On 28/02/2015 14:25, Monkey wrote:Just tried that suggestion, and the one in your previous message...I'm still getting the same error message. On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Aha, nevermind, ignore that last suggestion, I think I know what it is. The target of the skill needs to be one of the units that's going to be in the stack, rather than the tile that they're on. Try replacing the line setting the target to tile with self. That should do it. Craig On 28/02/2015 11:42, Craig Brett (Redacted sender craigbrett17@xxxxxxx for DMARC) wrote:Well, it looks fine to me, nothing's jumping out at me as being off. It checks for the units having the same identical indexedName. Hmmm. I wonder if it's a casing thing? I'd be surprised though. Could you try giving your catapult file either all lowercase or a capital first letter? Whichever it doesn't currently have. It's a long shot but worth a try. Craig On 24/02/2015 21:08, Monkey wrote:Hello, I recently attempted to make a stacking skill, to combine three catapults into a great catapult. The skill looks like this: skill 10 |flags description Combines three catapults into a great catapult. Costs 6 AP's. Key is c. tile range=0 AP's_cost=6 sound=great_catapult_cursor key=c |script_flags stack_into great catapult stack_number 3 However, when I have three catapults on a tile and try the skill, it tells me "Not enough units of this type on this tile to use a stacking skill". So I tried reducing the amount to two, and still the same message... It works if I reduce the stacking number to 1, but then it's technically not a stack. Am I doing something wrong here, or is this a bug with the stacking script?-- -Mew __________ http://www.savethefrogs.com/